2,598 research outputs found

    A New Perspective on Clustered Planarity as a Combinatorial Embedding Problem

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    The clustered planarity problem (c-planarity) asks whether a hierarchically clustered graph admits a planar drawing such that the clusters can be nicely represented by regions. We introduce the cd-tree data structure and give a new characterization of c-planarity. It leads to efficient algorithms for c-planarity testing in the following cases. (i) Every cluster and every co-cluster (complement of a cluster) has at most two connected components. (ii) Every cluster has at most five outgoing edges. Moreover, the cd-tree reveals interesting connections between c-planarity and planarity with constraints on the order of edges around vertices. On one hand, this gives rise to a bunch of new open problems related to c-planarity, on the other hand it provides a new perspective on previous results.Comment: 17 pages, 2 figure

    Vesicle computers: Approximating Voronoi diagram on Voronoi automata

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    Irregular arrangements of vesicles filled with excitable and precipitating chemical systems are imitated by Voronoi automata --- finite-state machines defined on a planar Voronoi diagram. Every Voronoi cell takes four states: resting, excited, refractory and precipitate. A resting cell excites if it has at least one excited neighbour; the cell precipitates if a ratio of excited cells in its neighbourhood to its number of neighbours exceed certain threshold. To approximate a Voronoi diagram on Voronoi automata we project a planar set onto automaton lattice, thus cells corresponding to data-points are excited. Excitation waves propagate across the Voronoi automaton, interact with each other and form precipitate in result of the interaction. Configuration of precipitate represents edges of approximated Voronoi diagram. We discover relation between quality of Voronoi diagram approximation and precipitation threshold, and demonstrate feasibility of our model in approximation Voronoi diagram of arbitrary-shaped objects and a skeleton of a planar shape.Comment: Chaos, Solitons & Fractals (2011), in pres

    Constrained set-up of the tGAP structure for progressive vector data transfer

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    A promising approach to submit a vector map from a server to a mobile client is to send a coarse representation first, which then is incrementally refined. We consider the problem of defining a sequence of such increments for areas of different land-cover classes in a planar partition. In order to submit well-generalised datasets, we propose a method of two stages: First, we create a generalised representation from a detailed dataset, using an optimisation approach that satisfies certain cartographic constraints. Second, we define a sequence of basic merge and simplification operations that transforms the most detailed dataset gradually into the generalised dataset. The obtained sequence of gradual transformations is stored without geometrical redundancy in a structure that builds up on the previously developed tGAP (topological Generalised Area Partitioning) structure. This structure and the algorithm for intermediate levels of detail (LoD) have been implemented in an object-relational database and tested for land-cover data from the official German topographic dataset ATKIS at scale 1:50 000 to the target scale 1:250 000. Results of these tests allow us to conclude that the data at lowest LoD and at intermediate LoDs is well generalised. Applying specialised heuristics the applied optimisation method copes with large datasets; the tGAP structure allows users to efficiently query and retrieve a dataset at a specified LoD. Data are sent progressively from the server to the client: First a coarse representation is sent, which is refined until the requested LoD is reached

    Disconnected Skeleton: Shape at its Absolute Scale

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    We present a new skeletal representation along with a matching framework to address the deformable shape recognition problem. The disconnectedness arises as a result of excessive regularization that we use to describe a shape at an attainably coarse scale. Our motivation is to rely on the stable properties of the shape instead of inaccurately measured secondary details. The new representation does not suffer from the common instability problems of traditional connected skeletons, and the matching process gives quite successful results on a diverse database of 2D shapes. An important difference of our approach from the conventional use of the skeleton is that we replace the local coordinate frame with a global Euclidean frame supported by additional mechanisms to handle articulations and local boundary deformations. As a result, we can produce descriptions that are sensitive to any combination of changes in scale, position, orientation and articulation, as well as invariant ones.Comment: The work excluding {\S}V and {\S}VI has first appeared in 2005 ICCV: Aslan, C., Tari, S.: An Axis-Based Representation for Recognition. In ICCV(2005) 1339- 1346.; Aslan, C., : Disconnected Skeletons for Shape Recognition. Masters thesis, Department of Computer Engineering, Middle East Technical University, May 200

    Patch-type Segmentation of Voxel Shapes using Simplified Surface Skeletons

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    We present a new method for decomposing a 3D voxel shape into disjoint segments using the shape’s simplified surface-skeleton. The surface skeleton of a shape consists of 2D manifolds inside its volume. Each skeleton point has a maximally inscribed ball that touches the boundary in at least two contact points. A key observation is that the boundaries of the simplified fore- and background skeletons map one-to-one to increasingly fuzzy, soft convex, respectively concave, edges of the shape. Using this property, we build a method for segmentation of 3D shapes which has several desirable properties. Our method segments both noisy shapes and shapes with soft edges which vanish over low-curvature regions. Multiscale segmentations can be obtained by varying the simplification level of the skeleton. We present a voxel-based implementation of our approach and illustrate it on several realistic examples.

    Surface embedding, topology and dualization for spin networks

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    Spin networks are graphs derived from 3nj symbols of angular momentum. The surface embedding, the topology and dualization of these networks are considered. Embeddings into compact surfaces include the orientable sphere S^2 and the torus T, and the not orientable projective space P^2 and Klein's bottle K. Two families of 3nj graphs admit embeddings of minimal genus into S^2 and P^2. Their dual 2-skeletons are shown to be triangulations of these surfaces.Comment: LaTeX 17 pages, 6 eps figures (late submission to arxiv.org
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