351 research outputs found

    Intelligent Scheduling and Memory Management Techniques for Modern GPU Architectures

    Get PDF
    abstract: With the massive multithreading execution feature, graphics processing units (GPUs) have been widely deployed to accelerate general-purpose parallel workloads (GPGPUs). However, using GPUs to accelerate computation does not always gain good performance improvement. This is mainly due to three inefficiencies in modern GPU and system architectures. First, not all parallel threads have a uniform amount of workload to fully utilize GPU’s computation ability, leading to a sub-optimal performance problem, called warp criticality. To mitigate the degree of warp criticality, I propose a Criticality-Aware Warp Acceleration mechanism, called CAWA. CAWA predicts and accelerates the critical warp execution by allocating larger execution time slices and additional cache resources to the critical warp. The evaluation result shows that with CAWA, GPUs can achieve an average of 1.23x speedup. Second, the shared cache storage in GPUs is often insufficient to accommodate demands of the large number of concurrent threads. As a result, cache thrashing is commonly experienced in GPU’s cache memories, particularly in the L1 data caches. To alleviate the cache contention and thrashing problem, I develop an instruction aware Control Loop Based Adaptive Bypassing algorithm, called Ctrl-C. Ctrl-C learns the cache reuse behavior and bypasses a portion of memory requests with the help of feedback control loops. The evaluation result shows that Ctrl-C can effectively improve cache utilization in GPUs and achieve an average of 1.42x speedup for cache sensitive GPGPU workloads. Finally, GPU workloads and the co-located processes running on the host chip multiprocessor (CMP) in a heterogeneous system setup can contend for memory resources in multiple levels, resulting in significant performance degradation. To maximize the system throughput and balance the performance degradation of all co-located applications, I design a scalable performance degradation predictor specifically for heterogeneous systems, called HeteroPDP. HeteroPDP predicts the application execution time and schedules OpenCL workloads to run on different devices based on the optimization goal. The evaluation result shows HeteroPDP can improve the system fairness from 24% to 65% when an OpenCL application is co-located with other processes, and gain an additional 50% speedup compared with always offloading the OpenCL workload to GPUs. In summary, this dissertation aims to provide insights for the future microarchitecture and system architecture designs by identifying, analyzing, and addressing three critical performance problems in modern GPUs.Dissertation/ThesisDoctoral Dissertation Computer Engineering 201

    The Virtual Block Interface: A Flexible Alternative to the Conventional Virtual Memory Framework

    Full text link
    Computers continue to diversify with respect to system designs, emerging memory technologies, and application memory demands. Unfortunately, continually adapting the conventional virtual memory framework to each possible system configuration is challenging, and often results in performance loss or requires non-trivial workarounds. To address these challenges, we propose a new virtual memory framework, the Virtual Block Interface (VBI). We design VBI based on the key idea that delegating memory management duties to hardware can reduce the overheads and software complexity associated with virtual memory. VBI introduces a set of variable-sized virtual blocks (VBs) to applications. Each VB is a contiguous region of the globally-visible VBI address space, and an application can allocate each semantically meaningful unit of information (e.g., a data structure) in a separate VB. VBI decouples access protection from memory allocation and address translation. While the OS controls which programs have access to which VBs, dedicated hardware in the memory controller manages the physical memory allocation and address translation of the VBs. This approach enables several architectural optimizations to (1) efficiently and flexibly cater to different and increasingly diverse system configurations, and (2) eliminate key inefficiencies of conventional virtual memory. We demonstrate the benefits of VBI with two important use cases: (1) reducing the overheads of address translation (for both native execution and virtual machine environments), as VBI reduces the number of translation requests and associated memory accesses; and (2) two heterogeneous main memory architectures, where VBI increases the effectiveness of managing fast memory regions. For both cases, VBI significanttly improves performance over conventional virtual memory

