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    An approach to the development of commonsense knowledge modeling systems for land selection

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    The land use methods which are ergonomically and environmentally appropriate are determined first and foremost by characteristics and location. For instance, land selection in architectural construction domain is considered as an area in land use methods, which involves commonsense knowledge of architects. This is because land selection criteria are very personal and there is no theory behind how it should be done. Sometime, there are too many redundancies in the process selection of lands. In this paper we present an approach to modeling commonsense knowledge in a sub field of architecture domain of land selection to come up with land classifications as psychological, physical and social events. This gives three-phase knowledge modeling approach for modeling commonsense knowledge in, which enables holistic approach for land selection. At the initial stage commonsense knowledge is converted into a questionnaire. Removing dependencies among the questions are modeled using principal component analysis. Classification of the knowledge is processed through fuzzy logic module, which is constructed on the basis of principal components. Further explanations for classified knowledge are derived by expert system technology. This paper describes one such approach using classification of human constituents in Ayurvedic medicine. Evaluation of the system has shown 77% accuracy

    Automated Generation of Cross-Domain Analogies via Evolutionary Computation

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    Analogy plays an important role in creativity, and is extensively used in science as well as art. In this paper we introduce a technique for the automated generation of cross-domain analogies based on a novel evolutionary algorithm (EA). Unlike existing work in computational analogy-making restricted to creating analogies between two given cases, our approach, for a given case, is capable of creating an analogy along with the novel analogous case itself. Our algorithm is based on the concept of "memes", which are units of culture, or knowledge, undergoing variation and selection under a fitness measure, and represents evolving pieces of knowledge as semantic networks. Using a fitness function based on Gentner's structure mapping theory of analogies, we demonstrate the feasibility of spontaneously generating semantic networks that are analogous to a given base network.Comment: Conference submission, International Conference on Computational Creativity 2012 (8 pages, 6 figures
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