8,101 research outputs found

    Underactuated leader-follower synchronisation for multi-agent systems with rejection of unknown disturbances

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    Author preprintIn this paper leader-follower synchronization is considered for underactuated followers in an inhomogeneous multi-agent system. The goal is to synchronise the motion of a leader and an underactuated follower. Measurements of the leader's position and velocity are available, while the dynamics and trajectory of the leader is unknown. The leader velocities are used as input for a constant bearing guidance algorithm to assure that the follower synchronises its motion to the leader. It is also shown that the proposed leader-follower scheme can be applied to multi-agent systems that are subjected to unknown environmental disturbances. Furthermore, the trajectory of the leader does not need to be known. The stability properties of the complete control scheme and the unactuated internal dynamics are analysed using nonlinear cascaded system theory. Simulation results are presented to validate the proposed control strategy.Preprint version. © IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other users, including reprinting/ republishing this material for advertising or promotional purposes, creating new collective works for resale or redistribution to servers or lists, or reuse of any copyrighted components of this work in other works

    Evolutionary Networks for Multi-Behavioural Robot Control : A thesis presented in partial fulfilment of the requirements for the degree of Master of Science in Computer Science Massey University, Albany, New Zealand

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    Artificial Intelligence can be applied to a wide variety of real world problems, with varying levels of complexity; nonetheless, real world problems often demand for capabilities that are difficult, if not impossible to achieve using a single Artificial Intelligence algorithm. This challenge gave rise to the development of hybrid systems that put together a combination of complementary algorithms. Hybrid approaches come at a cost however, as they introduce additional complications for the developer, such as how the algorithms should interact and when the independent algorithms should be executed. This research introduces a new algorithm called Cascading Genetic Network Programming (CGNP), which contains significant changes to the original Genetic Network Programming. This new algorithm has the facility to include any Artificial Intelligence algorithm into its directed graph network, as either a judgement or processing node. CGNP introduces a novel ability for a scalable multiple layer network, of independent instances of the CGNP algorithm itself. This facilitates problem subdivision, independent optimisation of these underlying layers and the ability to develop varying levels of complexity, from individual motor control to high level dynamic role allocation systems. Mechanisms are incorporated to prevent the child networks from executing beyond their requirement, allowing the parent to maintain control. The ability to optimise any data within each node is added, allowing for general purpose node development and therefore allowing node reuse in a wide variety of applications without modification. The abilities of the Cascaded Genetic Network Programming algorithm are demonstrated and proved through the development of a multi-behavioural robot soccer goal keeper, as a testbed where an individual Artificial Intelligence system may not be sufficient. The overall role is subdivided into three components and individually optimised which allow the robot to pursue a target object or location, rotate towards a target and provide basic functionality for defending a goal. These three components are then used in a higher level network as independent nodes, to solve the overall multi- behavioural goal keeper. Experiments show that the resulting controller defends the goal with a success rate of 91%, after 12 hours training using a population of 400 and 60 generations

    Optimum SHE for cascaded H-bridge multilevel inverters using: NR-GA-PSO, comparative study

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    Selective Harmonic Elimination (SHE) is very widely applied technique in the control of multilevel inverters that can be used to eliminate the low order dominant harmonics. This is considered a low frequency technique, in which the switching angles are predetermined based on solving a system of transcendental equations. Iterative techniques such as NR and Heuristic techniques such as GA and PSO have been used widely in literatures for the problem of SHE. This paper presents a detailed comparative study of these three techniques when applied for a 7-level CHB-MLI

    Towards socially adaptive robots : A novel method for real time recognition of human-robot interaction styles

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    “This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder." “Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE.” DOI: 10.1109/ICHR.2008.4756004Automatically detecting different styles of play in human-robot interaction is a key challenge towards adaptive robots, i.e. robots that are able to regulate the interactions and adapt to different interaction styles of the robot users. In this paper we present a novel algorithm for pattern recognition in human-robot interaction, the Cascaded Information Bottleneck Method. We apply it to real-time autonomous recognition of human-robot interaction styles. This method uses an information theoretic approach and enables to progressively extract relevant information from time series. It relies on a cascade of bottlenecks, the bottlenecks being trained one after the other according to the existing Agglomerative Information Bottleneck Algorithm. We show that a structure for the bottleneck states along the cascade emerges and we introduce a measure to extrapolate unseen data. We apply this method to real-time recognition of Human-Robot Interaction Styles by a robot in a detailed case study. The algorithm has been implemented for real interactions between humans and a real robot. We demonstrate that the algorithm, which is designed to operate real time, is capable of classifying interaction styles, with a good accuracy and a very acceptable delay. Our future work will evaluate this method in scenarios on robot-assisted therapy for children with autism.Peer reviewe

    Multi-objective Compositions for Collision-Free Connectivity Maintenance in Teams of Mobile Robots

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    Compositional barrier functions are proposed in this paper to systematically compose multiple objectives for teams of mobile robots. The objectives are first encoded as barrier functions, and then composed using AND and OR logical operators. The advantage of this approach is that compositional barrier functions can provably guarantee the simultaneous satisfaction of all composed objectives. The compositional barrier functions are applied to the example of ensuring collision avoidance and static/dynamical graph connectivity of teams of mobile robots. The resulting composite safety and connectivity barrier certificates are verified experimentally on a team of four mobile robots.Comment: To appear in 55th IEEE Conference on Decision and Control, December 12-14, 2016, Las Vegas, NV, US
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