88 research outputs found

    Discriminatively Trained Latent Ordinal Model for Video Classification

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    We study the problem of video classification for facial analysis and human action recognition. We propose a novel weakly supervised learning method that models the video as a sequence of automatically mined, discriminative sub-events (eg. onset and offset phase for "smile", running and jumping for "highjump"). The proposed model is inspired by the recent works on Multiple Instance Learning and latent SVM/HCRF -- it extends such frameworks to model the ordinal aspect in the videos, approximately. We obtain consistent improvements over relevant competitive baselines on four challenging and publicly available video based facial analysis datasets for prediction of expression, clinical pain and intent in dyadic conversations and on three challenging human action datasets. We also validate the method with qualitative results and show that they largely support the intuitions behind the method.Comment: Paper accepted in IEEE TPAMI. arXiv admin note: substantial text overlap with arXiv:1604.0150

    Machine learning approaches to video activity recognition: from computer vision to signal processing

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    244 p.La investigación presentada se centra en técnicas de clasificación para dos tareas diferentes, aunque relacionadas, de tal forma que la segunda puede ser considerada parte de la primera: el reconocimiento de acciones humanas en vídeos y el reconocimiento de lengua de signos.En la primera parte, la hipótesis de partida es que la transformación de las señales de un vídeo mediante el algoritmo de Patrones Espaciales Comunes (CSP por sus siglas en inglés, comúnmente utilizado en sistemas de Electroencefalografía) puede dar lugar a nuevas características que serán útiles para la posterior clasificación de los vídeos mediante clasificadores supervisados. Se han realizado diferentes experimentos en varias bases de datos, incluyendo una creada durante esta investigación desde el punto de vista de un robot humanoide, con la intención de implementar el sistema de reconocimiento desarrollado para mejorar la interacción humano-robot.En la segunda parte, las técnicas desarrolladas anteriormente se han aplicado al reconocimiento de lengua de signos, pero además de ello se propone un método basado en la descomposición de los signos para realizar el reconocimiento de los mismos, añadiendo la posibilidad de una mejor explicabilidad. El objetivo final es desarrollar un tutor de lengua de signos capaz de guiar a los usuarios en el proceso de aprendizaje, dándoles a conocer los errores que cometen y el motivo de dichos errores

    Building an Understanding of Human Activities in First Person Video using Fuzzy Inference

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    Activities of Daily Living (ADL’s) are the activities that people perform every day in their home as part of their typical routine. The in-home, automated monitoring of ADL’s has broad utility for intelligent systems that enable independent living for the elderly and mentally or physically disabled individuals. With rising interest in electronic health (e-Health) and mobile health (m-Health) technology, opportunities abound for the integration of activity monitoring systems into these newer forms of healthcare. In this dissertation we propose a novel system for describing ’s based on video collected from a wearable camera. Most in-home activities are naturally defined by interaction with objects. We leverage these object-centric activity definitions to develop a set of rules for a Fuzzy Inference System (FIS) that uses video features and the identification of objects to identify and classify activities. Further, we demonstrate that the use of FIS enhances the reliability of the system and provides enhanced explainability and interpretability of results over popular machine-learning classifiers due to the linguistic nature of fuzzy systems

