29 research outputs found

    Online Coded Caching

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    We consider a basic content distribution scenario consisting of a single origin server connected through a shared bottleneck link to a number of users each equipped with a cache of finite memory. The users issue a sequence of content requests from a set of popular files, and the goal is to operate the caches as well as the server such that these requests are satisfied with the minimum number of bits sent over the shared link. Assuming a basic Markov model for renewing the set of popular files, we characterize approximately the optimal long-term average rate of the shared link. We further prove that the optimal online scheme has approximately the same performance as the optimal offline scheme, in which the cache contents can be updated based on the entire set of popular files before each new request. To support these theoretical results, we propose an online coded caching scheme termed coded least-recently sent (LRS) and simulate it for a demand time series derived from the dataset made available by Netflix for the Netflix Prize. For this time series, we show that the proposed coded LRS algorithm significantly outperforms the popular least-recently used (LRU) caching algorithm.Comment: 15 page

    A Low-Complexity Approach to Distributed Cooperative Caching with Geographic Constraints

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    We consider caching in cellular networks in which each base station is equipped with a cache that can store a limited number of files. The popularity of the files is known and the goal is to place files in the caches such that the probability that a user at an arbitrary location in the plane will find the file that she requires in one of the covering caches is maximized. We develop distributed asynchronous algorithms for deciding which contents to store in which cache. Such cooperative algorithms require communication only between caches with overlapping coverage areas and can operate in asynchronous manner. The development of the algorithms is principally based on an observation that the problem can be viewed as a potential game. Our basic algorithm is derived from the best response dynamics. We demonstrate that the complexity of each best response step is independent of the number of files, linear in the cache capacity and linear in the maximum number of base stations that cover a certain area. Then, we show that the overall algorithm complexity for a discrete cache placement is polynomial in both network size and catalog size. In practical examples, the algorithm converges in just a few iterations. Also, in most cases of interest, the basic algorithm finds the best Nash equilibrium corresponding to the global optimum. We provide two extensions of our basic algorithm based on stochastic and deterministic simulated annealing which find the global optimum. Finally, we demonstrate the hit probability evolution on real and synthetic networks numerically and show that our distributed caching algorithm performs significantly better than storing the most popular content, probabilistic content placement policy and Multi-LRU caching policies.Comment: 24 pages, 9 figures, presented at SIGMETRICS'1

    A Survey of Social Network Analysis Techniques and their Applications to Socially Aware Networking

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    Socially aware networking is an emerging research field that aims to improve the current networking technologies and realize novel network services by applying social network analysis (SNA) techniques. Conducting socially aware networking studies requires knowledge of both SNA and communication networking, but it is not easy for communication networking researchers who are unfamiliar with SNA to obtain comprehensive knowledge of SNA due to its interdisciplinary nature. This paper therefore aims to fill the knowledge gap for networking researchers who are interested in socially aware networking but are not familiar with SNA. This paper surveys three types of important SNA techniques for socially aware networking: identification of influential nodes, link prediction, and community detection. Then, this paper introduces how SNA techniques are used in socially aware networking and discusses research trends in socially aware networking

    α\alpha-Fair Contextual Bandits

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    Contextual bandit algorithms are at the core of many applications, including recommender systems, clinical trials, and optimal portfolio selection. One of the most popular problems studied in the contextual bandit literature is to maximize the sum of the rewards in each round by ensuring a sublinear regret against the best-fixed context-dependent policy. However, in many applications, the cumulative reward is not the right objective - the bandit algorithm must be fair in order to avoid the echo-chamber effect and comply with the regulatory requirements. In this paper, we consider the α\alpha-Fair Contextual Bandits problem, where the objective is to maximize the global α\alpha-fair utility function - a non-decreasing concave function of the cumulative rewards in the adversarial setting. The problem is challenging due to the non-separability of the objective across rounds. We design an efficient algorithm that guarantees an approximately sublinear regret in the full-information and bandit feedback settings

    Weighted Cache Location Problem with Identical Servers

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    This paper extends the well-known p-CLP with one server to p-CLP with m≥2 identical servers, denoted by (p,m)-CLP. We propose the closest server orienting protocol (CSOP), under which every client connects to the closest server to itself via a shortest route on given network. We abbreviate (p,m)-CLP under CSOP to (p,m)-CSOP CLP and investigate that (p,m)-CSOP CLP on a general network is equivalent to that on a forest and further to multiple CLPs on trees. The case of m=2 is the focus of this paper. We first devise an improved O(ph2+n)-time parallel exact algorithm for p-CLP on a tree and then present a parallel exact algorithm with at most O((4/9)p2n2) time in the worst case for (p,2)-CSOP CLP on a general network. Furthermore, we extend the idea of parallel algorithm to the cases of m>2 to obtain a worst-case O((4/9)(n-m)2((m+p)p/p-1!))-time exact algorithm. At the end of the paper, we first give an example to illustrate our algorithms and then make a series of numerical experiments to compare the running times of our algorithms

    Online Caching with no Regret: Optimistic Learning via Recommendations

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    The design of effective online caching policies is an increasingly important problem for content distribution networks, online social networks and edge computing services, among other areas. This paper proposes a new algorithmic toolbox for tackling this problem through the lens of optimistic online learning. We build upon the Follow-the-Regularized-Leader (FTRL) framework, which is developed further here to include predictions for the file requests, and we design online caching algorithms for bipartite networks with fixed-size caches or elastic leased caches subject to time-average budget constraints. The predictions are provided by a content recommendation system that influences the users viewing activity and hence can naturally reduce the caching network's uncertainty about future requests. We also extend the framework to learn and utilize the best request predictor in cases where many are available. We prove that the proposed {optimistic} learning caching policies can achieve sub-zero performance loss (regret) for perfect predictions, and maintain the sub-linear regret bound O(T)O(\sqrt T), which is the best achievable bound for policies that do not use predictions, even for arbitrary-bad predictions. The performance of the proposed algorithms is evaluated with detailed trace-driven numerical tests.Comment: arXiv admin note: substantial text overlap with arXiv:2202.1059

    Online Subset Selection using α\alpha-Core with no Augmented Regret

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    We consider the problem of sequential sparse subset selections in an online learning setup. Assume that the set [N][N] consists of NN distinct elements. On the ttht^{\text{th}} round, a monotone reward function ft:2[N]R+,f_t: 2^{[N]} \to \mathbb{R}_+, which assigns a non-negative reward to each subset of [N],[N], is revealed to a learner. The learner selects (perhaps randomly) a subset St[N]S_t \subseteq [N] of kk elements before the reward function ftf_t for that round is revealed (kN)(k \leq N). As a consequence of its choice, the learner receives a reward of ft(St)f_t(S_t) on the ttht^{\text{th}} round. The learner's goal is to design an online subset selection policy to maximize its expected cumulative reward accrued over a given time horizon. In this connection, we propose an online learning policy called SCore (Subset Selection with Core) that solves the problem for a large class of reward functions. The proposed SCore policy is based on a new concept of α\alpha-Core, which is a generalization of the notion of Core from the cooperative game theory literature. We establish a learning guarantee for the SCore policy in terms of a new performance metric called α\alpha-augmented regret. In this new metric, the power of the offline benchmark is suitably augmented compared to the online policy. We give several illustrative examples to show that a broad class of reward functions, including submodular, can be efficiently learned with the SCore policy. We also outline how the SCore policy can be used under a semi-bandit feedback model and conclude the paper with a number of open problems
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