4 research outputs found

    The appropriation of a software ecosystem : a practice take on the usage, maintenance and modification of the eclipse IDE

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    This thesis was written in order to gain a deeper understanding of the appropriation of software in groups and organizations. In doing so, it focuses on software created under the modern software engineering trend software ecosystems. Software ecosystems have a major influence on software development, as they rely on massive usage of distributed software development, open source models and modularization. It is unclear if existing models to explain appropriation still hold good. Furthermore, it has to be explored whether current appropriation support is still appropriate and beneficial or if we need new ideas to help users cope with these developments. In order to achieve these objectives, this work is mainly based on an empirical field study, which investigates workgroups at seven German organizations that use the Eclipse IDE, an extremely modularized and adaptable software system, developed by a globally active ecosystem of large corporations, small businesses and even hobbyists. Using the qualitative analysis approach of the grounded theory method and appropriation as a lens for this research endeavor, observations and interviews as well as artifacts were analyzed, uncovering practices that are part of Eclipse usage and appropriation. They are identified and discussed from the backdrop of software ecosystems – viewed from a users perspective. Examples are the sheer amount of appropriation activities at the shop floor, the dilemma of software maintenance, that comes with continuously developed but sometimes unstable technology, practices as learning or tailoring, influences on practices stemming from the software ecosystem, the organization and the group. Grounded in these results, suggestions for the design of appropriation support are given and prototypically implemented, which reflect the embeddedness of individuals and groups in the software ecosystem. They provide a fresh perspective, based on peer-to-peer technology and awareness mechanisms.Diese Arbeit wurde erstellt, um ein tieferes Verständnis über die Aneignung von Software in Gruppen und Organisationen zu erlangen. Dabei fokussiert sie auf eine Software die unter den Bedingungen eines modernen Trends im Software Engineering entstanden ist: Der Software Ökosystem Bewegung. Software Ökosysteme beeinflussen die Entwicklung von moderner Software maßgeblich, da sie verstärkt auf örtlich verteilte Entwicklung, Open Source Modelle und Modularisierung setzen. Bisher ist ungeklärt, ob existierende Ansätze zum Verständnis von Aneignung unter diesen Gegebenheiten ihre Gültigkeit behalten. Weitergehend ist zu untersuchen ob existierende Maßnahmen der Aneignungsunterstützung auch in diesem Kontext angemessen und vorteilhaft wirken, oder ob neue Ansätze entwickelt werden müssen um Nutzer heute sinnvoll zu unterstützen. Um diese Ziele zu erreichen, basiert diese Arbeit hauptsächlich auf einer qualitativ-empirischen Feldstudie in Arbeitsgruppen sieben Deutscher Organisationen, die alle die Eclipse IDE einsetzen – ein extrem modularisiertes und anpassbares Software System das durch ein global agierendes Software Ökosystem aus großen Konzernen, KMU und sogar Hobbyisten hergestellt wird. Mit Hilfe des qualitativen Analyseansatzes in Form der Grounded Theory Method und Aneignung als Linse für dieses Forschungsvorhaben wurden die Daten aus Beobachtungen, Interviews und bei Arbeitsplatzbesuchen gesammelter Artefakte analysiert. Dabei wurden Praktiken die Teil der Eclipse Nutzung und Aneignung sind, erfasst näher definiert und vor dem Hintergrund von Software Ökosystemen und aus Perspektive der Nutzer diskutiert. Die Ergebnisse umfassen unter anderem eine Reihe verschiedener Aneignungsaktivitäten, das Dilemma der Wartung komplexer Software Systeme welche durch die kontinuierliche Entwicklung und teilweise instabile Komponenten entsteht, Praktiken wie Lernen oder Anpassen, sowie Einflüsse auf die Arbeitspraktiken die aus dem Software Ökosystem, der Gruppe oder der Organisation stammen. Begründet auf den Ergebnissen dieser Forschung, werden Vorschläge für das Design von Aneignungsunterstützung gegeben und prototypisch realisiert. Diese spiegeln wider wie Individuen und Gruppen in das Software Ökosystem eingebettet sind und präsentieren durch den Einsatz von Peer-to-Peer Technik und Awareness Mechanismen eine neue Perspektive auf Aneignungsunterstützung

    An Information Systems Design Theory for E-learning

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    This thesis seeks to offer an answer to the problem of how to design, implement and support information systems that effectively and efficiently support e-learning within universities. This problem is increasingly prevalent and important to the operation of universities. It is also a problem where existing solutions are limited in terms of variety, quality and explicit theoretical guidance. This thesis formulates a specific Information Systems Design Theory (ISDT) “An Information Systems Design Theory for Emergent University E-learning Systems“ as one answer to this problem. The ISDT is formulated using an iterative action research cycle that encompasses the design, support and evolution of the Webfuse information system at Central Queensland University (CQU) from 1996 through 2009. The Webfuse system was used by tens of thousands of staff and students. It is the knowledge gained through this experience that, in two separate stages, is used to formulate design theory. The final ISDT recognises that diversity and rapid on-going change are for a number of reasons, the key characteristics of e-learning within universities. Consequently, the ISDT specifies both process and product models that aim to enable the e-learning information systems to be emergent. In particular the ISDT proposes that emergent e-learning information systems will encourage and enable greater levels of e-learning adoption in terms of quantity, quality and diversity; as well as providing a level of differentiation and competitive advantage for the institution. This thesis makes two additional contributions. First, the Ps Framework is developed and used to analyse the current, dominant practice of providing elearning information systems within universities. The resulting analysis reveals a significant mismatch between the requirements of e-learning within universities and the characteristics of the product and process models used by the dominant approach to supporting e-learning within universities. It is this mismatch that the ISDT seeks to address. Second, is the formulation of an alternate method for specifying the components of an ISDT. This alternate specification arose from difficulties faced with using existing ISDT specifications
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