707 research outputs found

    Applications of Repeated Games in Wireless Networks: A Survey

    Full text link
    A repeated game is an effective tool to model interactions and conflicts for players aiming to achieve their objectives in a long-term basis. Contrary to static noncooperative games that model an interaction among players in only one period, in repeated games, interactions of players repeat for multiple periods; and thus the players become aware of other players' past behaviors and their future benefits, and will adapt their behavior accordingly. In wireless networks, conflicts among wireless nodes can lead to selfish behaviors, resulting in poor network performances and detrimental individual payoffs. In this paper, we survey the applications of repeated games in different wireless networks. The main goal is to demonstrate the use of repeated games to encourage wireless nodes to cooperate, thereby improving network performances and avoiding network disruption due to selfish behaviors. Furthermore, various problems in wireless networks and variations of repeated game models together with the corresponding solutions are discussed in this survey. Finally, we outline some open issues and future research directions.Comment: 32 pages, 15 figures, 5 tables, 168 reference

    Computational Intelligence Inspired Data Delivery for Vehicle-to-Roadside Communications

    Get PDF
    We propose a vehicle-to-roadside communication protocol based on distributed clustering where a coalitional game approach is used to stimulate the vehicles to join a cluster, and a fuzzy logic algorithm is employed to generate stable clusters by considering multiple metrics of vehicle velocity, moving pattern, and signal qualities between vehicles. A reinforcement learning algorithm with game theory based reward allocation is employed to guide each vehicle to select the route that can maximize the whole network performance. The protocol is integrated with a multi-hop data delivery virtualization scheme that works on the top of the transport layer and provides high performance for multi-hop end-to-end data transmissions. We conduct realistic computer simulations to show the performance advantage of the protocol over other approaches

    End to End Performance Analysis of Relay Cooperative Communication Based on Parked Cars

    Full text link
    Parking lots (PLs) are usually full with cars. If these cars are formed into a self-organizing vehicular network, they can be new kind of road side units (RSUs) in urban area to provide communication data forwarding between mobile terminals nearby and a base station. However cars in PLs can leave at any time, which is neglected in the existing studies. In this paper, we investigate relay cooperative communication based on parked cars in PLs. Taking the impact of the car's leaving behavior into consideration, we derive the expressions of outage probability in a two-hop cooperative communication and its link capacity. Finally, the numerical results show that the impact of a car's arriving time is greater than the impact of the duration the car has parked on outage probability.Comment: 7 pages, 7 figures, accepted by ICACT201

    Beacon-Assisted Spectrum Access with Cooperative Cognitive Transmitter and Receiver

    Full text link
    Spectrum access is an important function of cognitive radios for detecting and utilizing spectrum holes without interfering with the legacy systems. In this paper we propose novel cooperative communication models and show how deploying such cooperations between a pair of secondary transmitter and receiver assists them in identifying spectrum opportunities more reliably. These cooperations are facilitated by dynamically and opportunistically assigning one of the secondary users as a relay to assist the other one which results in more efficient spectrum hole detection. Also, we investigate the impact of erroneous detection of spectrum holes and thereof missing communication opportunities on the capacity of the secondary channel. The capacity of the secondary users with interference-avoiding spectrum access is affected by 1) how effectively the availability of vacant spectrum is sensed by the secondary transmitter-receiver pair, and 2) how correlated are the perceptions of the secondary transmitter-receiver pair about network spectral activity. We show that both factors are improved by using the proposed cooperative protocols. One of the proposed protocols requires explicit information exchange in the network. Such information exchange in practice is prone to wireless channel errors (i.e., is imperfect) and costs bandwidth loss. We analyze the effects of such imperfect information exchange on the capacity as well as the effect of bandwidth cost on the achievable throughput. The protocols are also extended to multiuser secondary networks.Comment: 36 pages, 6 figures, To appear in IEEE Transaction on Mobile Computin

    Game Theory in Wireless Ad-Hoc Opportunistic Radios

    Get PDF
    • …
    corecore