3 research outputs found

    Channel and active component abstractions for WSN programming - a language model with operating system support

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    To support the programming of Wireless Sensor Networks, a number of unconventional programming models have evolved, in particular the event-based model. These models are non-intuitive to programmers due to the introduction of unnecessary, non-intrinsic complexity. Component-based languages like Insense can eliminate much of this unnecessary complexity via the use of active components and synchronous channels. However, simply layering an Insense implementation over an existing event-based system, like TinyOS, while proving efficacy, is insufficiently space and time efficient for production use. The design and implementation of a new language-specific OS, InceOS, enables both space and time efficient programming of sensor networks using component-based languages like Insense

    Actors: The Ideal Abstraction for Programming Kernel-Based Concurrency

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    GPU and multicore hardware architectures are commonly used in many different application areas to accelerate problem solutions relative to single CPU architectures. The typical approach to accessing these hardware architectures requires embedding logic into the programming language used to construct the application; the two primary forms of embedding are: calls to API routines to access the concurrent functionality, or pragmas providing concurrency hints to a language compiler such that particular blocks of code are targeted to the concurrent functionality. The former approach is verbose and semantically bankrupt, while the success of the latter approach is restricted to simple, static uses of the functionality. Actor-based applications are constructed from independent, encapsulated actors that interact through strongly-typed channels. This paper presents a first attempt at using actors to program kernels targeted at such concurrent hardware. Besides the glove-like fit of a kernel to the actor abstraction, quantitative code analysis shows that actor-based kernels are always significantly simpler than API-based coding, and generally simpler than pragma-based coding. Additionally, performance measurements show that the overheads of actor-based kernels are commensurate to API-based kernels, and range from equivalent to vastly improved for pragma-based annotations, both for sample and real-world applications
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