56,487 research outputs found
Reviews
Judith Jeffcoate, Multimedia in Practice âTechnology and Applications, BCS Practitioner Series, PrenticeâHall International, 1995. ISBN: 0â13â123324â6. ÂŁ24.95
How do top- and bottom-performing companies differ in using business analytics?
Purpose
Business analytics (BA) has attracted growing attention mainly due to the phenomena of big data. While studies suggest that BA positively affects organizational performance, there is a lack of academic research. The purpose of this paper, therefore, is to examine the extent to which top- and bottom-performing companies differ regarding their use and organizational facilitation of BA.
Design/methodology/approach
Hypotheses are developed drawing on the information processing view and contingency theory, and tested using multivariate analysis of variance to analyze data collected from 117 UK manufacture companies.
Findings
Top- and bottom-performing companies differ significantly in their use of BA, data-driven environment, and level of fit between BA and data-drain environment.
Practical implications
Extensive use of BA and data-driven decisions will lead to superior firm performance. Companies wishing to use BA to improve decision making and performance need to develop relevant analytical strategy to guide BA activities and design its structure and business processes to embed BA activities.
Originality/value
This study provides useful management insights into the effective use of BA for improving organizational performance
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Modelling 3D product visualization on the online retailer
-Purpose: An emerging body of research has investigated telepresence and presence notions in online retailersâ websites during the past two decades. Since that time considerable research has been published in different fields to explain the meanings and applications of these notions. This study aims to investigate the antecedents and consequences of 3D product simulation telepresence and the effects of the consequences on consumersâ behavioural intentions on the online retailer Website.
-Design/methodology/approach: this study developed a retailer Website in which a variety of laptops are presented by using 3D product visualizations. This research used a within-subjects design and employed two laboratory experiments. In the first experiment, a two-way repeated measure ANOVA was conducted to determine the effects of the manipulated conditions on the dependent variable (i.e., 3D telepresence). Finally, we used Amos 16 to test the overall goodness of fit of the proposed conceptual model.
-Originality/values: To the best of the authorsâ knowledge, this research is the first in the UK that used a UK sample to investigate the effects of using 3D product visualization in an electrical industry (i.e., laptops) on consumersâ experiences. Secondly, this paper merged constructs from the human-computer-interaction (HCI) field (i.e., control, vividness and telepresence) to the proposed model. Moreover, the way this paper defines interactivity and telepresence adds value to this study. Thirdly, we developed new scales to measure telepresence and control constructs to suit consumersâ experience in the online retailer context. Finally, the design of this study is original in using a website that contains 3D product visualization with both utilitarian and hedonic values.
-Findings: The manipulation checks showed that high control and animation provides most effective representation of telepresence. The overall goodness of fit of the conceptual model met the standards and showed that all the hypothesized paths were valid
Analytics-Driven Digital Platform for Regional Growth and Development: A Case Study from Norway
In this paper, we present the growth barometer (Vekstbarometer in Norwegian),
which is a digital platform that provides the development trends in the
regional context in a visual and user-friendly way. The platform is developed
to use open data from different sources that is presented mainly in five main
groups: goals, premises or prerequisites for growth, industries, growth, and
expectations. Furthermore, it also helps to improve decision-making and
transparency, as well as provide new knowledge for research and society. The
platform uses sensitive and non-sensitive open data. In contrast to other
similar digital platforms from Norway, where the data is presented as raw data
or with basic level of presentations, our platform is advantageous since it
provides a range of options for visualization that makes the statistics more
comprehensive.Comment: The Thirteenth International Conference on Digital Society and
eGovernments (ICDS 2019
Link Before You Share: Managing Privacy Policies through Blockchain
With the advent of numerous online content providers, utilities and
applications, each with their own specific version of privacy policies and its
associated overhead, it is becoming increasingly difficult for concerned users
to manage and track the confidential information that they share with the
providers. Users consent to providers to gather and share their Personally
Identifiable Information (PII). We have developed a novel framework to
automatically track details about how a users' PII data is stored, used and
shared by the provider. We have integrated our Data Privacy ontology with the
properties of blockchain, to develop an automated access control and audit
mechanism that enforces users' data privacy policies when sharing their data
across third parties. We have also validated this framework by implementing a
working system LinkShare. In this paper, we describe our framework on detail
along with the LinkShare system. Our approach can be adopted by Big Data users
to automatically apply their privacy policy on data operations and track the
flow of that data across various stakeholders.Comment: 10 pages, 6 figures, Published in: 4th International Workshop on
Privacy and Security of Big Data (PSBD 2017) in conjunction with 2017 IEEE
International Conference on Big Data (IEEE BigData 2017) December 14, 2017,
Boston, MA, US
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The four powers of design: A value model in design management
This analysis proposes a framework to bridge the gap between the world of designers and the world of managers. Illuminating her thesis with examples from Steelcase, Decathlon, and other companies, Brigitte Borja de Mozota parallels design's ability to differentiate, integrate, transform, and contribute to the enterprise and bottom-line results with a corporate focus on markets, processes, talent, and finances
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A debate dashboard to enhance on-line knowledge sharing
Purpose â Web 2.0 technologies have radically modified the way in which knowledge is created, managed and shared, improving productivity and accelerating innovation processes for the enterprises. These technologies have allowed enterprises to produce knowledge, leverage collective intelligence and build social capital on a scale that was unimaginable a few years ago. In this paper we focus on a particular kind of web-based collaborative platforms known as argument mapping tools and we discuss the main barriers to the adoption of them. Literature has proved that these argument mapping tools provide large and small and medium enterprise with several advantages, but nevertheless, they have low level adoption. In this paper we explore new technological solutions to support the adoption of argument mapping tools. In particular, we propose the design of a Debate Dashboard to provide visual feedback to support online deliberation. These visual feedback aims at compensating the loss of information due to the mediation of the technology. The Debate Dashboard is composed of a set of suitable visualization tools that have been selected on the basis of a literature review of the visualization tools.
Design/methodology/approach - We propose a literature review of existing visualization tools. Building on the literature review we selected thirty visualization tools, which have been classified on the basis of the kind of feedback they are able to provide. We identify three classes of feedback: Community feedback (identikit of users), Interaction feedback (about how users interact) and Absorption feedback (about generated content and its organization). We distilled the Debate Dashboard features by building on results of a literature review on Web 2.0 tools for data visualization. As output of literature review we selected six visualization tools. We consider these selected tools as a sort of starting point. Indeed, our aim is the improvement of them through the addition of further features and functions in order to make them more effective in providing feedback.
Originality/value â Our paper enriches the debate about computer mediated conversation and visualization tools. We propose a Dashboard prototype to augment collaborative
knowledge mapping tools by providing visual feedback on conversations. The Dashboard will provide at the same time three different kinds of feedback about: details of the
participants to the conversation, interaction processes and generated content. This will allow the improvement of the benefits and reduce the costs deriving from the use of
mapping tools. Moreover, another important novelty is that visualization tools will be integrated to mapping tools, as until now they have been used only to visualize data contained in forums (as Usenet or Slash.dot), chat or email archives
Practical implications â The Dashboard provides feedback about participants, interaction processes and generated contents, thus supporting the adoption of mapping tools as
technologies able to foster knowledge sharing among remote workers or/and customers and supplier.
The integration of Debate Dashboard with common online argument mapping tools aims at enabling the following advantages:
1. Reduction of misunderstanding;
2. Reduction of cognitive effort required to use argument mapping tools;
3. Improvement of the exploration and the analysis of the maps - the Debate Dashboard feedback improves the usability of the object (the map), thus allowing users to pitch into the conversation in the right place
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