789 research outputs found

    Action Recognition in Videos: from Motion Capture Labs to the Web

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    This paper presents a survey of human action recognition approaches based on visual data recorded from a single video camera. We propose an organizing framework which puts in evidence the evolution of the area, with techniques moving from heavily constrained motion capture scenarios towards more challenging, realistic, "in the wild" videos. The proposed organization is based on the representation used as input for the recognition task, emphasizing the hypothesis assumed and thus, the constraints imposed on the type of video that each technique is able to address. Expliciting the hypothesis and constraints makes the framework particularly useful to select a method, given an application. Another advantage of the proposed organization is that it allows categorizing newest approaches seamlessly with traditional ones, while providing an insightful perspective of the evolution of the action recognition task up to now. That perspective is the basis for the discussion in the end of the paper, where we also present the main open issues in the area.Comment: Preprint submitted to CVIU, survey paper, 46 pages, 2 figures, 4 table

    Spatiotemporal visual analysis of human actions

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    In this dissertation we propose four methods for the recognition of human activities. In all four of them, the representation of the activities is based on spatiotemporal features that are automatically detected at areas where there is a significant amount of independent motion, that is, motion that is due to ongoing activities in the scene. We propose the use of spatiotemporal salient points as features throughout this dissertation. The algorithms presented, however, can be used with any kind of features, as long as the latter are well localized and have a well-defined area of support in space and time. We introduce the utilized spatiotemporal salient points in the first method presented in this dissertation. By extending previous work on spatial saliency, we measure the variations in the information content of pixel neighborhoods both in space and time, and detect the points at the locations and scales for which this information content is locally maximized. In this way, an activity is represented as a collection of spatiotemporal salient points. We propose an iterative linear space-time warping technique in order to align the representations in space and time and propose to use Relevance Vector Machines (RVM) in order to classify each example into an action category. In the second method proposed in this dissertation we propose to enhance the acquired representations of the first method. More specifically, we propose to track each detected point in time, and create representations based on sets of trajectories, where each trajectory expresses how the information engulfed by each salient point evolves over time. In order to deal with imperfect localization of the detected points, we augment the observation model of the tracker with background information, acquired using a fully automatic background estimation algorithm. In this way, the tracker favors solutions that contain a large number of foreground pixels. In addition, we perform experiments where the tracked templates are localized on specific parts of the body, like the hands and the head, and we further augment the tracker’s observation model using a human skin color model. Finally, we use a variant of the Longest Common Subsequence algorithm (LCSS) in order to acquire a similarity measure between the resulting trajectory representations, and RVMs for classification. In the third method that we propose, we assume that neighboring salient points follow a similar motion. This is in contrast to the previous method, where each salient point was tracked independently of its neighbors. More specifically, we propose to extract a novel set of visual descriptors that are based on geometrical properties of three-dimensional piece-wise polynomials. The latter are fitted on the spatiotemporal locations of salient points that fall within local spatiotemporal neighborhoods, and are assumed to follow a similar motion. The extracted descriptors are invariant in translation and scaling in space-time. Coupling the neighborhood dimensions to the scale at which the corresponding spatiotemporal salient points are detected ensures the latter. The descriptors that are extracted across the whole dataset are subsequently clustered in order to create a codebook, which is used in order to represent the overall motion of the subjects within small temporal windows.Finally,we use boosting in order to select the most discriminative of these windows for each class, and RVMs for classification. The fourth and last method addresses the joint problem of localization and recognition of human activities depicted in unsegmented image sequences. Its main contribution is the use of an implicit representation of the spatiotemporal shape of the activity, which relies on the spatiotemporal localization of characteristic ensembles of spatiotemporal features. The latter are localized around automatically detected salient points. Evidence for the spatiotemporal localization of the activity is accumulated in a probabilistic spatiotemporal voting scheme. During training, we use boosting in order to create codebooks of characteristic feature ensembles for each class. Subsequently, we construct class-specific spatiotemporal models, which encode where in space and time each codeword ensemble appears in the training set. During testing, each activated codeword ensemble casts probabilistic votes concerning the spatiotemporal localization of the activity, according to the information stored during training. We use a Mean Shift Mode estimation algorithm in order to extract the most probable hypotheses from each resulting voting space. Each hypothesis corresponds to a spatiotemporal volume which potentially engulfs the activity, and is verified by performing action category classification with an RVM classifier

    Statistical and Dynamical Modeling of Riemannian Trajectories with Application to Human Movement Analysis

