849 research outputs found

    Object Tracking in Video Using the TLD and CMT Fusion Model

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    Object tracking has been an attractive study topic in computer vision in recent years, thanks to the development of video monitoring systems. Tracking-Learning Detection (TLD), Compressive Tracking (CT), and Clustering of Static-Adaptive Correspondences for Deformable Object Tracking are some of the state-of-the-art methods for motion object tracking (CMT). We present a fusion model that combines TLD and CMT in this study. To restrict the calculation time of the CMT technique, the fusion TLD CMT model enhanced the TLD benefits of computation time and accuracy on t no deformable objects. The experimental results on the Vojir dataset for three techniques (TLD, CMT, and TLD CMT) demonstrated that our fusion proposal successfully trades off CMT accuracy for computing time

    Development and Implementation of a Monitoring System for STRC with the Aid of Head Detection

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    The Development and Implementation of a Monitoring System for STRC with the Aid of Head Detection aims to automate the research room operations to increase its efficiency. It consists of a head detection system, website managed database and a mobile application controlled room access. The website and mobile application cater to two types of users namely, the administrator and the students. The website exclusively features announcements and management of equipment inventory both handled by the administrator. The mobile application features an IN/OUT button which manages the users access on the five (5) research rooms in the building. The head detection system detects, tracks and counts each person that enters a research room. The count noted by the system is then compared to the count of students that used the mobile application for room access. The e-mail and SMS notification system observes the comparison of the two counts and sends the appropriate notification to the administrator when there is a violation in the conditions set for the two systems. The database serves as the central point as it holds every information needed by each element in order to communicate with the whole system

    Deformable Object Tracking Using Clustering and Particle Filter

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    Visual tracking of a deformable object is a challenging problem, as the target object frequently changes its attributes like shape, posture, color and so on. In this work, we propose a model-free tracker using clustering to track a target object which poses deformations and rotations. Clustering is applied to segment the tracked object into several independent components and the discriminative parts are tracked to locate the object. The proposed technique segments the target object into independent components using data clustering techniques and then tracks by finding corresponding clusters. Particle filters method is incorporated to improve the accuracy of the proposed technique. Experiments are carried out with several standard data sets, and results demonstrate comparable performance to the state-of-the-art visual tracking methods

    Capturing Hand-Object Interaction and Reconstruction of Manipulated Objects

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    Hand motion capture with an RGB-D sensor gained recently a lot of research attention, however, even most recent approaches focus on the case of a single isolated hand. We focus instead on hands that interact with other hands or with a rigid or articulated object. Our framework successfully captures motion in such scenarios by combining a generative model with discriminatively trained salient points, collision detection and physics simulation to achieve a low tracking error with physically plausible poses. All components are unified in a single objective function that can be optimized with standard optimization techniques. We initially assume a-priori knowledge of the object’s shape and skeleton. In case of unknown object shape there are existing 3d reconstruction methods that capitalize on distinctive geometric or texture features. These methods though fail for textureless and highly symmetric objects like household articles, mechanical parts or toys. We show that extracting 3d hand motion for in-hand scanning e↵ectively facilitates the reconstruction of such objects and we fuse the rich additional information of hands into a 3d reconstruction pipeline. Finally, although shape reconstruction is enough for rigid objects, there is a lack of tools that build rigged models of articulated objects that deform realistically using RGB-D data. We propose a method that creates a fully rigged model consisting of a watertight mesh, embedded skeleton and skinning weights by employing a combination of deformable mesh tracking, motion segmentation based on spectral clustering and skeletonization based on mean curvature flow
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