3 research outputs found

    Pemanfaatan Gambar Sequence Sebagai Referensi Dalam Pembuatan Animasi Karakter Kartun 2d Guna Memenuhi Standar 12 Prinsip Animasi

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    12 principles of animation is the rule in making an animated character to make it look alive. To fulfill the required reference in the manufacturing process. This study will explore the use of video as a medium of reference in the process of making animation. The video will be used as the image sequence and the image will later be used as a reference in drawing animation. This technique is expected to help an animator to create animations with a standard 12 principles of animation with sufficient time

    PEMBUATAN ANIMASI DENGAN METODE STOP MOTION SEBAGAI REFERENSI RANCANGAN GAMBAR SEQUENCE

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    Dalam membuat animasi agar terlihat hidup memiliki 12 aturan prinsip animasi. Agar dapat referensi tersebut terpenuhi yang harus dilakukan dalam proses manufaktur pembuatan animasi. Penelitian ini akan mengeksplorasi penggunaan karakter dari action figure atau berupa patung kemudian mengatur posisi karakter, kemudian di ambil gambar pada setiap gerakan yang di gabungkan kemudian di olah menjadi video. Video kemudian di manipulasi untuk mendapatkan gambar yang hidup yang dapat digunakan sebagai referensi dalam pembuatan film animasi. Metode yang digunakan dalah stop motion yaitu mengambil gambar untuk dijadikan frame paling sedikit 12 sampai 24 gambar untuk menjadi sebuah video. Harapan yang di dapat untuk membantu memudahkan animator dalam membuat animasi dengan memenuhi standar 12 prinsip animasi dengan maksimal

    Deformable meshes for shape recovery: models and applications

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    With the advance of scanning and imaging technology, more and more 3D objects become available. Among them, deformable objects have gained increasing interests. They include medical instances such as organs, a sequence of objects in motion, and objects of similar shapes where a meaningful correspondence can be established between each other. Thus, it requires tools to store, compare, and retrieve them. Many of these operations depend on successful shape recovery. Shape recovery is the task to retrieve an object from the environment where its geometry is hidden or implicitly known. As a simple and versatile tool, mesh is widely used in computer graphics for modelling and visualization. In particular, deformable meshes are meshes which can take the deformation of deformable objects. They extend the modelling ability of meshes. This dissertation focuses on using deformable meshes to approach the 3D shape recovery problem. Several models are presented to solve the challenges for shape recovery under different circumstances. When the object is hidden in an image, a PDE deformable model is designed to extract its surface shape. The algorithm uses a mesh representation so that it can model any non-smooth surface with an arbitrary precision compared to a parametric model. It is more computational efficient than a level-set approach. When the explicit geometry of the object is known but is hidden in a bank of shapes, we simplify the deformation of the model to a graph matching procedure through a hierarchical surface abstraction approach. The framework is used for shape matching and retrieval. This idea is further extended to retain the explicit geometry during the abstraction. A novel motion abstraction framework for deformable meshes is devised based on clustering of local transformations and is successfully applied to 3D motion compression
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