839 research outputs found
CSP with Synthesisable SystemC TM and OSSS
Abstract C. Hoare's Communicating Sequential Processes (CSP) notatio
Pipelined Asynchronous Circuits
This thesis presents a design style for implementing communicating sequential processes (CSP) as quasi delay insensitive asynchronous circuits, based on the compilation method of [1]. Although hand compilation can always yield optimal circuits to a good designer, a restricted approach is suggested which can easily implement circuits with some slack between inputs and outputs. These circuits are fast and versatile building blocks for highly pipelined designs. The first chapter presents the implementation approach for individual cells. The second chapter investigates the time behavior of complex pipelined circuits, with the goal of adding slack where necessary and adjusting transistor sizes to optimize the overall throughput
MODELLING LOCATION REVEAL ATTACKS IN MOBILE SYSTEMS
We propose a novel approach for the modelling and discovery of
location reveal attacks in mobile environments. Our approach is based on the
theory of Communicating Sequential Processes (CSP). We demonstrate the power
of our approach by analysing the MIPv4 protocol and by showing that it does
not protect the location information of the mobile node appropriately.
In order to solve this problem we specify which communications
should be encrypted within MIPv4. The so specified protocols verify
correctly in our CSP based model
Symmetric and Synchronous Communication in Peer-to-Peer Networks
Motivated by distributed implementations of game-theoretical algorithms, we study symmetric process systems and the problem of attaining common knowledge between processes. We formalize our setting by defining a notion of peer-to-peer networks and appropriate symmetry concepts in the context of Communicating Sequential Processes (CSP) [1]. We then prove that CSP with input and output guards makes common knowledge in symmetric peer-to-peer networks possible, but not the restricted version which disallows output statements in guards and is commonly implemented. Our results extend [2]
Symmetric and Synchronous Communication in Peer-to-Peer Networks
Motivated by distributed implementations of game-theoretical algorithms, we
study symmetric process systems and the problem of attaining common knowledge
between processes. We formalize our setting by defining a notion of
peer-to-peer networks(*) and appropriate symmetry concepts in the context of
Communicating Sequential Processes (CSP), due to the common knowledge creating
effects of its synchronous communication primitives. We then prove that CSP
with input and output guards makes common knowledge in symmetric peer-to-peer
networks possible, but not the restricted version which disallows output
statements in guards and is commonly implemented.
(*) Please note that we are not dealing with fashionable incarnations such as
file-sharing networks, but merely use this name for a mathematical notion of a
network consisting of directly connected peers "treated on an equal footing",
i.e. not having a client-server structure or otherwise pre-determined roles.)Comment: polished, modernized references; incorporated referee feedback from
MPC'0
Machine-Checkable Timed CSP
The correctness of safety-critical embedded software is crucial, whereas non-functional properties like deadlock-freedom and real-time constraints are particularly important. The real-time calculus Timed Communicating Sequential Processes (CSP) is capable of expressing such properties and can therefore be used to verify embedded software. In this paper, we present our formalization of Timed CSP in the Isabelle/HOL theorem prover, which we have formulated as an operational coalgebraic semantics together with bisimulation equivalences and coalgebraic invariants. Furthermore, we apply these techniques in an abstract specification with real-time constraints, which is the basis for current work in which we verify the components of a simple real-time operating system deployed on a satellite
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