    Tiling Optimization For Nested Loops On Gpus

    Get PDF
    Optimizing nested loops has been considered as an important topic and widely studied in parallel programming. With the development of GPU architectures, the performance of these computations can be significantly boosted with the massively parallel hardware. General matrix-matrix multiplication is a typical example where executing such an algorithm on GPUs outperforms the performance obtained on other multicore CPUs. However, achieving ideal performance on GPUs usually requires a lot of human effort to manage the massively parallel computation resources. Therefore, the efficient implementation of optimizing nested loops on GPUs became a popular topic in recent years. We present our work based on the tiling strategy in this dissertation to address three kinds of popular problems. Different kinds of computations bring in different latency issues where dependencies in the computation may result in insufficient parallelism and the performance of computations without dependencies may be degraded due to intensive memory accesses. In this thesis, we tackle the challenges for each kind of problem and believe that other computations performed in nested loops can also benefit from the presented techniques. We improve a parallel approximation algorithm for the problem of scheduling jobs on parallel identical machines to minimize makespan with a high-dimensional tiling method. The algorithm is designed and optimized for solving this kind of problem efficiently on GPUs. Because the algorithm is based on a higher-dimensional dynamic programming approach, where dimensionality refers to the number of variables in the dynamic programming equation characterizing the problem, the existing implementation suffers from the pain of dimensionality and cannot fully utilize GPU resources. We design a novel data-partitioning technique to accelerate the higher-dimensional dynamic programming component of the algorithm. Both the load imbalance and exceeding memory capacity issues are addressed in our GPU solution. We present performance results to demonstrate how our proposed design improves the GPU utilization and makes it possible to solve large higher-dimensional dynamic programming problems within the limited GPU memory. Experimental results show that the GPU implementation achieves up to 25X speedup compared to the best existing OpenMP implementation. In addition, we focus on optimizing wavefront parallelism on GPUs. Wavefront parallelism is a well-known technique for exploiting the concurrency of applications that execute nested loops with uniform data dependencies. Recent research on such applications, which range from sequence alignment tools to partial differential equation solvers, has used GPUs to benefit from the massively parallel computing resources. Wavefront parallelism faces the load imbalance issue because the parallelism is passing along the diagonal. The tiling method has been introduced as a popular solution to address this issue. However, the use of hyperplane tiles increases the cost of synchronization and leads to poor data locality. In this paper, we present a highly optimized implementation of the wavefront parallelism technique that harnesses the GPU architecture. A balanced workload and maximum resource utilization are achieved with an extremely low synchronization overhead. We design the kernel configuration to significantly reduce the minimum number of synchronizations required and also introduce an inter-block lock to minimize the overhead of each synchronization. We evaluate the performance of our proposed technique for four different applications: Sequence Alignment, Edit Distance, Summed-Area Table, and 2DSOR. The performance results demonstrate that our method achieves speedups of up to six times compared to the previous best-known hyperplane tiling-based GPU implementation. Finally, we extend the hyperplane tiling to high order 2D stencil computations. Unlike wavefront parallelism that has dependence in the spatial dimension, dependence remains only across two adjacent time steps along the temporal dimension in stencil computations. Even if the no-dependence property significantly increases the parallelism obtained in the spatial dimensions, full parallelism may not be efficient on GPUs. Due to the limited cache capacity owned by each streaming multiprocessor, full parallelism can be obtained on global memory only, which has high latency to access. Therefore, the tiling technique can be applied to improve the memory efficiency by caching the small tiled blocks. Because the widely studied tiling methods, like overlapped tiling and split tiling, have considerable computation overhead caused by load imbalance or extra operations, we propose a time skewed tiling method, which is designed upon the GPU architecture. We work around the serialized computation issue and coordinate the intra-tile parallelism and inter-tile parallelism to minimize the load imbalance caused by pipelined processing. Moreover, we address the high-order stencil computations in our development, which has not been comprehensively studied. The proposed method achieves up to 3.5X performance improvement when the stencil computation is performed on a Moore neighborhood pattern

    Dynamic Hardware Resource Management for Efficient Throughput Processing.

    Full text link
    High performance computing is evolving at a rapid pace, with throughput oriented processors such as graphics processing units (GPUs), substituting for traditional processors as the computational workhorse. Their adoption has seen a tremendous increase as they provide high peak performance and energy efficiency while maintaining a friendly programming interface. Furthermore, many existing desktop, laptop, tablet, and smartphone systems support accelerating non-graphics, data parallel workloads on their GPUs. However, the multitude of systems that use GPUs as an accelerator run different genres of data parallel applications, which have significantly contrasting runtime characteristics. GPUs use thousands of identical threads to efficiently exploit the on-chip hardware resources. Therefore, if one thread uses a resource (compute, bandwidth, data cache) more heavily, there will be significant contention for that resource. This contention will eventually saturate the performance of the GPU due to contention for the bottleneck resource,leaving other resources underutilized at the same time. Traditional policies of managing the massive hardware resources work adequately, on well designed traditional scientific style applications. However, these static policies, which are oblivious to the application’s resource requirement, are not efficient for the large spectrum of data parallel workloads with varying resource requirements. Therefore, several standard hardware policies such as using maximum concurrency, fixed operational frequency and round-robin style scheduling are not efficient for modern GPU applications. This thesis defines dynamic hardware resource management mechanisms which improve the efficiency of the GPU by regulating the hardware resources at runtime. The first step in successfully achieving this goal is to make the hardware aware of the application’s characteristics at runtime through novel counters and indicators. After this detection, dynamic hardware modulation provides opportunities for increased performance, improved energy consumption, or both, leading to efficient execution. The key mechanisms for modulating the hardware at runtime are dynamic frequency regulation, managing the amount of concurrency, managing the order of execution among different threads and increasing cache utilization. The resultant increased efficiency will lead to improved energy consumption of the systems that utilize GPUs while maintaining or improving their performance.PhDComputer Science and EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/113356/1/asethia_1.pd

    Doctor of Philosophy

    Get PDF
    dissertationThe internet-based information infrastructure that has powered the growth of modern personal/mobile computing is composed of powerful, warehouse-scale computers or datacenters. These heavily subscribed datacenters perform data-processing jobs under intense quality of service guarantees. Further, high-performance compute platforms are being used to model and analyze increasingly complex scientific problems and natural phenomena. To ensure that the high-performance needs of these machines are met, it is necessary to increase the efficiency of the memory system that supplies data to the processing cores. Many of the microarchitectural innovations that were designed to scale the memory wall (e.g., out-of-order instruction execution, on-chip caches) are being rendered less effective due to several emerging trends (e.g., increased emphasis on energy consumption, limited access locality). This motivates the optimization of the main memory system itself. The key to an efficient main memory system is the memory controller. In particular, the scheduling algorithm in the memory controller greatly influences its performance. This dissertation explores this hypothesis in several contexts. It develops tools to better understand memory scheduling and develops scheduling innovations for CPUs and GPUs. We propose novel memory scheduling techniques that are strongly aware of the access patterns of the clients as well as the microarchitecture of the memory device. Based on these, we present (i) a Dynamic Random Access Memory (DRAM) chip microarchitecture optimized for reducing write-induced slowdown, (ii) a memory scheduling algorithm that exploits these features, (iii) several memory scheduling algorithms to reduce the memory-related stall experienced by irregular General Purpose Graphics Processing Unit (GPGPU) applications, and (iv) the Utah Simulated Memory Module (USIMM), a detailed, validated simulator for DRAM main memory that we use for analyzing and proposing scheduler algorithms
    • …
    corecore