3 research outputs found

    Colloquy

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    Webster\u27s Dictionary defines colloquy as mutual discourse. Readers are encouraged to submit additions, corrections and comments about earlier articles appearing in Word Ways. Comments received up to a month prior to publication of an issue will appear in that issue

    Encoding Cryptic Crossword Clues with TEI

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    The cryptic crossword is a highly sophisticated and challenging type of intellectual puzzle that has been a daily feature of British newspapers for nearly a century, and yet the culture and traditions surrounding it have received little scholarly attention. This article outlines a short history of the cryptic crossword and explains how cryptic clues work. I argue that cryptic crossword clues have a great deal in common with poetry, and that we have much to learn from their structure. Many cryptic clues depend for their effect on confusing the solver through the use of overlapping syntactic and semantic hierarchies, so they serve as evidence that overlapping hierarchies are not merely an unfortunate limitation afflicting XML languages but are psychologically and linguistically real. Finally, I present a TEI schema and an approach to encoding the components of cryptic crossword clues in a way that enables algorithmic analysis of trends, features, and clue types, with a view to creating a historical corpus of encoded clues which will illuminate the evolution of the tradition

    Extensible graphical game generator

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    Thesis (Ph.D.)--Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2000.Vita.Includes bibliographical references (leaves 162-167).An ontology of games was developed, and the similarities between games were analyzed and codified into reusable software components in a system called EGGG, the Extensible Graphical Game Generator. By exploiting the similarities between games, EGGG makes it possible for someone to create a fully functional computer game with a minimum of programming effort. The thesis behind the dissertation is that there exist sufficient commonalities between games that such a software system can be constructed. In plain English, the thesis is that games are really a lot more alike than most people imagine, and that these similarities can be used to create a generic game engine: you tell it the rules of your game, and the engine renders it into an actual computer game that everyone can play.by Jon Orwant.Ph.D
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