234 research outputs found

    Private Streaming with Convolutional Codes

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    Recently, information-theoretic private information retrieval (PIR) from coded storage systems has gained a lot of attention, and a general star product PIR scheme was proposed. In this paper, the star product scheme is adopted, with appropriate modifications, to the case of private (e.g., video) streaming. It is assumed that the files to be streamed are stored on~nn servers in a coded form, and the streaming is carried out via a convolutional code. The star product scheme is defined for this special case, and various properties are analyzed for two channel models related to straggling and Byzantine servers, both in the baseline case as well as with colluding servers. The achieved PIR rates for the given models are derived and, for the cases where the capacity is known, the first model is shown to be asymptotically optimal, when the number of stripes in a file is large. The second scheme introduced in this work is shown to be the equivalent of block convolutional codes in the PIR setting. For the Byzantine server model, it is shown to outperform the trivial scheme of downloading stripes of the desired file separately without memory

    Fast Lean Erasure-Coded Atomic Memory Object

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    In this work, we propose FLECKS, an algorithm which implements atomic memory objects in a multi-writer multi-reader (MWMR) setting in asynchronous networks and server failures. FLECKS substantially reduces storage and communication costs over its replication-based counterparts by employing erasure-codes. FLECKS outperforms the previously proposed algorithms in terms of the metrics that to deliver good performance such as storage cost per object, communication cost a high fault-tolerance of clients and servers, guaranteed liveness of operation, and a given number of communication rounds per operation, etc. We provide proofs for liveness and atomicity properties of FLECKS and derive worst-case latency bounds for the operations. We implemented and deployed FLECKS in cloud-based clusters and demonstrate that FLECKS has substantially lower storage and bandwidth costs, and significantly lower latency of operations than the replication-based mechanisms

    Improved Extension Protocols for Byzantine Broadcast and Agreement

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    Byzantine broadcast (BB) and Byzantine agreement (BA) are two most fundamental problems and essential building blocks in distributed computing, and improving their efficiency is of interest to both theoreticians and practitioners. In this paper, we study extension protocols of BB and BA, i.e., protocols that solve BB/BA with long inputs of l bits using lower costs than l single-bit instances. We present new protocols with improved communication complexity in almost all settings: authenticated BA/BB with t < n/2, authenticated BB with t < (1-?)n, unauthenticated BA/BB with t < n/3, and asynchronous reliable broadcast and BA with t < n/3. The new protocols are advantageous and significant in several aspects. First, they achieve the best-possible communication complexity of ?(nl) for wider ranges of input sizes compared to prior results. Second, the authenticated extension protocols achieve optimal communication complexity given the current best available BB/BA protocols for short messages. Third, to the best of our knowledge, our asynchronous and authenticated protocols in the setting are the first extension protocols in that setting
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