533 research outputs found

    Dense Piecewise Planar RGB-D SLAM for Indoor Environments

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    The paper exploits weak Manhattan constraints to parse the structure of indoor environments from RGB-D video sequences in an online setting. We extend the previous approach for single view parsing of indoor scenes to video sequences and formulate the problem of recovering the floor plan of the environment as an optimal labeling problem solved using dynamic programming. The temporal continuity is enforced in a recursive setting, where labeling from previous frames is used as a prior term in the objective function. In addition to recovery of piecewise planar weak Manhattan structure of the extended environment, the orthogonality constraints are also exploited by visual odometry and pose graph optimization. This yields reliable estimates in the presence of large motions and absence of distinctive features to track. We evaluate our method on several challenging indoors sequences demonstrating accurate SLAM and dense mapping of low texture environments. On existing TUM benchmark we achieve competitive results with the alternative approaches which fail in our environments.Comment: International Conference on Intelligent Robots and Systems (IROS) 201

    Recurrent Scene Parsing with Perspective Understanding in the Loop

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    Objects may appear at arbitrary scales in perspective images of a scene, posing a challenge for recognition systems that process images at a fixed resolution. We propose a depth-aware gating module that adaptively selects the pooling field size in a convolutional network architecture according to the object scale (inversely proportional to the depth) so that small details are preserved for distant objects while larger receptive fields are used for those nearby. The depth gating signal is provided by stereo disparity or estimated directly from monocular input. We integrate this depth-aware gating into a recurrent convolutional neural network to perform semantic segmentation. Our recurrent module iteratively refines the segmentation results, leveraging the depth and semantic predictions from the previous iterations. Through extensive experiments on four popular large-scale RGB-D datasets, we demonstrate this approach achieves competitive semantic segmentation performance with a model which is substantially more compact. We carry out extensive analysis of this architecture including variants that operate on monocular RGB but use depth as side-information during training, unsupervised gating as a generic attentional mechanism, and multi-resolution gating. We find that gated pooling for joint semantic segmentation and depth yields state-of-the-art results for quantitative monocular depth estimation

    On the Calibration of Active Binocular and RGBD Vision Systems for Dual-Arm Robots

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    This paper describes a camera and hand-eye calibration methodology for integrating an active binocular robot head within a dual-arm robot. For this purpose, we derive the forward kinematic model of our active robot head and describe our methodology for calibrating and integrating our robot head. This rigid calibration provides a closedform hand-to-eye solution. We then present an approach for updating dynamically camera external parameters for optimal 3D reconstruction that are the foundation for robotic tasks such as grasping and manipulating rigid and deformable objects. We show from experimental results that our robot head achieves an overall sub millimetre accuracy of less than 0.3 millimetres while recovering the 3D structure of a scene. In addition, we report a comparative study between current RGBD cameras and our active stereo head within two dual-arm robotic testbeds that demonstrates the accuracy and portability of our proposed methodology

    2D+3D Indoor Scene Understanding from a Single Monocular Image

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    Scene understanding, as a broad field encompassing many subtopics, has gained great interest in recent years. Among these subtopics, indoor scene understanding, having its own specific attributes and challenges compared to outdoor scene under- standing, has drawn a lot of attention. It has potential applications in a wide variety of domains, such as robotic navigation, object grasping for personal robotics, augmented reality, etc. To our knowledge, existing research for indoor scenes typically makes use of depth sensors, such as Kinect, that is however not always available. In this thesis, we focused on addressing the indoor scene understanding tasks in a general case, where only a monocular color image of the scene is available. Specifically, we first studied the problem of estimating a detailed depth map from a monocular image. Then, benefiting from deep-learning-based depth estimation, we tackled the higher-level tasks of 3D box proposal generation, and scene parsing with instance segmentation, semantic labeling and support relationship inference from a monocular image. Our research on indoor scene understanding provides a comprehensive scene interpretation at various perspectives and scales. For monocular image depth estimation, previous approaches are limited in that they only reason about depth locally on a single scale, and do not utilize the important information of geometric scene structures. Here, we developed a novel graphical model, which reasons about detailed depth while leveraging geometric scene structures at multiple scales. For 3D box proposals, to our best knowledge, our approach constitutes the first attempt to reason about class-independent 3D box proposals from a single monocular image. To this end, we developed a novel integrated, differentiable framework that estimates depth, extracts a volumetric scene representation and generates 3D proposals. At the core of this framework lies a novel residual, differentiable truncated signed distance function module, which is able to handle the relatively low accuracy of the predicted depth map. For scene parsing, we tackled its three subtasks of instance segmentation, se- mantic labeling, and the support relationship inference on instances. Existing work typically reasons about these individual subtasks independently. Here, we leverage the fact that they bear strong connections, which can facilitate addressing these sub- tasks if modeled properly. To this end, we developed an integrated graphical model that reasons about the mutual relationships of the above subtasks. In summary, in this thesis, we introduced novel and effective methodologies for each of three indoor scene understanding tasks, i.e., depth estimation, 3D box proposal generation, and scene parsing, and exploited the dependencies on depth estimates of the latter two tasks. Evaluation on several benchmark datasets demonstrated the effectiveness of our algorithms and the benefits of utilizing depth estimates for higher-level tasks

    Segmentation and semantic labelling of RGBD data with convolutional neural networks and surface fitting

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    We present an approach for segmentation and semantic labelling of RGBD data exploiting together geometrical cues and deep learning techniques. An initial over-segmentation is performed using spectral clustering and a set of non-uniform rational B-spline surfaces is fitted on the extracted segments. Then a convolutional neural network (CNN) receives in input colour and geometry data together with surface fitting parameters. The network is made of nine convolutional stages followed by a softmax classifier and produces a vector of descriptors for each sample. In the next step, an iterative merging algorithm recombines the output of the over-segmentation into larger regions matching the various elements of the scene. The couples of adjacent segments with higher similarity according to the CNN features are candidate to be merged and the surface fitting accuracy is used to detect which couples of segments belong to the same surface. Finally, a set of labelled segments is obtained by combining the segmentation output with the descriptors from the CNN. Experimental results show how the proposed approach outperforms state-of-the-art methods and provides an accurate segmentation and labelling
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