1,497 research outputs found
Touchalytics: On the Applicability of Touchscreen Input as a Behavioral Biometric for Continuous Authentication
We investigate whether a classifier can continuously authenticate users based
on the way they interact with the touchscreen of a smart phone. We propose a
set of 30 behavioral touch features that can be extracted from raw touchscreen
logs and demonstrate that different users populate distinct subspaces of this
feature space. In a systematic experiment designed to test how this behavioral
pattern exhibits consistency over time, we collected touch data from users
interacting with a smart phone using basic navigation maneuvers, i.e., up-down
and left-right scrolling. We propose a classification framework that learns the
touch behavior of a user during an enrollment phase and is able to accept or
reject the current user by monitoring interaction with the touch screen. The
classifier achieves a median equal error rate of 0% for intra-session
authentication, 2%-3% for inter-session authentication and below 4% when the
authentication test was carried out one week after the enrollment phase. While
our experimental findings disqualify this method as a standalone authentication
mechanism for long-term authentication, it could be implemented as a means to
extend screen-lock time or as a part of a multi-modal biometric authentication
system.Comment: to appear at IEEE Transactions on Information Forensics & Security;
Download data from http://www.mariofrank.net/touchalytics
BeCAPTCHA: Behavioral bot detection using touchscreen and mobile sensors benchmarked on HuMIdb
In this paper we study the suitability of a new generation of CAPTCHA methods based on smartphone interactions. The heterogeneous flow of data generated during the interaction with the smartphones can be used to model human behavior when interacting with the technology and improve bot detection algorithms. For this, we propose BeCAPTCHA, a CAPTCHA method based on the analysis of the touchscreen information obtained during a single drag and drop task in combination with the accelerometer data. The goal of BeCAPTCHA is to determine whether the drag and drop task was realized by a human or a bot. We evaluate the method by generating fake samples synthesized with Generative Adversarial Neural Networks and handcrafted methods. Our results suggest the potential of mobile sensors to characterize the human behavior and develop a new generation of CAPTCHAs. The experiments are evaluated with HuMIdb1 (Human Mobile Interaction database), a novel multimodal mobile database that comprises 14 mobile sensors acquired from 600 users. HuMIdb is freely available to the research communityThis work has been supported by projects: PRIMA, Spain (H2020-MSCA-ITN-2019-860315), TRESPASS-ETN, Spain (H2020-MSCA-ITN-2019-860813), BIBECA RTI2018-101248-B-I00 (MINECO/FEDER), and BioGuard, Spain (Ayudas Fundación BBVA a Equipos de Investigación Científica 2017). Spanish Patent Application P20203006
Classification of sporting activities using smartphone accelerometers
In this paper we present a framework that allows for the automatic identification of sporting activities using commonly available smartphones. We extract discriminative informational features from smartphone accelerometers using the Discrete Wavelet Transform (DWT). Despite the poor quality of their accelerometers, smartphones were used as capture devices due to their prevalence in today’s society. Successful classification on this basis potentially makes the technology accessible to both elite and non-elite athletes. Extracted features are used to train different categories of classifiers. No one classifier family has a reportable direct advantage in activity classification problems to date; thus we examine classifiers from each of the most widely used classifier families. We investigate three classification approaches; a commonly used SVM-based approach, an optimized classification model and a fusion of classifiers. We also investigate the effect of changing several of the DWT input parameters, including mother wavelets, window lengths and DWT decomposition levels. During the course of this work we created a challenging
sports activity analysis dataset, comprised of soccer and field-hockey activities. The average maximum F-measure accuracy of 87% was achieved using a fusion of classifiers, which was 6% better than a single classifier model and 23% better than a standard SVM approach
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