143,581 research outputs found
Technological Devices in the Archives: A Policy Analysis
Doing research in the archive is the cornerstone of humanities scholarship.
Various archives institute policies regarding the use of technological
devices, such as mobile phones, laptops, and cameras in their reading rooms.
Such policies directly affect the scholars as the devices mediate the nature of
their interaction with the source materials in terms of capturing, organizing,
note taking, and record keeping for future use of found materials. In this paper,
we present our analysis of the policies of thirty archives regarding the use of
technology in their reading rooms. This policy analysis, along with data from
interviews of scholars and archivists, is intended to serve as a basis for developing
mobile applications for assisting scholars in their research activities. In this
paper we introduce an early prototype of such a mobile application—
AMTracker.Informatio
The teacher as action researcher : Using technology to capture pedagogic form
The paper argues that we make best use of learning technologies if we begin with an understanding of educational problems, and use this analysis to target the solutions we should be demanding from technology. The focus is to address the issue from the perspective of teachers and lecturers – the 'teaching community', and to consider how they could become the experimental innovators and reflective practitioners who will use technology well. Teachers could become 'action researchers', collaborating to produce their own development of knowledge about teaching with technology. For this to be possible, they must be able to share that knowledge, and the paper proposes the use of an online learning activity management system (LAMS) as a way of capturing and sharing the pedagogic forms teachers design. An action research approach, like all research, needs a theoretical framework from which to challenge practice, and paper shows how teachers could use the Conversational Framework to design and test an optimally effective learning experience. Examples of 'generic' learning designs illustrate how such approach can help the teaching community rethink their teaching, collectively, and embrace the best of conventional and digital methods. In this way they will be more likely to harness technology to the needs of education, rather than simply search for the problems to which the latest technology is a solution
Crafting a Systematic Literature Review on Open-Source Platforms
This working paper unveils the crafting of a systematic literature review on
open-source platforms. The high-competitive mobile devices market, where
several players such as Apple, Google, Nokia and Microsoft run a platforms- war
with constant shifts in their technological strategies, is gaining increasing
attention from scholars. It matters, then, to review previous literature on
past platforms-wars, such as the ones from the PC and game-console industries,
and assess its implications to the current mobile devices platforms-war. The
paper starts by justifying the purpose and rationale behind this literature
review on open-source platforms. The concepts of open-source software and
computer-based platforms were then discussed both individually and in unison,
in order to clarify the core-concept of 'open-source platform' that guides this
literature review. The detailed design of the employed methodological strategy
is then presented as the central part of this paper. The paper concludes with
preliminary findings organizing previous literature on open-source platforms
for the purpose of guiding future research in this area.Comment: As presented in 10th IFIP WG 2.13 International Conference on Open
Source Systems, OSS 2014, San Jos\'e, Costa Rica, May 6-9, 201
Artefacts and Errors: Acknowledging Issues of Representation in the Digital: Imaging of Ancient Texts
It is assumed, in palaeography, papyrology and epigraphy, that a certain amount of
uncertainty is inherent in the reading of damaged and abraded texts. Yet we have
not really grappled with the fact that, nowadays, as many scholars tend to deal with
digital images of texts, rather than handling the texts themselves, the procedures for
creating digital images of texts can insert further uncertainty into the representation
of the text created. Technical distortions can lead to the unintentional introduction
of ‘artefacts’ into images, which can have an effect on the resulting representation. If
we cannot trust our digital surrogates of texts, can we trust the readings from them?
How do scholars acknowledge the quality of digitised images of texts? Furthermore,
this leads us to the type of discussions of representation that have been present in
Classical texts since Plato: digitisation can be considered as an alternative form of
representation, bringing to the modern debate of the use of digital technology in Classics
the familiar theories of mimesis (imitation) and ekphrasis (description): the conversion
of visual evidence into explicit descriptions of that information, stored in computer
files in distinct linguistic terms, with all the difficulties of conversion understood in the
ekphratic process. The community has not yet considered what becoming dependent
on digital texts means for the field, both in practical and theoretical terms. Issues of
quality, copying, representation, and substance should be part of our dialogue when
we consult digital surrogates of documentary material, yet we are just constructing
understandings of what it means to rely on virtual representations of artefacts. It is
necessary to relate our understandings of uncertainty in palaeography and epigraphy
to our understanding of the mechanics of visualization employed by digital imaging
techniques, if we are to fully understand the impact that these will have
Mobile reflections (MoRe) pilot, developing reflection within initial teacher training for students with dyslexia
The MoRe (Mobile Reflections) pilot was designed to explore whether the use of freely available Web 2.0 technology and mobile phones could assist dyslexic student teachers to develop reflective skills by capturing their reflections using audio within a shared online learning space
Navigating an auto guided vehicle using rotary encoders and proportional controller
Auto Guided Vehicle (AGV) is commonly used in industry to reduce labour cost and to improve the productivity. A few programmable devices are combined in an AGV to optimize the usage of time and energy. AGV is widely used to transport goods and materials from one place to another place. For the first generation of AGV was used the track to guide the AGV but it was not flexible enough. This study investigates an alternative to control an AGV using two rotary encoders and proportional controller. Arduino Mega 2560 was used as a microcontroller to receive and process the signals from the rotary encoders. Logic controller and proportional controller were implemented to control the AGV, respectively. The coefficient of proportional controller was optimized to improve the performance of the AGV during navigation process. Findings show that AGV with the proportional controller with coefficient 1.5 achieved the best performance during the navigation process
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What would learning in an open world look like? A vision for the future
The pace of current technological advancement is phenomenal. In the last few years we have seen the emergence of ever more sophisticated gaming technologies, rich, immersive virtual worlds and new social networking services that enable learners and teachers to connect and communicate in new ways. The pace of change looks set to continue as annual Horizon reports testify (http://www.nmc.org/horizon). Clearly new technologies offer much in an educational context, with the promise of flexible, personalised and student-centred learning. Indeed research over the past few years, looking at learners' use of technologies, has given us a rich picture of how learners of all ages are appropriating new tools within their own context, mixing different applications for finding/managing information and for communicating with others (Sharpe and Beetham, forthcoming)
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