79,622 research outputs found

    Clustering of syntactic and discursive information for the dynamic adaptation of Language Models

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    Presentamos una estrategia de agrupamiento de elementos de diálogo, de tipo semántico y discursivo. Empleando Latent Semantic Analysis (LSA) agru- pamos los diferentes elementos de acuerdo a un criterio de distancia basado en correlación. Tras seleccionar un conjunto de grupos que forman una partición del espacio semántico o discursivo considerado, entrenamos unos modelos de lenguaje estocásticos (LM) asociados a cada modelo. Dichos modelos se emplearán en la adaptación dinámica del modelo de lenguaje empleado por el reconocedor de habla incluido en un sistema de diálogo. Mediante el empleo de información de diálogo (las probabilidades a posteriori que el gestor de diálogo asigna a cada elemento de diálogo en cada turno), estimamos los pesos de interpolación correspondientes a cada LM. Los experimentos iniciales muestran una reducción de la tasa de error de palabra al emplear la información obtenida a partir de una frase para reestimar la misma frase

    Do (and say) as I say: Linguistic adaptation in human-computer dialogs

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    © Theodora Koulouri, Stanislao Lauria, and Robert D. Macredie. This article has been made available through the Brunel Open Access Publishing Fund.There is strong research evidence showing that people naturally align to each other’s vocabulary, sentence structure, and acoustic features in dialog, yet little is known about how the alignment mechanism operates in the interaction between users and computer systems let alone how it may be exploited to improve the efficiency of the interaction. This article provides an account of lexical alignment in human–computer dialogs, based on empirical data collected in a simulated human–computer interaction scenario. The results indicate that alignment is present, resulting in the gradual reduction and stabilization of the vocabulary-in-use, and that it is also reciprocal. Further, the results suggest that when system and user errors occur, the development of alignment is temporarily disrupted and users tend to introduce novel words to the dialog. The results also indicate that alignment in human–computer interaction may have a strong strategic component and is used as a resource to compensate for less optimal (visually impoverished) interaction conditions. Moreover, lower alignment is associated with less successful interaction, as measured by user perceptions. The article distills the results of the study into design recommendations for human–computer dialog systems and uses them to outline a model of dialog management that supports and exploits alignment through mechanisms for in-use adaptation of the system’s grammar and lexicon

    Semantically Conditioned LSTM-based Natural Language Generation for Spoken Dialogue Systems

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    Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and stylised responses without the natural variation of human language. They are also not easily scaled to systems covering multiple domains and languages. This paper presents a statistical language generator based on a semantically controlled Long Short-term Memory (LSTM) structure. The LSTM generator can learn from unaligned data by jointly optimising sentence planning and surface realisation using a simple cross entropy training criterion, and language variation can be easily achieved by sampling from output candidates. With fewer heuristics, an objective evaluation in two differing test domains showed the proposed method improved performance compared to previous methods. Human judges scored the LSTM system higher on informativeness and naturalness and overall preferred it to the other systems.Comment: To be appear in EMNLP 201
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