2,215 research outputs found

    Reinforcement Learning: A Survey

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    This paper surveys the field of reinforcement learning from a computer-science perspective. It is written to be accessible to researchers familiar with machine learning. Both the historical basis of the field and a broad selection of current work are summarized. Reinforcement learning is the problem faced by an agent that learns behavior through trial-and-error interactions with a dynamic environment. The work described here has a resemblance to work in psychology, but differs considerably in the details and in the use of the word ``reinforcement.'' The paper discusses central issues of reinforcement learning, including trading off exploration and exploitation, establishing the foundations of the field via Markov decision theory, learning from delayed reinforcement, constructing empirical models to accelerate learning, making use of generalization and hierarchy, and coping with hidden state. It concludes with a survey of some implemented systems and an assessment of the practical utility of current methods for reinforcement learning.Comment: See http://www.jair.org/ for any accompanying file

    A Sampling-Based Method for Gittins Index Approximation

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    A sampling-based method is introduced to approximate the Gittins index for a general family of alternative bandit processes. The approximation consists of a truncation of the optimization horizon and support for the immediate rewards, an optimal stopping value approximation, and a stochastic approximation procedure. Finite-time error bounds are given for the three approximations, leading to a procedure to construct a confidence interval for the Gittins index using a finite number of Monte Carlo samples, as well as an epsilon-optimal policy for the Bayesian multi-armed bandit. Proofs are given for almost sure convergence and convergence in distribution for the sampling based Gittins index approximation. In a numerical study, the approximation quality of the proposed method is verified for the Bernoulli bandit and Gaussian bandit with known variance, and the method is shown to significantly outperform Thompson sampling and the Bayesian Upper Confidence Bound algorithms for a novel random effects multi-armed bandit
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