4 research outputs found

    Requirements Engineering for Cyber Physical Production Systems

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    Traditional manufacturing and production systems are in the throes of a digital transformation. By blending the real and virtual production worlds, it is now possible to connect all parts of the production process: devices, products, processes, systems and people, in an informational ecosystem. This pa-per examines the underpinning issues that characterise the challenges for transforming traditional manufacturing to a Cyber Physical Production Sys-tem. Such a transformation constitutes a major endeavour for requirements engineers who need to identify, specify and analyse the effects that a multi-tude of assets need to be transformed towards a network of collaborating de-vices, information sources, and human actors. The paper reports on the e-CORE approach which is a systematic, analytical and traceable approach to Requirements Engineering and demonstrates its utility using an industrial-size application. It also considers the effect of Cyber Physical Production Systems on future approaches to requirements in dealing with the dynamic nature of such systems

    An Overview and a Research Agenda

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    Ever since its first manifesto in Greece around 3000 years ago, sports as a field has accumulated a long history with strong traditions while at the same time, gone through tremendous changes toward professionalization and commercialization. The current waves of digitalization have intensified its evolution, as digital technologies are increasingly entrenched in a wide range of sporting activities and for applications beyond mere performance enhancement. Despite such trends, research on sports digitalization in the IS discipline is surprisingly still nascent. This paper aims at establishing a discourse on sports digitalization within the discipline. Toward this, we first provide an understanding of the institutional characteristics of the sports industry, establishing its theoretical importance and relevance in our discipline; second, we reveal the latest trends of digitalization in the sports industry and unpack its implications for sports organizations; last, we propose an agenda for sports digitalization research in IS

    Capability Modeling with Application on Large-scale Sports Events

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    The motivation for the work presented in this paper is based on the need for the design of services that meet the challenges of alignment, agility and sustainability in relation to dynamically changing enterprise requirements. Using the planning for the staging of large-scale sports events as the motivating example, the paper introduces the challenges to stakeholders involved in this process and advocates a capability-oriented approach for successfully addressing these challenges. The key concepts to this approach are presented together with the key design process steps
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