4 research outputs found

    Capture and recreation of higher order 3D sound fields via reciprocity

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    Presented at the 10th International Conference on Auditory Display (ICAD2004)We propose a unified and simple approach for capturing and recreating 3D sound fields by exploring the reciprocity principle that is satisfied between the two processes. Our approach makes the system easy to build, and practical. Using this approach, we can capture the 3D sound field by a spherical microphone array and recreate it using a spherical loudspeaker array, and ensure that the recreated sound field matches the recorded field up to a high order of spherical harmonics. A design example and simulation results are presented. For some regular or semi-regular microphone layouts, we design an efficient parallel implementation of the multi-directional spherical beamformer by using the rotational symmetries of the beampattern and of the spherical microphone array. This can be implemented in either software or hardware. A simple design example is presented to demonstrate the idea. It can be easily adapted for other regular or semi-regular layouts of microphones

    Capture and recreation of higher order 3D sound fields via reciprocity

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    We propose a unified and simple approach for capturing and recreating 3D sound fields by exploring the reciprocity principle that is satisfied between the two processes. Our approach makes the system easy to build, and practical. Using this approach, we can capture the 3D sound field by a spherical microphone array and recreate it using a spherical loudspeaker array, and ensure that the recreated sound field matches the recorded field up to a high order of spherical harmonics. A design example and simulation results are presented. For some regular or semi-regular microphone layouts, we design an efficient parallel implementation of the multi-directional spherical beamformer by using the rotational symmetries of the beampattern and of the spherical microphone array. This can be implemented in either software or hardware. A simple design example is presented to demonstrate the idea. It can be easily adapted for other regular or semi-regular layouts of microphones. 1

    Spatial dissection of a soundfield using spherical harmonic decomposition

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    A real-world soundfield is often contributed by multiple desired and undesired sound sources. The performance of many acoustic systems such as automatic speech recognition, audio surveillance, and teleconference relies on its ability to extract the desired sound components in such a mixed environment. The existing solutions to the above problem are constrained by various fundamental limitations and require to enforce different priors depending on the acoustic condition such as reverberation and spatial distribution of sound sources. With the growing emphasis and integration of audio applications in diverse technologies such as smart home and virtual reality appliances, it is imperative to advance the source separation technology in order to overcome the limitations of the traditional approaches. To that end, we exploit the harmonic decomposition model to dissect a mixed soundfield into its underlying desired and undesired components based on source and signal characteristics. By analysing the spatial projection of a soundfield, we achieve multiple outcomes such as (i) soundfield separation with respect to distinct source regions, (ii) source separation in a mixed soundfield using modal coherence model, and (iii) direction of arrival (DOA) estimation of multiple overlapping sound sources through pattern recognition of the modal coherence of a soundfield. We first employ an array of higher order microphones for soundfield separation in order to reduce hardware requirement and implementation complexity. Subsequently, we develop novel mathematical models for modal coherence of noisy and reverberant soundfields that facilitate convenient ways for estimating DOA and power spectral densities leading to robust source separation algorithms. The modal domain approach to the soundfield/source separation allows us to circumvent several practical limitations of the existing techniques and enhance the performance and robustness of the system. The proposed methods are presented with several practical applications and performance evaluations using simulated and real-life dataset

    Spatial Multizone Soundfield Reproduction Design

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    It is desirable for people sharing a physical space to access different multimedia information streams simultaneously. For a good user experience, the interference of the different streams should be held to a minimum. This is straightforward for the video component but currently difficult for the audio sound component. Spatial multizone soundfield reproduction, which aims to provide an individual sound environment to each of a set of listeners without the use of physical isolation or headphones, has drawn significant attention of researchers in recent years. The realization of multizone soundfield reproduction is a conceptually challenging problem as currently most of the soundfield reproduction techniques concentrate on a single zone. This thesis considers the theory and design of a multizone soundfield reproduction system using arrays of loudspeakers in given complex environments. We first introduce a novel method for spatial multizone soundfield reproduction based on describing the desired multizone soundfield as an orthogonal expansion of formulated basis functions over the desired reproduction region. This provides the theoretical basis of both 2-D (height invariant) and 3-D soundfield reproduction for this work. We then extend the reproduction of the multizone soundfield over the desired region to reverberant environments, which is based on the identification of the acoustic transfer function (ATF) from the loudspeaker over the desired reproduction region using sparse methods. The simulation results confirm that the method leads to a significantly reduced number of required microphones for an accurate multizone sound reproduction compared with the state of the art, while it also facilitates the reproduction over a wide frequency range. In addition, we focus on the improvements of the proposed multizone reproduction system with regard to practical implementation. The so-called 2.5D multizone oundfield reproduction is considered to accurately reproduce the desired multizone soundfield over a selected 2-D plane at the height approximately level with the listener’s ears using a single array of loudspeakers with 3-D reverberant settings. Then, we propose an adaptive reverberation cancelation method for the multizone soundfield reproduction within the desired region and simplify the prior soundfield measurement process. Simulation results suggest that the proposed method provides a faster convergence rate than the comparative approaches under the same hardware provision. Finally, we conduct the real-world implementation based on the proposed theoretical work. The experimental results show that we can achieve a very noticeable acoustic energy contrast between the signals recorded in the bright zone and the quiet zone, especially for the system implementation with reverberation equalization
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