8,689 research outputs found
Collaborative Uploading in Heterogeneous Networks: Optimal and Adaptive Strategies
Collaborative uploading describes a type of crowdsourcing scenario in
networked environments where a device utilizes multiple paths over neighboring
devices to upload content to a centralized processing entity such as a cloud
service. Intermediate devices may aggregate and preprocess this data stream.
Such scenarios arise in the composition and aggregation of information, e.g.,
from smartphones or sensors. We use a queuing theoretic description of the
collaborative uploading scenario, capturing the ability to split data into
chunks that are then transmitted over multiple paths, and finally merged at the
destination. We analyze replication and allocation strategies that control the
mapping of data to paths and provide closed-form expressions that pinpoint the
optimal strategy given a description of the paths' service distributions.
Finally, we provide an online path-aware adaptation of the allocation strategy
that uses statistical inference to sequentially minimize the expected waiting
time for the uploaded data. Numerical results show the effectiveness of the
adaptive approach compared to the proportional allocation and a variant of the
join-the-shortest-queue allocation, especially for bursty path conditions.Comment: 15 pages, 11 figures, extended version of a conference paper accepted
for publication in the Proceedings of the IEEE International Conference on
Computer Communications (INFOCOM), 201
An Immersive Telepresence System using RGB-D Sensors and Head Mounted Display
We present a tele-immersive system that enables people to interact with each
other in a virtual world using body gestures in addition to verbal
communication. Beyond the obvious applications, including general online
conversations and gaming, we hypothesize that our proposed system would be
particularly beneficial to education by offering rich visual contents and
interactivity. One distinct feature is the integration of egocentric pose
recognition that allows participants to use their gestures to demonstrate and
manipulate virtual objects simultaneously. This functionality enables the
instructor to ef- fectively and efficiently explain and illustrate complex
concepts or sophisticated problems in an intuitive manner. The highly
interactive and flexible environment can capture and sustain more student
attention than the traditional classroom setting and, thus, delivers a
compelling experience to the students. Our main focus here is to investigate
possible solutions for the system design and implementation and devise
strategies for fast, efficient computation suitable for visual data processing
and network transmission. We describe the technique and experiments in details
and provide quantitative performance results, demonstrating our system can be
run comfortably and reliably for different application scenarios. Our
preliminary results are promising and demonstrate the potential for more
compelling directions in cyberlearning.Comment: IEEE International Symposium on Multimedia 201
Research and Development Workstation Environment: the new class of Current Research Information Systems
Against the backdrop of the development of modern technologies in the field
of scientific research the new class of Current Research Information Systems
(CRIS) and related intelligent information technologies has arisen. It was
called - Research and Development Workstation Environment (RDWE) - the
comprehensive problem-oriented information systems for scientific research and
development lifecycle support. The given paper describes design and development
fundamentals of the RDWE class systems. The RDWE class system's generalized
information model is represented in the article as a three-tuple composite web
service that include: a set of atomic web services, each of them can be
designed and developed as a microservice or a desktop application, that allows
them to be used as an independent software separately; a set of functions, the
functional filling-up of the Research and Development Workstation Environment;
a subset of atomic web services that are required to implement function of
composite web service. In accordance with the fundamental information model of
the RDWE class the system for supporting research in the field of ontology
engineering - the automated building of applied ontology in an arbitrary domain
area, scientific and technical creativity - the automated preparation of
application documents for patenting inventions in Ukraine was developed. It was
called - Personal Research Information System. A distinctive feature of such
systems is the possibility of their problematic orientation to various types of
scientific activities by combining on a variety of functional services and
adding new ones within the cloud integrated environment. The main results of
our work are focused on enhancing the effectiveness of the scientist's research
and development lifecycle in the arbitrary domain area.Comment: In English, 13 pages, 1 figure, 1 table, added references in Russian.
Published. Prepared for special issue (UkrPROG 2018 conference) of the
scientific journal "Problems of programming" (Founder: National Academy of
Sciences of Ukraine, Institute of Software Systems of NAS Ukraine
Cooperative Adaptive Control for Cloud-Based Robotics
This paper studies collaboration through the cloud in the context of
cooperative adaptive control for robot manipulators. We first consider the case
of multiple robots manipulating a common object through synchronous centralized
update laws to identify unknown inertial parameters. Through this development,
we introduce a notion of Collective Sufficient Richness, wherein parameter
convergence can be enabled through teamwork in the group. The introduction of
this property and the analysis of stable adaptive controllers that benefit from
it constitute the main new contributions of this work. Building on this
original example, we then consider decentralized update laws, time-varying
network topologies, and the influence of communication delays on this process.
Perhaps surprisingly, these nonidealized networked conditions inherit the same
benefits of convergence being determined through collective effects for the
group. Simple simulations of a planar manipulator identifying an unknown load
are provided to illustrate the central idea and benefits of Collective
Sufficient Richness.Comment: ICRA 201
CLOUD COMPUTING OPPORTUNITIES: ENHANCING INTERACTIVE VISUAL CONTENT USAGE IN HIGHER EDUCATION LEARNING
Visual content in learning material most commonly found in schools learning materials and less in higher education learning. Students in universities and colleges are dependent on wordy textbook and lecture notes to study. Use of visual contents depends on educator’s interests, needs and willingness to provide the material to students. Nowadays, learning started to emerge at a rapid pace in producing learners with excellent academic achievements. The role of cloud computing hence increases the capability of delivering education from educator’s perspectives. The purpose of this paper is to highlight important features of cloud computing in enhancing the use of interactive visual content in higher education learning and promotes interactive learning to students. Systematic Literature Review (SLR) method is used to obtain primary data from online databases Scopus and by using the coding procedure in Grounded Theory(Strauss & Corbin, 1990), research produces meta-model data of codes extractions from primary data. Findings shows there are four major abstractions of cloud features that lead to enhancing interactive visual content use in higher education
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