11 research outputs found

    Completion Time Reduction in Instantly Decodable Network Coding Through Decoding Delay Control

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    For several years, the completion time and decoding delay problems in Instantly Decodable Network Coding (IDNC) were considered separately and were thought to completely act against each other. Recently, some works aimed to balance the effects of these two important IDNC metrics but none of them studied a further optimization of one by controlling the other. In this paper, we study the effect of controlling the decoding delay to reduce the completion time below its currently best known solution. We first derive the decoding-delay-dependent expressions of the users' and overall completion times. Although using such expressions to find the optimal overall completion time is NP-hard, we design a novel heuristic that minimizes the probability of increasing the maximum of these decoding-delay-dependent completion time expressions after each transmission through a layered control of their decoding delays. Simulation results show that this new algorithm achieves both a lower mean completion time and mean decoding delay compared to the best known heuristic for completion time reduction. The gap in performance becomes significant for harsh erasure scenarios

    Network Coding Channel Virtualization Schemes for Satellite Multicast Communications

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    In this paper, we propose two novel schemes to solve the problem of finding a quasi-optimal number of coded packets to multicast to a set of independent wireless receivers suffering different channel conditions. In particular, we propose two network channel virtualization schemes that allow for representing the set of intended receivers in a multicast group to be virtualized as one receiver. Such approach allows for a transmission scheme not only adapted to per-receiver channel variation over time, but to the network-virtualized channel representing all receivers in the multicast group. The first scheme capitalizes on a maximum erasure criterion introduced via the creation of a virtual worst per receiver per slot reference channel of the network. The second scheme capitalizes on a maximum completion time criterion by the use of the worst performing receiver channel as a virtual reference to the network. We apply such schemes to a GEO satellite scenario. We demonstrate the benefits of the proposed schemes comparing them to a per-receiver point-to-point adaptive strategy

    Delivery Time Reduction for Order-Constrained Applications using Binary Network Codes

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    Consider a radio access network wherein a base-station is required to deliver a set of order-constrained messages to a set of users over independent erasure channels. This paper studies the delivery time reduction problem using instantly decodable network coding (IDNC). Motivated by time-critical and order-constrained applications, the delivery time is defined, at each transmission, as the number of undelivered messages. The delivery time minimization problem being computationally intractable, most of the existing literature on IDNC propose sub-optimal online solutions. This paper suggests a novel method for solving the problem by introducing the delivery delay as a measure of distance to optimality. An expression characterizing the delivery time using the delivery delay is derived, allowing the approximation of the delivery time minimization problem by an optimization problem involving the delivery delay. The problem is, then, formulated as a maximum weight clique selection problem over the IDNC graph wherein the weight of each vertex reflects its corresponding user and message's delay. Simulation results suggest that the proposed solution achieves lower delivery and completion times as compared to the best-known heuristics for delivery time reduction

    Rate Aware Instantly Decodable Network Codes

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    This paper addresses the problem of reducing the delivery time of data messages to cellular users using instantly decodable network coding (IDNC) with physical-layer rate awareness. While most of the existing literature on IDNC does not consider any physical layer complications and abstract the model as equally slotted time for all users, this paper proposes a cross-layer scheme that incorporates the different channel rates of the various users in the decision process of both the transmitted message combinations and the rates with which they are transmitted. The consideration of asymmetric rates for receivers reflects more practical application scenarios and introduces a new trade-off between the choice of coding combinations for various receivers and the broadcasting rate for achieving shorter completion time. The completion time minimization problem in such scenario is first shown to be intractable. The problem is, thus, approximated by reducing, at each transmission, the increase of an anticipated version of the completion time. The paper solves the problem by formulating it as a maximum weight clique problem over a newly designed rate aware IDNC (RA-IDNC) graph. The highest weight clique in the created graph being potentially not unique, the paper further suggests a multi-layer version of the proposed solution to improve the obtained results from the employed completion time approximation. Simulation results indicate that the cross-layer design largely outperforms the uncoded transmissions strategies and the classical IDNC scheme

    Delay Reduction in Multi-Hop Device-to-Device Communication using Network Coding

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    This paper considers the problem of reducing the broadcast decoding delay of wireless networks using instantly decodable network coding (IDNC) based device-to-device (D2D) communications. In a D2D configuration, devices in the network can help hasten the recovery of the lost packets of other devices in their transmission range by sending network coded packets. Unlike previous works that assumed fully connected network, this paper proposes a partially connected configuration in which the decision should be made not only on the packet combinations but also on the set of transmitting devices. First, the different events occurring at each device are identified so as to derive an expression for the probability distribution of the decoding delay. The joint optimization problem over the set of transmitting devices and the packet combinations of each is, then, formulated. The optimal solution of the joint optimization problem is derived using a graph theory approach by introducing the cooperation graph and reformulating the problem as a maximum weight clique problem in which the weight of each vertex is the contribution of the device identified by the vertex. Through extensive simulations, the decoding delay experienced by all devices in the Point to Multi-Point (PMP) configuration, the fully connected D2D (FC-D2D) configuration and the more practical partially connected D2D (PC-D2D) configuration are compared. Numerical results suggest that the PC-D2D outperforms the FC-D2D and provides appreciable gain especially for poorly connected networks
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