2 research outputs found

    Comparing real walking in immersive virtual reality and in physical world using gait analysis

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    One of the main goals of immersive virtual reality is to allow people to walk in virtual environments in an ecological way. Several techniques have been developed in the literature: the use of devices such as omnidirectional treadmills, robotic tiles, stepping systems, sliding-based surfaces and human-sized hamster balls; or techniques such as the walking-in-place. Conversely, real walk requires the precise tracking of the user, performed on a large area, in order to allow him/her to explore the virtual environment without limitations. This can be achieved by using optical tracking systems, or low cost off-the shelf devices, such as the HTC-Vive tracking system. Here, we consider the latter solution and we aim to compare real walking in a virtual environment with respect to walking in a corresponding real world situation, with the long term goal of using it in rehabilitation and clinical setups. Moreover, we analyze the effect of having a virtual representation of the user\u2019s body inside the virtual environment. Several spatio-temporal gait parameters are analyzed, such as the total distance walked, the patterns of velocity in each considered path, the velocity peaks, the step count and step length. Differently from what can be typically found in the literature, in our preliminary results we did not find significant differences between real walk in virtual environments and in a real world situation. Also having the virtual representation of the body inside virtual reality does not affect the gait parameters. The implication of these results for future research, in particular with respect to the specific considered setup, are discussed

    Detecting Deception Through Non-Verbal Behaviour

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    The security protocols used in airport security checkpoints primarily aim to detect prohibited items, as well as the detection of malicious intent and associated deception to thwart any threats. However, some of the security protocols that are used are not substantiated by scientifically validated cues of deception. Instead, some protocols, such as the Screening of Passengers by Observation Techniques (SPOT) program, have been developed based on anecdotal evidence and invalid cues of deception. As such, the use of these protocols has received a lot of criticism in recent years from government agencies, civil rights organisations and academia. These security protocols rely on security personnel’s ability to infer intent from non-verbal behaviour, yet the literature suggests that the relationship between non-verbal cues and deception is unreliable and that people are poor at detecting deception. To improve upon our understanding of the validity of these protocols, this thesis used virtual reality to replicate a security checkpoint to explore whether there were valid cues of deception, specifically in an airport context. People’s ability to identify whether others were behaving deceptively was assessed, as well as the factors that may be informing decision-making. Chapter Four of this thesis found that the non-verbal cues of interest, which were segment displacement, centre of mass displacement, cadence, step length and speed were not significantly different between honest and deceptive people. A verbal measure, response latency, was found to only distinguish between honest people and those who were deceptive about a future intention, but not those who were deceptive about having a prohibited item. In light of the use of non-verbal measures in practice despite the lack of scientific support, Chapters Five to Seven aimed to gain a greater insight into people’s deception detection capabilities. The findings from Chapters Five to Seven reflected that the ability to detect deception from non-verbal behaviour was no better than guessing. Specifically, Chapter Five found that the accuracy of detecting deception was no different from chance levels. Six themes emerged as the factors that were used to inform decision-making. The themes were physical appearance, disposition, walking behaviour, body positioning, looking behaviour and upper limb movement, though a qualitative analysis revealed that there were subjective interpretations of how the themes mapped onto deception. Chapter Six introduced two techniques of information reduction to assess whether accuracy could be improved above chance levels by lessening the impact of biasing factors. Neither technique resulted in accuracy above chance levels. In Chapter Seven, eye tracking was utilised to assess the gaze patterns associated with the detection of deception. People looked at the legs more than other areas of the body prior to decision-making, though only looking at the left arm and hand were linked with accuracy. Detection accuracy was poor overall, though looking at the left arm was linked with reduced accuracy, whilst looking at the left hand was linked with increased accuracy. Overall, this thesis showed that the non-verbal cues that were assessed could not distinguish between honest and deceptive people. In the absence of valid cues, observers were not able to identify deception at a rate above chance even with the reduction of potentially biasing factors. The results of this thesis reinforce the idea that incorporating nonverbal measures into threat/deception detection protocols may not be warranted because of the dubious nature of their reliability and validity, as well as the poor deception identification capabilities when relying on non-verbal behaviour
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