707 research outputs found
Applications of Repeated Games in Wireless Networks: A Survey
A repeated game is an effective tool to model interactions and conflicts for
players aiming to achieve their objectives in a long-term basis. Contrary to
static noncooperative games that model an interaction among players in only one
period, in repeated games, interactions of players repeat for multiple periods;
and thus the players become aware of other players' past behaviors and their
future benefits, and will adapt their behavior accordingly. In wireless
networks, conflicts among wireless nodes can lead to selfish behaviors,
resulting in poor network performances and detrimental individual payoffs. In
this paper, we survey the applications of repeated games in different wireless
networks. The main goal is to demonstrate the use of repeated games to
encourage wireless nodes to cooperate, thereby improving network performances
and avoiding network disruption due to selfish behaviors. Furthermore, various
problems in wireless networks and variations of repeated game models together
with the corresponding solutions are discussed in this survey. Finally, we
outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference
Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications
We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches
End to End Performance Analysis of Relay Cooperative Communication Based on Parked Cars
Parking lots (PLs) are usually full with cars. If these cars are formed into
a self-organizing vehicular network, they can be new kind of road side units
(RSUs) in urban area to provide communication data forwarding between mobile
terminals nearby and a base station. However cars in PLs can leave at any time,
which is neglected in the existing studies. In this paper, we investigate relay
cooperative communication based on parked cars in PLs. Taking the impact of the
car's leaving behavior into consideration, we derive the expressions of outage
probability in a two-hop cooperative communication and its link capacity.
Finally, the numerical results show that the impact of a car's arriving time is
greater than the impact of the duration the car has parked on outage
probability.Comment: 7 pages, 7 figures, accepted by ICACT201
Beacon-Assisted Spectrum Access with Cooperative Cognitive Transmitter and Receiver
Spectrum access is an important function of cognitive radios for detecting
and utilizing spectrum holes without interfering with the legacy systems. In
this paper we propose novel cooperative communication models and show how
deploying such cooperations between a pair of secondary transmitter and
receiver assists them in identifying spectrum opportunities more reliably.
These cooperations are facilitated by dynamically and opportunistically
assigning one of the secondary users as a relay to assist the other one which
results in more efficient spectrum hole detection. Also, we investigate the
impact of erroneous detection of spectrum holes and thereof missing
communication opportunities on the capacity of the secondary channel. The
capacity of the secondary users with interference-avoiding spectrum access is
affected by 1) how effectively the availability of vacant spectrum is sensed by
the secondary transmitter-receiver pair, and 2) how correlated are the
perceptions of the secondary transmitter-receiver pair about network spectral
activity. We show that both factors are improved by using the proposed
cooperative protocols. One of the proposed protocols requires explicit
information exchange in the network. Such information exchange in practice is
prone to wireless channel errors (i.e., is imperfect) and costs bandwidth loss.
We analyze the effects of such imperfect information exchange on the capacity
as well as the effect of bandwidth cost on the achievable throughput. The
protocols are also extended to multiuser secondary networks.Comment: 36 pages, 6 figures, To appear in IEEE Transaction on Mobile
Computin
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