61,512 research outputs found

    Statistical Analysis of Dynamic Actions

    Get PDF
    Real-world action recognition applications require the development of systems which are fast, can handle a large variety of actions without a priori knowledge of the type of actions, need a minimal number of parameters, and necessitate as short as possible learning stage. In this paper, we suggest such an approach. We regard dynamic activities as long-term temporal objects, which are characterized by spatio-temporal features at multiple temporal scales. Based on this, we design a simple statistical distance measure between video sequences which captures the similarities in their behavioral content. This measure is nonparametric and can thus handle a wide range of complex dynamic actions. Having a behavior-based distance measure between sequences, we use it for a variety of tasks, including: video indexing, temporal segmentation, and action-based video clustering. These tasks are performed without prior knowledge of the types of actions, their models, or their temporal extents

    Sequence embedding for fast construction of guide trees for multiple sequence alignment

    Get PDF
    <p>Abstract</p> <p>Background</p> <p>The most widely used multiple sequence alignment methods require sequences to be clustered as an initial step. Most sequence clustering methods require a full distance matrix to be computed between all pairs of sequences. This requires memory and time proportional to <it>N</it><sup>2 </sup>for <it>N </it>sequences. When <it>N </it>grows larger than 10,000 or so, this becomes increasingly prohibitive and can form a significant barrier to carrying out very large multiple alignments.</p> <p>Results</p> <p>In this paper, we have tested variations on a class of embedding methods that have been designed for clustering large numbers of complex objects where the individual distance calculations are expensive. These methods involve embedding the sequences in a space where the similarities within a set of sequences can be closely approximated without having to compute all pair-wise distances.</p> <p>Conclusions</p> <p>We show how this approach greatly reduces computation time and memory requirements for clustering large numbers of sequences and demonstrate the quality of the clusterings by benchmarking them as guide trees for multiple alignment. Source code is available for download from <url>http://www.clustal.org/mbed.tgz</url>.</p

    Multi-body Non-rigid Structure-from-Motion

    Get PDF
    Conventional structure-from-motion (SFM) research is primarily concerned with the 3D reconstruction of a single, rigidly moving object seen by a static camera, or a static and rigid scene observed by a moving camera --in both cases there are only one relative rigid motion involved. Recent progress have extended SFM to the areas of {multi-body SFM} (where there are {multiple rigid} relative motions in the scene), as well as {non-rigid SFM} (where there is a single non-rigid, deformable object or scene). Along this line of thinking, there is apparently a missing gap of "multi-body non-rigid SFM", in which the task would be to jointly reconstruct and segment multiple 3D structures of the multiple, non-rigid objects or deformable scenes from images. Such a multi-body non-rigid scenario is common in reality (e.g. two persons shaking hands, multi-person social event), and how to solve it represents a natural {next-step} in SFM research. By leveraging recent results of subspace clustering, this paper proposes, for the first time, an effective framework for multi-body NRSFM, which simultaneously reconstructs and segments each 3D trajectory into their respective low-dimensional subspace. Under our formulation, 3D trajectories for each non-rigid structure can be well approximated with a sparse affine combination of other 3D trajectories from the same structure (self-expressiveness). We solve the resultant optimization with the alternating direction method of multipliers (ADMM). We demonstrate the efficacy of the proposed framework through extensive experiments on both synthetic and real data sequences. Our method clearly outperforms other alternative methods, such as first clustering the 2D feature tracks to groups and then doing non-rigid reconstruction in each group or first conducting 3D reconstruction by using single subspace assumption and then clustering the 3D trajectories into groups.Comment: 21 pages, 16 figure
    • …
    corecore