2,191 research outputs found

    Exploring a P300 Brain-Computer Interface Based on Three Different RSVP Paradigms

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    A BCI Speller is a typical Brain-Computer Interface (BCI) system for communication purpose. This technology can provide users with severe motor disability with an assistive device controlled by brain activity. In the present preliminary study we investigated, in five subjects, the performance and the Information Transfer Rate (ITR) based on three different Rapid Serial Visual Presentation (RSVP) paradigms to control a BCI speller. The variants of the three paradigms were the stimuli presented: letters, images and famous faces. These preliminary results showed that performance can increase when using an RSVP paradigm based on images, and ITR can improves when using the images and the famous faces paradigms.Universidad de Málaga. Campus de Excelencia Internacional Andalucía Tech

    User variations in attention and brain-computer interface performance

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    Electroencephalogram Signal Processing For Hybrid Brain Computer Interface Systems

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    The goal of this research was to evaluate and compare three types of brain computer interface (BCI) systems, P300, steady state visually evoked potentials (SSVEP) and Hybrid as virtual spelling paradigms. Hybrid BCI is an innovative approach to combine the P300 and SSVEP. However, it is challenging to process the resulting hybrid signals to extract both information simultaneously and effectively. The major step executed toward the advancement to modern BCI system was to move the BCI techniques from traditional LED system to electronic LCD monitor. Such a transition allows not only to develop the graphics of interest but also to generate objects flickering at different frequencies. There were pilot experiments performed for designing and tuning the parameters of the spelling paradigms including peak detection for different range of frequencies of SSVEP BCI, placement of objects on LCD monitor, design of the spelling keyboard, and window time for the SSVEP peak detection processing. All the experiments were devised to evaluate the performance in terms of the spelling accuracy, region error, and adjacency error among all of the paradigms: P300, SSVEP and Hybrid. Due to the different nature of P300 and SSVEP, designing a hybrid P300-SSVEP signal processing scheme demands significant amount of research work in this area. Eventually, two critical questions in hybrid BCl are: (1) which signal processing strategy can best measure the user\u27s intent and (2) what a suitable paradigm is to fuse these two techniques in a simple but effective way. In order to answer these questions, this project focused mainly on developing signal processing and classification technique for hybrid BCI. Hybrid BCI was implemented by extracting the specific information from brain signals, selecting optimum features which contain maximum discrimination information about the speller characters of our interest and by efficiently classifying the hybrid signals. The designed spellers were developed with the aim to improve quality of life of patients with disability by utilizing visually controlled BCI paradigms. The paradigms consist of electrodes to record electroencephalogram signal (EEG) during stimulation, a software to analyze the collected data, and a computing device where the subject’s EEG is the input to estimate the spelled character. Signal processing phase included preliminary tasks as preprocessing, feature extraction, and feature selection. Captured EEG data are usually a superposition of the signals of interest with other unwanted signals from muscles, and from non-biological artifacts. The accuracy of each trial and average accuracy for subjects were computed. Overall, the average accuracy of the P300 and SSVEP spelling paradigm was 84% and 68.5 %. P300 spelling paradigms have better accuracy than both the SSVEP and hybrid paradigm. Hybrid paradigm has the average accuracy of 79 %. However, hybrid system is faster in time and more soothing to look than other paradigms. This work is significant because it has great potential for improving the BCI research in design and application of clinically suitable speller paradigm

    Multichannel Characterization of Brain Activity in Neurological Impairments

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    Hundreds of millions of people worldwide suffer from various neurological and psychiatric disorders. A better understanding of the underlying neurophysiology and mechanisms for these disorders can lead to improved diagnostic techniques and treatments. The objective of this dissertation is to create a novel characterization of multichannel EEG activity for selected neurological and psychiatric disorders based on available datasets. Specifically, this work provides spatial, spectral, and temporal characterizations of brain activity differences between patients/animal models and healthy controls, with focus on modern techniques that quantify cortical connectivity, which is widely believed to be abnormal in such disorders. Exploring the functional brain networks in these patients can provide a better understanding of the pathophysiology and brain network integrity of the respective disorders. This can allow for the assessment of neural mechanism deficits and possibly lead to developing a model for enhancement in the biology of neural interactions in these patients. This unique electrophysiological information may also contribute to the development of target drugs, novel treatments, and genetic studies. Moreover, the outcomes not only provide potential biomarkers for the diagnosis of respective disorders but also can serve as biofeedback for neurotherapy and also development of more sophisticated BCIs

    Bacteria Hunt: A multimodal, multiparadigm BCI game

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    Brain-Computer Interfaces (BCIs) allow users to control applications by brain activity. Among their possible applications for non-disabled people, games are promising candidates. BCIs can enrich game play by the mental and affective state information they contain. During the eNTERFACE’09 workshop we developed the Bacteria Hunt game which can be played by keyboard and BCI, using SSVEP and relative alpha power. We conducted experiments in order to investigate what difference positive vs. negative neurofeedback would have on subjects’ relaxation states and how well the different BCI paradigms can be used together. We observed no significant difference in mean alpha band power, thus relaxation, and in user experience between the games applying positive and negative feedback. We also found that alpha power before SSVEP stimulation was significantly higher than alpha power during SSVEP stimulation indicating that there is some interference between the two BCI paradigms
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