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Investigating the Intelligibility of a Computer Vision System for Blind Users
Computer vision systems to help blind usersare becoming increasingly common yet often these systems are not intelligible. Our work investigates the intelligibility of a wearable computer vision system to help blind users locate and identify people in their vicinity. Providing a continuous stream of information, this system allows us to explore intelligibility through interaction and instructions, going beyond studies of intelligibility that focus on explaining a decision a computer vision system might make. In a study with 13 blind users, we explored whether varying instructions (either basic or enhanced) about how the system worked would change blind users’ experience of the system. We found offering a more detailed set of instructions did not affect how successful users were using the system nor their perceived workload. We did, however, find evidence of significant differences in what they knew about the system, and they employed different, and potentially more effective, use strategies. Our findings have important implications for researchers and designers of computer vision systemsfor blind users, as well more general implications for understanding what it means to make interactive computer vision systems intelligible
Crowdsourcing in Computer Vision
Computer vision systems require large amounts of manually annotated data to
properly learn challenging visual concepts. Crowdsourcing platforms offer an
inexpensive method to capture human knowledge and understanding, for a vast
number of visual perception tasks. In this survey, we describe the types of
annotations computer vision researchers have collected using crowdsourcing, and
how they have ensured that this data is of high quality while annotation effort
is minimized. We begin by discussing data collection on both classic (e.g.,
object recognition) and recent (e.g., visual story-telling) vision tasks. We
then summarize key design decisions for creating effective data collection
interfaces and workflows, and present strategies for intelligently selecting
the most important data instances to annotate. Finally, we conclude with some
thoughts on the future of crowdsourcing in computer vision.Comment: A 69-page meta review of the field, Foundations and Trends in
Computer Graphics and Vision, 201
Bio-Inspired Stereo Vision Calibration for Dynamic Vision Sensors
Many advances have been made in the eld of computer vision. Several recent research trends
have focused on mimicking human vision by using a stereo vision system. In multi-camera systems, a
calibration process is usually implemented to improve the results accuracy. However, these systems generate
a large amount of data to be processed; therefore, a powerful computer is required and, in many cases,
this cannot be done in real time. Neuromorphic Engineering attempts to create bio-inspired systems that
mimic the information processing that takes place in the human brain. This information is encoded using
pulses (or spikes) and the generated systems are much simpler (in computational operations and resources),
which allows them to perform similar tasks with much lower power consumption, thus these processes
can be developed over specialized hardware with real-time processing. In this work, a bio-inspired stereovision
system is presented, where a calibration mechanism for this system is implemented and evaluated
using several tests. The result is a novel calibration technique for a neuromorphic stereo vision system,
implemented over specialized hardware (FPGA - Field-Programmable Gate Array), which allows obtaining
reduced latencies on hardware implementation for stand-alone systems, and working in real time.Ministerio de Economía y Competitividad TEC2016-77785-PMinisterio de Economía y Competitividad TIN2016-80644-
Towards Practical Verification of Machine Learning: The Case of Computer Vision Systems
Due to the increasing usage of machine learning (ML) techniques in security-
and safety-critical domains, such as autonomous systems and medical diagnosis,
ensuring correct behavior of ML systems, especially for different corner cases,
is of growing importance. In this paper, we propose a generic framework for
evaluating security and robustness of ML systems using different real-world
safety properties. We further design, implement and evaluate VeriVis, a
scalable methodology that can verify a diverse set of safety properties for
state-of-the-art computer vision systems with only blackbox access. VeriVis
leverage different input space reduction techniques for efficient verification
of different safety properties. VeriVis is able to find thousands of safety
violations in fifteen state-of-the-art computer vision systems including ten
Deep Neural Networks (DNNs) such as Inception-v3 and Nvidia's Dave self-driving
system with thousands of neurons as well as five commercial third-party vision
APIs including Google vision and Clarifai for twelve different safety
properties. Furthermore, VeriVis can successfully verify local safety
properties, on average, for around 31.7% of the test images. VeriVis finds up
to 64.8x more violations than existing gradient-based methods that, unlike
VeriVis, cannot ensure non-existence of any violations. Finally, we show that
retraining using the safety violations detected by VeriVis can reduce the
average number of violations up to 60.2%.Comment: 16 pages, 11 tables, 11 figure
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