999 research outputs found
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable pĂșblic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Performance assessment & synergic operation of algorithmic solutions enabling opportunistic networksâ D4.2
Deliverable D4.2 del projecte europeu OneFITPeer ReviewedPostprint (updated version
Mobility-Aware Video Streaming in MIMO-Capable Heterogeneous Wireless Networks
Multiple input and multiple output (MIMO) is a well-known technique for the exploitation of the spatial multiplexing (MUX) and spatial diversity (DIV) gains that improve transmission quality and reliability. In this paper, we propose a quality-adaptive scheme for handover and forwarding that supports mobile-video-streaming services in MIMO-capable, heterogeneous wireless-access networks such as those for Wi-Fi and LTE. Unlike previous handover schemes, we propose an appropriate metric for the selection of the wireless technology and the MIMO mode, whereby a new address availability and the wireless-channel quality, both of which are in a new wireless-access network so that the handover and video-playing delays are reduced, are considered. While an MN maintains its original care-of address (oCoA), the video packets destined for the MN are forwarded with the MIMO technique (MUX mode or DIV mode) on top of a specific wireless technology from the previous Access Router (pAR) to the new Access Router (nAR) until they finally reach the MN; however, to guarantee a high video-streaming quality and to limit the video-packet-forwarding hops between the pAR and the nAR, the MN creates a new CoA (nCOA) within the delay threshold of the QoS/quality of experience (QoE) satisfaction result, and then, as much as possible, the video packet is forwarded with the MUX. Through extensive simulations, we show that the proposed scheme is a significant improvement upon the other schemes
Performance evaluation of synergic operation of algorithms enabling opportunistic networks - D4.3
Deliverable D4.3 del projecte OneFITPreprin
QoS Based Capacity Enhancement for WCDMA Network with Coding Scheme
The wide-band code division multiple access (WCDMA) based 3G and beyond
cellular mobile wireless networks are expected to provide a diverse range of
multimedia services to mobile users with guaranteed quality of service (QoS).
To serve diverse quality of service requirements of these networks it
necessitates new radio resource management strategies for effective utilization
of network resources with coding schemes. Call admission control (CAC) is a
significant component in wireless networks to guarantee quality of service
requirements and also to enhance the network resilience. In this paper capacity
enhancement for WCDMA network with convolutional coding scheme is discussed and
compared with block code and without coding scheme to achieve a better balance
between resource utilization and quality of service provisioning. The model of
this network is valid for the real-time (RT) and non-real-time (NRT) services
having different data rate. Simulation results demonstrate the effectiveness of
the network using convolutional code in terms of capacity enhancement and QoS
of the voice and video services.Comment: 10 Pages, VLSICS Journa
Recommended from our members
Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Enhancing cooperation in wireless networks using different concepts of game theory
PhDOptimizing radio resource within a network and across cooperating heterogeneous networks is the focus of this thesis. Cooperation in a multi-network environment is tackled by investigating network selection mechanisms. These play an important role in ensuring quality of service for users in a multi-network environment. Churning of mobile users from one service provider to another is already common when people change contracts and in a heterogeneous communication environment, where mobile users have freedom to choose the best wireless service-real time selection is expected to become common feature. This real time selection impacts both the technical and the economic aspects of wireless network operations. Next generation wireless networks will enable a dynamic environment whereby the nodes of the same or even different network operator can interact and cooperate to improve their performance. Cooperation has emerged as a novel communication paradigm that can yield tremendous performance gains from the physical layer all the way up to the application layer. Game theory and in particular coalitional game theory is a highly suited mathematical tool for modelling cooperation between wireless networks and is investigated in this thesis.
In this thesis, the churning behaviour of wireless service users is modelled by using evolutionary game theory in the context of WLAN access points and WiMAX networks. This approach illustrates how to improve the user perceived QoS in heterogeneous networks using a two-layered optimization. The top layer views the problem of prediction of the network that would be chosen by a user where the criteria are offered bit rate, price, mobility support and reputation. At the second level, conditional on the strategies chosen by the users, the network provider hypothetically, reconfigures the network, subject to the network constraints of bandwidth and acceptable SNR and optimizes the network coverage to support users who would otherwise not be serviced adequately. This forms an iterative cycle until a solution that optimizes the user satisfaction subject to the adjustments that the network provider can make to mitigate the binding constraints, is found and applied to the real network. The evolutionary equilibrium, which is used to
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compute the average number of users choosing each wireless service, is taken as the solution.
This thesis also proposes a fair and practical cooperation framework in which the base stations belonging to the same network provider cooperate, to serve each otherâs customers. How this cooperation can potentially increase their aggregate payoffs through efficient utilization of resources is shown for the case of dynamic frequency allocation. This cooperation framework needs to intelligently determine the cooperating partner and provide a rational basis for sharing aggregate payoff between the cooperative partners for the stability of the coalition. The optimum cooperation strategy, which involves the allocations of the channels to mobile customers, can be obtained as solutions of linear programming optimizations
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