9 research outputs found

    A novel two-way method for dynamically coupling a hydrodynamic model with a discrete element model (DEM)

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    The effect of floating objects has so far been little considered for hazard risk assessment and structure design, despite being an important factor causing structural damage in flood-prone and coastal areas. In this work, a novel two-way method is proposed to fully couple a shock-capturing hydrodynamic model with a discrete element model (DEM) for simulation of complex debris-enriched flow hydrodynamics. After being validated against an idealized analytical test, the new coupled model is used to reproduce flume experiments of floating debris driven by dam-break waves. The numerical results agree satisfactorily with the experimental measurements, demonstrating the model’s capability and efficiency in simulating complex fluid-debris interactions induced by violent shallow flows

    Combining Active and Passive Simulations for Secondary Motion

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    Varied, realistic motion in a complex environment can bring an animated scene to life. While much of the required motion comes from the characters, an important contribution also comes from the passive motion of other objects in the scene. We use the term secondary motion to refer to passive motions that are generated in response to environmental forces or the movements of characters and other objects. For example, the movement of clothing and hair adds visual complexity to an animated scene of a jogging figure. In this paper, we describe how secondary motion can be generated by coupling physically based simulations of passive systems to active simulations of the main characters. We discuss three coupling methods for the interface between the passive and active systems: two-way, one-way, and hybrid. These three methods allow the animator to make an appropriate tradeoff between accuracy and computational speed. We use a basketball passing through a net as an illustrative example to demonstrate each of the three coupling methods. To provide guidance as to when each method is most appropriate, we present additional examples including a gymnast on a trampoline, a man on a bungee cord, a stunt kite, a gymnast landing on a flexible mat, a diver entering the water, and several human figures wearing clothing. The information gained from analyzing these examples is summarized in a decision tree and a set of guidelines for coupling active and passive systems

    Combining active and passive simulations for secondary motion

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