27,217 research outputs found
KGAT: Knowledge Graph Attention Network for Recommendation
To provide more accurate, diverse, and explainable recommendation, it is
compulsory to go beyond modeling user-item interactions and take side
information into account. Traditional methods like factorization machine (FM)
cast it as a supervised learning problem, which assumes each interaction as an
independent instance with side information encoded. Due to the overlook of the
relations among instances or items (e.g., the director of a movie is also an
actor of another movie), these methods are insufficient to distill the
collaborative signal from the collective behaviors of users. In this work, we
investigate the utility of knowledge graph (KG), which breaks down the
independent interaction assumption by linking items with their attributes. We
argue that in such a hybrid structure of KG and user-item graph, high-order
relations --- which connect two items with one or multiple linked attributes
--- are an essential factor for successful recommendation. We propose a new
method named Knowledge Graph Attention Network (KGAT) which explicitly models
the high-order connectivities in KG in an end-to-end fashion. It recursively
propagates the embeddings from a node's neighbors (which can be users, items,
or attributes) to refine the node's embedding, and employs an attention
mechanism to discriminate the importance of the neighbors. Our KGAT is
conceptually advantageous to existing KG-based recommendation methods, which
either exploit high-order relations by extracting paths or implicitly modeling
them with regularization. Empirical results on three public benchmarks show
that KGAT significantly outperforms state-of-the-art methods like Neural FM and
RippleNet. Further studies verify the efficacy of embedding propagation for
high-order relation modeling and the interpretability benefits brought by the
attention mechanism.Comment: KDD 2019 research trac
Survey on Additive Manufacturing, Cloud 3D Printing and Services
Cloud Manufacturing (CM) is the concept of using manufacturing resources in a
service oriented way over the Internet. Recent developments in Additive
Manufacturing (AM) are making it possible to utilise resources ad-hoc as
replacement for traditional manufacturing resources in case of spontaneous
problems in the established manufacturing processes. In order to be of use in
these scenarios the AM resources must adhere to a strict principle of
transparency and service composition in adherence to the Cloud Computing (CC)
paradigm. With this review we provide an overview over CM, AM and relevant
domains as well as present the historical development of scientific research in
these fields, starting from 2002. Part of this work is also a meta-review on
the domain to further detail its development and structure
Visual Literacy and New Technologies
This body of research addresses the connection between arts, identity and new technology, and investigates the impact of images on adolescent identities, the relationship between online modes of communication and cyber-bullying, the increasing visualization of information and explores the way drawing and critical analysis of imagery develops visual literacy.
Commissioned by Adobe Systems Pty Ltd, Australia (2003) to compile the Visual Literacy White Paper, Bamford’s report defines visual literacy and highlights its importance in the learning of such skill as problem solving and critical thinking. Providing strategies to promote visual literacy and emphasizing the role of technology in visual communication, this report has become a major reference for policy on visual literacy and cyber-bullying in the UK, USA and Asia
Deep Learning based Recommender System: A Survey and New Perspectives
With the ever-growing volume of online information, recommender systems have
been an effective strategy to overcome such information overload. The utility
of recommender systems cannot be overstated, given its widespread adoption in
many web applications, along with its potential impact to ameliorate many
problems related to over-choice. In recent years, deep learning has garnered
considerable interest in many research fields such as computer vision and
natural language processing, owing not only to stellar performance but also the
attractive property of learning feature representations from scratch. The
influence of deep learning is also pervasive, recently demonstrating its
effectiveness when applied to information retrieval and recommender systems
research. Evidently, the field of deep learning in recommender system is
flourishing. This article aims to provide a comprehensive review of recent
research efforts on deep learning based recommender systems. More concretely,
we provide and devise a taxonomy of deep learning based recommendation models,
along with providing a comprehensive summary of the state-of-the-art. Finally,
we expand on current trends and provide new perspectives pertaining to this new
exciting development of the field.Comment: The paper has been accepted by ACM Computing Surveys.
https://doi.acm.org/10.1145/328502
Teaching telecommunication standards: bridging the gap between theory and practice
©2017 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.Telecommunication standards have become a reliable mechanism to strengthen collaboration between industry and research institutions to accelerate the evolution of communications systems. Standards are needed to enable cooperation while promoting competition. Within the framework of a standard, the companies involved in the standardization process contribute and agree on appropriate technical specifications to ensure diversity and compatibility, and facilitate worldwide commercial deployment and evolution. Those parts of the system that can create competitive advantages are intentionally left open in the specifications. Such specifications are extensive, complex, and minimalistic. This makes telecommunication standards education a difficult endeavor, but it is much demanded by industry and governments to spur economic growth. This article describes a methodology for teaching wireless communications standards. We define our methodology around six learning stages that assimilate the standardization process and identify key learning objectives for each. Enabled by software-defined radio technology, we describe a practical learning environment that facilitates developing many of the needed technical and soft skills without the inherent difficulty and cost associated with radio frequency components and regulation. Using only open source software and commercial of-the-shelf computers, this environment is portable and can easily be recreated at other educational institutions and adapted to their educational needs and constraints. We discuss our and our students' experiences when employing the proposed methodology to 4G LTE standard education at Barcelona Tech.Peer ReviewedPostprint (author's final draft
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