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    abstract: The data explosion in the past decade is in part due to the widespread use of rich sensors that measure various physical phenomenon -- gyroscopes that measure orientation in phones and fitness devices, the Microsoft Kinect which measures depth information, etc. A typical application requires inferring the underlying physical phenomenon from data, which is done using machine learning. A fundamental assumption in training models is that the data is Euclidean, i.e. the metric is the standard Euclidean distance governed by the L-2 norm. However in many cases this assumption is violated, when the data lies on non Euclidean spaces such as Riemannian manifolds. While the underlying geometry accounts for the non-linearity, accurate analysis of human activity also requires temporal information to be taken into account. Human movement has a natural interpretation as a trajectory on the underlying feature manifold, as it evolves smoothly in time. A commonly occurring theme in many emerging problems is the need to \emph{represent, compare, and manipulate} such trajectories in a manner that respects the geometric constraints. This dissertation is a comprehensive treatise on modeling Riemannian trajectories to understand and exploit their statistical and dynamical properties. Such properties allow us to formulate novel representations for Riemannian trajectories. For example, the physical constraints on human movement are rarely considered, which results in an unnecessarily large space of features, making search, classification and other applications more complicated. Exploiting statistical properties can help us understand the \emph{true} space of such trajectories. In applications such as stroke rehabilitation where there is a need to differentiate between very similar kinds of movement, dynamical properties can be much more effective. In this regard, we propose a generalization to the Lyapunov exponent to Riemannian manifolds and show its effectiveness for human activity analysis. The theory developed in this thesis naturally leads to several benefits in areas such as data mining, compression, dimensionality reduction, classification, and regression.Dissertation/ThesisDoctoral Dissertation Electrical Engineering 201

    SEGMENTATION, RECOGNITION, AND ALIGNMENT OF COLLABORATIVE GROUP MOTION

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    Modeling and recognition of human motion in videos has broad applications in behavioral biometrics, content-based visual data analysis, security and surveillance, as well as designing interactive environments. Significant progress has been made in the past two decades by way of new models, methods, and implementations. In this dissertation, we focus our attention on a relatively less investigated sub-area called collaborative group motion analysis. Collaborative group motions are those that typically involve multiple objects, wherein the motion patterns of individual objects may vary significantly in both space and time, but the collective motion pattern of the ensemble allows characterization in terms of geometry and statistics. Therefore, the motions or activities of an individual object constitute local information. A framework to synthesize all local information into a holistic view, and to explicitly characterize interactions among objects, involves large scale global reasoning, and is of significant complexity. In this dissertation, we first review relevant previous contributions on human motion/activity modeling and recognition, and then propose several approaches to answer a sequence of traditional vision questions including 1) which of the motion elements among all are the ones relevant to a group motion pattern of interest (Segmentation); 2) what is the underlying motion pattern (Recognition); and 3) how two motion ensembles are similar and how we can 'optimally' transform one to match the other (Alignment). Our primary practical scenario is American football play, where the corresponding problems are 1) who are offensive players; 2) what are the offensive strategy they are using; and 3) whether two plays are using the same strategy and how we can remove the spatio-temporal misalignment between them due to internal or external factors. The proposed approaches discard traditional modeling paradigm but explore either concise descriptors, hierarchies, stochastic mechanism, or compact generative model to achieve both effectiveness and efficiency. In particular, the intrinsic geometry of the spaces of the involved features/descriptors/quantities is exploited and statistical tools are established on these nonlinear manifolds. These initial attempts have identified new challenging problems in complex motion analysis, as well as in more general tasks in video dynamics. The insights gained from nonlinear geometric modeling and analysis in this dissertation may hopefully be useful toward a broader class of computer vision applications

    View-invariant action recognition

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    Human action recognition is an important problem in computer vision. It has a wide range of applications in surveillance, human-computer interaction, augmented reality, video indexing, and retrieval. The varying pattern of spatio-temporal appearance generated by human action is key for identifying the performed action. We have seen a lot of research exploring this dynamics of spatio-temporal appearance for learning a visual representation of human actions. However, most of the research in action recognition is focused on some common viewpoints, and these approaches do not perform well when there is a change in viewpoint. Human actions are performed in a 3-dimensional environment and are projected to a 2-dimensional space when captured as a video from a given viewpoint. Therefore, an action will have a different spatio-temporal appearance from different viewpoints. The research in view-invariant action recognition addresses this problem and focuses on recognizing human actions from unseen viewpoints
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