3 research outputs found

    Computationally determining the salience of decision points for real-time wayfinding support

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    This study introduces the concept of computational salience to explain the discriminatory efficacy of decision points which in turn may have applications to providing real-time assistance to users of navigational aids. This research compared algorithms for calculating the computational salience of decision points and validated the results via three methods: high-salience decision points were used to classify wayfinders; salience scores were used to weight a conditional probabilistic scoring function for real-time wayfinder performance classification; and salience scores were correlated with wayfinding-performance metrics. As an exploratory step to linking computational and cognitive salience a photograph-recognition experiment was conducted. Results reveal a distinction between algorithms useful for determining computational and cognitive saliences. For computational salience information about the structural integration of decision points is effective while information about the probability of decision-point traversal shows promise for determining cognitive salience. Limitations from only using structural information and motivations for future work that include non-structural information are elicited

    Impact of Positioning Technology on Human Navigation

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    In navigation from one place to another, spatial knowledge helps us establish a destination and route while travelling. Therefore, sufficient spatial knowledge is a vital element in successful navigation. To build adequate spatial knowledge, various forms of spatial tools have been introduced to deliver spatial information without direct experience (maps, descriptions, pictures, etc.). An innovation developed in the 1970s and available on many handheld platforms from the early 2000s is the Global Position System (GPS) and related map and text-based navigation support systems. Contemporary technical achievements, such as GPS, have made navigation more effective, efficient, and comfortable in most outdoor environments. Because GPS delivers such accurate information, human navigation can be supported without specific spatial knowledge. Unfortunately, there is no universal and accurate navigation system for indoor environments. Since smartphones have become increasingly popular, we can more frequently and easily access various positioning services that appear to work both indoors and outdoors. The expansion of positioning services and related navigation technology have changed the nature of navigation. For example, routes to destination are progressively determined by a “system,” not the individual. Unfortunately we only have a partial and nascent notion of how such an intervention affects spatial behaviour. The practical purpose of this research is to develop a trustworthy positioning system that functions in indoor environments and identify those aspects those should be considered before deploying Indoor Positioning System (IPS), all towards the goal of maintaining affordable positioning accuracy, quality, and consistency. In the same way that GPS provides worry free directions and navigation support, an IPS would extend such opportunities to many of our built environments. Unfortunately, just as we know little about how GPS, or any real time navigation system, affects human navigation, there is little evidence suggesting how such a system (indoors or outdoors) changes how we find our way. For this reason, in addition to specifying an indoor position system, this research examines the difference in human’s spatial behaviour based on the availability of a navigation system and evaluates the impact of varying the levels of availability of such tools (not available, partially available, or full availability). This research relies on outdoor GPS, but when such systems are available indoors and meet the accuracy and reliability or GPS, the results will be generalizable to such situations

    A Conceptual Model of Exploration Wayfinding: An Integrated Theoretical Framework and Computational Methodology

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    This thesis is an attempt to integrate contending cognitive approaches to modeling wayfinding behavior. The primary goal is to create a plausible model for exploration tasks within indoor environments. This conceptual model can be extended for practical applications in the design, planning, and Social sciences. Using empirical evidence a cognitive schema is designed that accounts for perceptual and behavioral preferences in pedestrian navigation. Using this created schema, as a guiding framework, the use of network analysis and space syntax act as a computational methods to simulate human exploration wayfinding in unfamiliar indoor environments. The conceptual model provided is then implemented in two ways. First of which is by updating an existing agent-based modeling software directly. The second means of deploying the model is using a spatial interaction model that distributed visual attraction and movement permeability across a graph-representation of building floor plans
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