68,084 research outputs found

    Lifelong Learning of Spatiotemporal Representations with Dual-Memory Recurrent Self-Organization

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    Artificial autonomous agents and robots interacting in complex environments are required to continually acquire and fine-tune knowledge over sustained periods of time. The ability to learn from continuous streams of information is referred to as lifelong learning and represents a long-standing challenge for neural network models due to catastrophic forgetting. Computational models of lifelong learning typically alleviate catastrophic forgetting in experimental scenarios with given datasets of static images and limited complexity, thereby differing significantly from the conditions artificial agents are exposed to. In more natural settings, sequential information may become progressively available over time and access to previous experience may be restricted. In this paper, we propose a dual-memory self-organizing architecture for lifelong learning scenarios. The architecture comprises two growing recurrent networks with the complementary tasks of learning object instances (episodic memory) and categories (semantic memory). Both growing networks can expand in response to novel sensory experience: the episodic memory learns fine-grained spatiotemporal representations of object instances in an unsupervised fashion while the semantic memory uses task-relevant signals to regulate structural plasticity levels and develop more compact representations from episodic experience. For the consolidation of knowledge in the absence of external sensory input, the episodic memory periodically replays trajectories of neural reactivations. We evaluate the proposed model on the CORe50 benchmark dataset for continuous object recognition, showing that we significantly outperform current methods of lifelong learning in three different incremental learning scenario

    Lessons Learned from a Decade of Providing Interactive, On-Demand High Performance Computing to Scientists and Engineers

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    For decades, the use of HPC systems was limited to those in the physical sciences who had mastered their domain in conjunction with a deep understanding of HPC architectures and algorithms. During these same decades, consumer computing device advances produced tablets and smartphones that allow millions of children to interactively develop and share code projects across the globe. As the HPC community faces the challenges associated with guiding researchers from disciplines using high productivity interactive tools to effective use of HPC systems, it seems appropriate to revisit the assumptions surrounding the necessary skills required for access to large computational systems. For over a decade, MIT Lincoln Laboratory has been supporting interactive, on-demand high performance computing by seamlessly integrating familiar high productivity tools to provide users with an increased number of design turns, rapid prototyping capability, and faster time to insight. In this paper, we discuss the lessons learned while supporting interactive, on-demand high performance computing from the perspectives of the users and the team supporting the users and the system. Building on these lessons, we present an overview of current needs and the technical solutions we are building to lower the barrier to entry for new users from the humanities, social, and biological sciences.Comment: 15 pages, 3 figures, First Workshop on Interactive High Performance Computing (WIHPC) 2018 held in conjunction with ISC High Performance 2018 in Frankfurt, German

    An introduction to crowdsourcing for language and multimedia technology research

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    Language and multimedia technology research often relies on large manually constructed datasets for training or evaluation of algorithms and systems. Constructing these datasets is often expensive with significant challenges in terms of recruitment of personnel to carry out the work. Crowdsourcing methods using scalable pools of workers available on-demand offers a flexible means of rapid low-cost construction of many of these datasets to support existing research requirements and potentially promote new research initiatives that would otherwise not be possible

    Constraint handling strategies in Genetic Algorithms application to optimal batch plant design

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    Optimal batch plant design is a recurrent issue in Process Engineering, which can be formulated as a Mixed Integer Non-Linear Programming(MINLP) optimisation problem involving specific constraints, which can be, typically, the respect of a time horizon for the synthesis of various products. Genetic Algorithms constitute a common option for the solution of these problems, but their basic operating mode is not always wellsuited to any kind of constraint treatment: if those cannot be integrated in variable encoding or accounted for through adapted genetic operators, their handling turns to be a thorny issue. The point of this study is thus to test a few constraint handling techniques on a mid-size example in order to determine which one is the best fitted, in the framework of one particular problem formulation. The investigated methods are the elimination of infeasible individuals, the use of a penalty term added in the minimized criterion, the relaxation of the discrete variables upper bounds, dominancebased tournaments and, finally, a multiobjective strategy. The numerical computations, analysed in terms of result quality and of computational time, show the superiority of elimination technique for the former criterion only when the latter one does not become a bottleneck. Besides, when the problem complexity makes the random location of feasible space too difficult, a single tournament technique proves to be the most efficient one
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