7,592 research outputs found
A Survey of Green Networking Research
Reduction of unnecessary energy consumption is becoming a major concern in
wired networking, because of the potential economical benefits and of its
expected environmental impact. These issues, usually referred to as "green
networking", relate to embedding energy-awareness in the design, in the devices
and in the protocols of networks. In this work, we first formulate a more
precise definition of the "green" attribute. We furthermore identify a few
paradigms that are the key enablers of energy-aware networking research. We
then overview the current state of the art and provide a taxonomy of the
relevant work, with a special focus on wired networking. At a high level, we
identify four branches of green networking research that stem from different
observations on the root causes of energy waste, namely (i) Adaptive Link Rate,
(ii) Interface proxying, (iii) Energy-aware infrastructures and (iv)
Energy-aware applications. In this work, we do not only explore specific
proposals pertaining to each of the above branches, but also offer a
perspective for research.Comment: Index Terms: Green Networking; Wired Networks; Adaptive Link Rate;
Interface Proxying; Energy-aware Infrastructures; Energy-aware Applications.
18 pages, 6 figures, 2 table
Geovisualization to support the exploration of large health and demographic survey data
BACKGROUND: Survey data are increasingly abundant from many international projects and national statistics. They are generally comprehensive and cover local, regional as well as national levels census in many domains including health, demography, human development, and economy. These surveys result in several hundred indicators. Geographical analysis of such large amount of data is often a difficult task and searching for patterns is particularly a difficult challenge. Geovisualization research is increasingly dealing with the exploration of patterns and relationships in such large datasets for understanding underlying geographical processes. One of the attempts has been to use Artificial Neural Networks as a technology especially useful in situations where the numbers are vast and the relationships are often unclear or even hidden. RESULTS: We investigate ways to integrate computational analysis based on a Self-Organizing Map neural network, with visual representations of derived structures and patterns in a framework for exploratory visualization to support visual data mining and knowledge discovery. The framework suggests ways to explore the general structure of the dataset in its multidimensional space in order to provide clues for further exploration of correlations and relationships. CONCLUSION: In this paper, the proposed framework is used to explore a demographic and health survey data. Several graphical representations (information spaces) are used to depict the general structure and clustering of the data and get insight about the relationships among the different variables. Detail exploration of correlations and relationships among the attributes is provided. Results of the analysis are also presented in maps and other graphics
Tangible user interfaces : past, present and future directions
In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research
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Public Engagement Technology for Bioacoustic Citizen Science
Inexpensive mobile devices offer new capabilities for non-specialist use in the field for the purpose of conservation. This thesis explores the potential for such devices to be used by citizen scientists interacting with bioacoustic data such as birdsong. This thesis describes design research and field evaluation, in collaboration with conservationists and educators, and technological artefacts implemented as mobile applications for interactive educational gaming and creative composition.
This thesis considers, from a participant-centric collaborative design approach, conservationists' demand for interactive artefacts to motivate engagement in citizen science through gameful and playful interactions. Drawing on theories of motivation, frequently applied to the study of Human-Computer Interaction (HCI), and on approaches to designing for motivational engagement, this thesis introduces a novel pair of frameworks for the analysis of technological artefacts and for assessing participant engagement with bioacoustic citizen science from both game interaction design and citizen science project participation perspectives. This thesis reviews current theories of playful and gameful interaction developed for collaborative learning, data analysis, and ground-truth development, describes a process for design and analysis of motivational mobile games and toys, and explores the affordances of various game elements and mechanics for engaging participation in bioacoustic citizen science.
This thesis proposes research into progressions for scaffolding engagement with citizen science projects where participants interact with data collection and analysis artefacts. The research process includes the development of multiple designs, analyses of which explore the efficacy of game interactions to motivate engagement through interaction progressions, given proposed analysis frameworks. This thesis presents analysed results of experiments examining the usability of, and data-quality from, several prototypes and software artefacts, in both laboratory conditions and the field. This thesis culminates with an assessment of the efficacy of proposed design analysis frameworks, an analysis of designed artefacts, and a discussion of how these designs increase intrinsic and extrinsic motivation for participant engagement and affect resultant bioacoustic citizen science data quantity and quality.Non
Expert Systems and Artificial Neural Networks for Spatial Analysis and Modelling: Essential Components for Knowledge-Based Geographical Information Systems
Series: Discussion Papers of the Institute for Economic Geography and GIScienc
Designing Accessible Nonvisual Maps
Access to nonvisual maps has long required special equipment and training to use; Google Maps, ESRI, and other commonly used digital maps are completely visual and thus inaccessible to people with visual impairments. This project presents the design and evaluation of an easy to use digital auditory map and 3D model interactive map. A co-design was also undertaken to discover tools for an ideal nonvisual navigational experience. Baseline results of both studies are presented so future work can improve on the designs. The user evaluation revealed that both prototypes were moderately easy to use. An ideal nonvisual navigational experience, according to these participants, consists of both an accurate turn by turn navigational system, and an interactive map. Future work needs to focus on the development of appropriate tools to enable this ideal experience
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