1,350 research outputs found

    Human Swarm Interaction: An Experimental Study of Two Types of Interaction with Foraging Swarms

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    In this paper we present the first study of human-swarm interaction comparing two fundamental types of interaction, coined intermittent and environmental. These types are exemplified by two control methods, selection and beacon control, made available to a human operator to control a foraging swarm of robots. Selection and beacon control differ with respect to their temporal and spatial influence on the swarm and enable an operator to generate different strategies from the basic behaviors of the swarm. Selection control requires an active selection of groups of robots while beacon control exerts an influence on nearby robots within a set range. Both control methods are implemented in a testbed in which operators solve an information foraging problem by utilizing a set of swarm behaviors. The robotic swarm has only local communication and sensing capabilities. The number of robots in the swarm range from 50 to 200. Operator performance for each control method is compared in a series of missions in different environments with no obstacles up to cluttered and structured obstacles. In addition, performance is compared to simple and advanced autonomous swarms. Thirty-two participants were recruited for participation in the study. Autonomous swarm algorithms were tested in repeated simulations. Our results showed that selection control scales better to larger swarms and generally outperforms beacon control. Operators utilized different swarm behaviors with different frequency across control methods, suggesting an adaptation to different strategies induced by choice of control method. Simple autonomous swarms outperformed human operators in open environments, but operators adapted better to complex environments with obstacles. Human controlled swarms fell short of task-specific benchmarks under all conditions. Our results reinforce the importance of understanding and choosing appropriate types of human-swarm interaction when designing swarm systems, in addition to choosing appropriate swarm behaviors

    Emerging robot swarm traffic

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    We discuss traffic patterns generated by swarms of robots while commuting to and from a base station. The overall question is whether to explicitly organise the traffic or whether a certain regularity develops `naturally'. Human driven motorized traffic is rigidly structured in two lanes. However, army ants develop a three-lane pattern in their traffic, while human pedestrians generate a main trail and secondary trials in either direction. Our robot swarm approach is bottom-up: designing individual agents we first investigate the mathematics of cases occurring when applying the artificial potential field method to three 'perfect' robots. We show that traffic lane pattern will not be disturbed by the internal system of forces. Next, we define models of sensor designs to account for the practical fact that robots (and ants) have limited visibility and compare the sensor models in groups of three robots. In the final step we define layouts of a highway: an unbounded open space, a trail with surpassable edges and a hard defined (walled) highway. Having defined the preliminaries we run swarm simulations and look for emerging traffic patterns. Apparently, depending on the initial situation a variety of lane patterns occurs, however, high traffic densities do delay the emergence of traffic lanes considerably. Overall we conclude that regularities do emerge naturally and can be turned into an advantage to obtain efficient robot traffic

    Distributed Swarm Formation Using Mobile Agents

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    This chapter presents decentralized control algorithms for composing formations of swarm robots. The robots are connected by communication networks. They initially do not have control program to compose formations. Control programs that implement our algorithm are introduced later from outside as mobile software agents. Our controlling algorithm is based on the pheromone communication of social insects such as ants. We have implemented the ant and the pheromone as mobile software agents. Ant agents control the robots. Each ant agent has partial information about the formation it is supposed to compose. The partial information consists of relative locations with neighbor robots that are cooperatively composing the formation. Once the ant agent detects an idle robot, it occupies that robot and generates the pheromone agent to attract other ant agents to the location for neighbor robots. Then the pheromone agent repeatedly migrates to other robots to diffuse attracting information. Once the pheromone agent reaches the robot with an ant agent, the ant agent migrates to the robot closest to the location pointed by the pheromone agent and then drives the robot to the location. We have implemented simulators based on our algorithm and conducted experiments to demonstrate the feasibility of our approach

    Adapting an Ant Colony Metaphor for Multi-Robot Chemical Plume Tracing

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    We consider chemical plume tracing (CPT) in time-varying airflow environments using multiple mobile robots. The purpose of CPT is to approach a gas source with a previously unknown location in a given area. Therefore, the CPT could be considered as a dynamic optimization problem in continuous domains. The traditional ant colony optimization (ACO) algorithm has been successfully used for combinatorial optimization problems in discrete domains. To adapt the ant colony metaphor to the multi-robot CPT problem, the two-dimension continuous search area is discretized into grids and the virtual pheromone is updated according to both the gas concentration and wind information. To prevent the adapted ACO algorithm from being prematurely trapped in a local optimum, the upwind surge behavior is adopted by the robots with relatively higher gas concentration in order to explore more areas. The spiral surge (SS) algorithm is also examined for comparison. Experimental results using multiple real robots in two indoor natural ventilated airflow environments show that the proposed CPT method performs better than the SS algorithm. The simulation results for large-scale advection-diffusion plume environments show that the proposed method could also work in outdoor meandering plume environments
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