3 research outputs found

    Faces and hands : modeling and animating anatomical and photorealistic models with regard to the communicative competence of virtual humans

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    In order to be believable, virtual human characters must be able to communicate in a human-like fashion realistically. This dissertation contributes to improving and automating several aspects of virtual conversations. We have proposed techniques to add non-verbal speech-related facial expressions to audiovisual speech, such as head nods for of emphasis. During conversation, humans experience shades of emotions much more frequently than the strong Ekmanian basic emotions. This prompted us to develop a method that interpolates between facial expressions of emotions to create new ones based on an emotion model. In the area of facial modeling, we have presented a system to generate plausible 3D face models from vague mental images. It makes use of a morphable model of faces and exploits correlations among facial features. The hands also play a major role in human communication. Since the basis for every realistic animation of gestures must be a convincing model of the hand, we devised a physics-based anatomical hand model, where a hybrid muscle model drives the animations. The model was used to visualize complex hand movement captured using multi-exposure photography.Um überzeugend zu wirken, müssen virtuelle Figuren auf dieselbe Art wie lebende Menschen kommunizieren können. Diese Dissertation hat das Ziel, verschiedene Aspekte virtueller Unterhaltungen zu verbessern und zu automatisieren. Wir führten eine Technik ein, die es erlaubt, audiovisuelle Sprache durch nichtverbale sprachbezogene Gesichtsausdrücke zu bereichern, wie z.B. Kopfnicken zur Betonung. Während einer Unterhaltung empfinden Menschen weitaus öfter Emotionsnuancen als die ausgeprägten Ekmanschen Basisemotionen. Dies bewog uns, eine Methode zu entwickeln, die Gesichtsausdrücke für neue Emotionen erzeugt, indem sie, ausgehend von einem Emotionsmodell, zwischen bereits bekannten Gesichtsausdrücken interpoliert. Auf dem Gebiet der Gesichtsmodellierung stellten wir ein System vor, um plausible 3D-Gesichtsmodelle aus vagen geistigen Bildern zu erzeugen. Dieses System basiert auf einem Morphable Model von Gesichtern und nutzt Korrelationen zwischen Gesichtszügen aus. Auch die Hände spielen ein große Rolle in der menschlichen Kommunikation. Da der Ausgangspunkt für jede realistische Animation von Gestik ein überzeugendes Handmodell sein muß, entwikkelten wir ein physikbasiertes anatomisches Handmodell, bei dem ein hybrides Muskelmodell die Animationen antreibt. Das Modell wurde verwendet, um komplexe Handbewegungen zu visualisieren, die aus mehrfach belichteten Photographien extrahiert worden waren

    A complex systems approach to education in Switzerland

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    The insights gained from the study of complex systems in biological, social, and engineered systems enables us not only to observe and understand, but also to actively design systems which will be capable of successfully coping with complex and dynamically changing situations. The methods and mindset required for this approach have been applied to educational systems with their diverse levels of scale and complexity. Based on the general case made by Yaneer Bar-Yam, this paper applies the complex systems approach to the educational system in Switzerland. It confirms that the complex systems approach is valid. Indeed, many recommendations made for the general case have already been implemented in the Swiss education system. To address existing problems and difficulties, further steps are recommended. This paper contributes to the further establishment complex systems approach by shedding light on an area which concerns us all, which is a frequent topic of discussion and dispute among politicians and the public, where billions of dollars have been spent without achieving the desired results, and where it is difficult to directly derive consequences from actions taken. The analysis of the education system's different levels, their complexity and scale will clarify how such a dynamic system should be approached, and how it can be guided towards the desired performance
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