    Recognising and localising human actions

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    Human action recognition in challenging video data is becoming an increasingly important research area. Given the growing number of cameras and robots pointing their lenses at humans, the need for automatic recognition of human actions arises, promising Google-style video search and automatic video summarisation/description. Furthermore, for any autonomous robotic system to interact with humans, it must rst be able to understand and quickly react to human actions. Although the best action classication methods aggregate features from the entire video clip in which the action unfolds, this global representation may include irrelevant scene context and movements which are shared amongst multiple action classes. For example, a waving action may be performed whilst walking, however if the walking movement appears in distinct action classes, then it should not be included in training a waving movement classier. For this reason, we propose an action classication framework in which more discriminative action subvolumes are learned in a weakly supervised setting, owing to the diculty of manually labelling massive video datasets. The learned models are used to simultaneously classify video clips and to localise actions to a given space-time subvolume. Each subvolume is cast as a bag-of-features (BoF) instance in a multiple-instance-learning framework, which in turn is used to learn its class membership. We demonstrate quantitatively that even with single xed-sized subvolumes, the classication performance of our proposed algorithm is superior to our BoF baseline on the majority of performance measures, and shows promise for space-time action localisation on the most challenging video datasets. Exploiting spatio-temporal structure in the video should also improve results, just as deformable part models have proven highly successful in object recognition. However, whereas objects have clear boundaries which means we can easily dene a ground truth for initialisation, 3D space-time actions are inherently ambiguous and expensive to annotate in large datasets. Thus, it is desirable to adapt pictorial star models to action datasets without location annotation, and to features invariant to changes in pose such as bag-of-feature and Fisher vectors, rather than low-level HoG. Thus, we propose local deformable spatial bag-of-features (LDSBoF) in which local discriminative regions are split into axed grid of parts that are allowed to deform in both space and time at test-time. In our experimental evaluation we demonstrate that by using local, deformable space-time action parts, we are able to achieve very competitive classification performance, whilst being able to localise actions even in the most challenging video datasets. A recent trend in action recognition is towards larger and more challenging datasets, an increasing number of action classes and larger visual vocabularies. For the global classication of human action video clips, the bag-of-visual-words pipeline is currently the best performing. However, the strategies chosen to sample features and construct a visual vocabulary are critical to performance, in fact often dominating performance. Thus, we provide a critical evaluation of various approaches to building a vocabulary and show that good practises do have a signicant impact. By subsampling and partitioning features strategically, we are able to achieve state-of-the-art results on 5 major action recognition datasets using relatively small visual vocabularies. Another promising approach to recognise human actions first encodes the action sequence via a generative dynamical model. However, using classical distances for their classication does not necessarily deliver good results. Therefore we propose a general framework for learning distance functions between dynamical models, given a training set of labelled videos. The optimal distance function is selected among a family of `pullback' ones, induced by a parametrised mapping of the space of models. We focus here on hidden Markov models and their model space, and show how pullback distance learning greatly improves action recognition performances with respect to base distances. Finally, the action classication systems that use a single global representation for each video clip are tailored for oine batch classication benchmarks. For human-robot interaction however, current systems fall short, either because they can only detect one human action per video frame, or because they assume the video is available ahead of time. In this work we propose an online human action detection system that can incrementally detect multiple concurrent space-time actions. In this way, it becomes possible to learn new action classes on-the-fly, allowing multiple people to actively teach and interact with a robot

    PlaceAvoider: Steering First-Person Cameras away from Sensitive Spaces

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    Abstract—Cameras are now commonplace in our social and computing landscapes and embedded into consumer devices like smartphones and tablets. A new generation of wearable devices (such as Google Glass) will soon make ‘first-person ’ cameras nearly ubiquitous, capturing vast amounts of imagery without deliberate human action. ‘Lifelogging ’ devices and applications will record and share images from people’s daily lives with their social networks. These devices that automatically capture images in the background raise serious privacy concerns, since they are likely to capture deeply private information. Users of these devices need ways to identify and prevent the sharing of sensitive images. As a first step, we introduce PlaceAvoider, a technique for owners of first-person cameras to ‘blacklist ’ sensitive spaces (like bathrooms and bedrooms). PlaceAvoider recognizes images captured in these spaces and flags them for review before the images are made available to applications. PlaceAvoider performs novel image analysis using both fine-grained image features (like specific objects) and coarse-grained, scene-level features (like colors and textures) to classify where a photo was taken. PlaceAvoider combines these features in a probabilistic framework that jointly labels streams of images in order to improve accuracy. We test the technique on five realistic first-person image datasets and show it is robust to blurriness, motion, and occlusion. I
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