4,308 research outputs found

    Localization and recognition of the scoreboard in sports video based on SIFT point matching

    Get PDF
    In broadcast sports video, the scoreboard is attached at a fixed location in the video and generally the scoreboard always exists in all video frames in order to help viewers to understand the match’s progression quickly. Based on these observations, we present a new localization and recognition method for scoreboard text in sport videos in this paper. The method first matches the Scale Invariant Feature Transform (SIFT) points using a modified matching technique between two frames extracted from a video clip and then localizes the scoreboard by computing a robust estimate of the matched point cloud in a two-stage non-scoreboard filter process based on some domain rules. Next some enhancement operations are performed on the localized scoreboard, and a Multi-frame Voting Decision is used. Both aim to increasing the OCR rate. Experimental results demonstrate the effectiveness and efficiency of our proposed method

    Delving Deeper into Convolutional Networks for Learning Video Representations

    Full text link
    We propose an approach to learn spatio-temporal features in videos from intermediate visual representations we call "percepts" using Gated-Recurrent-Unit Recurrent Networks (GRUs).Our method relies on percepts that are extracted from all level of a deep convolutional network trained on the large ImageNet dataset. While high-level percepts contain highly discriminative information, they tend to have a low-spatial resolution. Low-level percepts, on the other hand, preserve a higher spatial resolution from which we can model finer motion patterns. Using low-level percepts can leads to high-dimensionality video representations. To mitigate this effect and control the model number of parameters, we introduce a variant of the GRU model that leverages the convolution operations to enforce sparse connectivity of the model units and share parameters across the input spatial locations. We empirically validate our approach on both Human Action Recognition and Video Captioning tasks. In particular, we achieve results equivalent to state-of-art on the YouTube2Text dataset using a simpler text-decoder model and without extra 3D CNN features.Comment: ICLR 201

    Video browsing interfaces and applications: a review

    Get PDF
    We present a comprehensive review of the state of the art in video browsing and retrieval systems, with special emphasis on interfaces and applications. There has been a significant increase in activity (e.g., storage, retrieval, and sharing) employing video data in the past decade, both for personal and professional use. The ever-growing amount of video content available for human consumption and the inherent characteristics of video data—which, if presented in its raw format, is rather unwieldy and costly—have become driving forces for the development of more effective solutions to present video contents and allow rich user interaction. As a result, there are many contemporary research efforts toward developing better video browsing solutions, which we summarize. We review more than 40 different video browsing and retrieval interfaces and classify them into three groups: applications that use video-player-like interaction, video retrieval applications, and browsing solutions based on video surrogates. For each category, we present a summary of existing work, highlight the technical aspects of each solution, and compare them against each other
    corecore