49,776 research outputs found
A Mobile Computing Architecture for Numerical Simulation
The domain of numerical simulation is a place where the parallelization of
numerical code is common. The definition of a numerical context means the
configuration of resources such as memory, processor load and communication
graph, with an evolving feature: the resources availability. A feature is often
missing: the adaptability. It is not predictable and the adaptable aspect is
essential. Without calling into question these implementations of these codes,
we create an adaptive use of these implementations. Because the execution has
to be driven by the availability of main resources, the components of a numeric
computation have to react when their context changes. This paper offers a new
architecture, a mobile computing architecture, based on mobile agents and
JavaSpace. At the end of this paper, we apply our architecture to several case
studies and obtain our first results
An Approach to Agent-Based Service Composition and Its Application to Mobile
This paper describes an architecture model for multiagent systems that was developed in the European project LEAP (Lightweight Extensible Agent Platform). Its main feature is a set of generic services that are implemented independently of the agents and can be installed into the agents by the application developer in a flexible way. Moreover, two applications using this architecture model are described that were also developed within the LEAP project. The application domain is the support of mobile, virtual teams for the German automobile club ADAC and for British Telecommunications
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Adaptive use of task assignment models in team-based mobile business processes
Most mobile business processes are executed under uncertain and dynamic working environments. This makes the traditional centralized approach for the management of mobile tasks inappropriate to respond to the changes in working environment quickly as collecting the changing information from geographically distributed workforces in real time is expensive if not impossible. This raises the need of a distributed approach in the management of mobile tasks. This paper proposes a distributed architecture for team-based coordination support for mobile task management. In this architecture, tasks are managed via peer-to-peer style coordination between team members who have better understanding on the changing working environment than a centralised system. The novelty of the design of the architecture is explained by applying it to a real business process in the UK
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Realising Team-Working in the Field: An Agent-based Approach
Multi-agent systems technology is applied to enable co-operation between mobile workers in the field, minimising user intervention and increasing reachability. A component-based approach is taken to simplify the management of deployed co-operation services. A Personal Assistant running on a mobile device is introduced to show how an intelligent and autonomous agent can increase the utility of users during workforce co-operation processes. Finally, a real world trial of the technology by network installation and maintenance engineers in the UK is described. Some technical issues revealed during the trial are discussed, as is the impact of the technology on the business process
Biometrics-as-a-Service: A Framework to Promote Innovative Biometric Recognition in the Cloud
Biometric recognition, or simply biometrics, is the use of biological
attributes such as face, fingerprints or iris in order to recognize an
individual in an automated manner. A key application of biometrics is
authentication; i.e., using said biological attributes to provide access by
verifying the claimed identity of an individual. This paper presents a
framework for Biometrics-as-a-Service (BaaS) that performs biometric matching
operations in the cloud, while relying on simple and ubiquitous consumer
devices such as smartphones. Further, the framework promotes innovation by
providing interfaces for a plurality of software developers to upload their
matching algorithms to the cloud. When a biometric authentication request is
submitted, the system uses a criteria to automatically select an appropriate
matching algorithm. Every time a particular algorithm is selected, the
corresponding developer is rendered a micropayment. This creates an innovative
and competitive ecosystem that benefits both software developers and the
consumers. As a case study, we have implemented the following: (a) an ocular
recognition system using a mobile web interface providing user access to a
biometric authentication service, and (b) a Linux-based virtual machine
environment used by software developers for algorithm development and
submission
CORBYS cognitive control architecture for robotic follower
In this paper the novel generic cognitive robot control architecture CORBYS is presented. The objective of the CORBYS architecture is the integration of high-level cognitive modules to support robot functioning in dynamic environments including interacting with humans. This paper presents the preliminary integration of the CORBYS architecture to support a robotic follower. Experimental results on high-level empowerment-based trajectory planning have demonstrated the effectiveness of ROS-based communication between distributed modules developed in a multi-site research environment as typical for distributed collaborative projects such as CORBYS
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mPower: A component-based development framework for multi-agent systems to support business processes
One of the obstacles preventing the widespread adoption of multi-agent systems in industry is the difficulty of implementing heterogeneous interactions among participating agents via asynchronous messages. This difficulty arises from the need to understand how to combine elements of various content languages, ontologies, and interaction protocols in order to construct meaningful and appropriate messages. In this paper mPower, a component-based layered framework for easing the development of multi-agent systems, is described, and the facility for customising the components for reuse in similar domains is explained. The framework builds on the JADE-LEAP platform, which provides a homogeneous layer over diverse operating systems and hardware devices, and allows ubiquitous deployment of applications built on multi-agent systems both in wired and wireless environments. The use of the framework to develop mPowermobile , a multi-agent system to support mobile workforces, is reported
Multi-threaded Simulation of 4G Cellular Systems within the LTE-Sim Framework
Nowadays, an always increasing number of researchers and industries are putting a large effort in the design and the implementation of protocols, algorithms, and network architectures targeted at the the emerging 4G cellular technology. In this context, multi-core/multi-processor simulation tools can accelerate their activities by drastically reducing the time required to simulate complex scenarios. Unfortunately, today's available tools are mostly single-threaded and they cannot exploit the performance gain offered by parallel programming approaches. To bridge this gap, we have significantly upgraded the LTE-Sim framework by implementing a concurrent scheduling algorithm, namely the Multi-Master Scheduler, aimed at efficiently handling events in a parallel manner, while guaranteeing the correct execution of the simulation itself. Experimental results will demonstrate the effectiveness of our proposal and the performance gain that can be achieved with respect to other classical event scheduling algorithms
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