375,360 research outputs found

    Reconfigurable nanoelectronics using graphene based spintronic logic gates

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    This paper presents a novel design concept for spintronic nanoelectronics that emphasizes a seamless integration of spin-based memory and logic circuits. The building blocks are magneto-logic gates based on a hybrid graphene/ferromagnet material system. We use network search engines as a technology demonstration vehicle and present a spin-based circuit design with smaller area, faster speed, and lower energy consumption than the state-of-the-art CMOS counterparts. This design can also be applied in applications such as data compression, coding and image recognition. In the proposed scheme, over 100 spin-based logic operations are carried out before any need for a spin-charge conversion. Consequently, supporting CMOS electronics requires little power consumption. The spintronic-CMOS integrated system can be implemented on a single 3-D chip. These nonvolatile logic circuits hold potential for a paradigm shift in computing applications.Comment: 14 pages (single column), 6 figure

    Multi-Criteria Decision-Making Approach for Container-based Cloud Applications: The SWITCH and ENTICE Workbenches

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    Many emerging smart applications rely on the Internet of Things (IoT) to provide solutions to time-critical problems. When building such applications, a software engineer must address multiple Non-Functional Requirements (NFRs), including requirements for fast response time, low communication latency, high throughput, high energy efficiency, low operational cost and similar. Existing modern container-based software engineering approaches promise to improve the software lifecycle; however, they fail short of tools and mechanisms for NFRs management and optimisation. Our work addresses this problem with a new decision-making approach based on a Pareto Multi-Criteria optimisation. By using different instance configurations on various geo-locations, we demonstrate the suitability of our method, which narrows the search space to only optimal instances for the deployment of the containerised microservice.This solution is included in two advanced software engineering environments, the SWITCH workbench, which includes an Interactive Development Environment (IDE) and the ENTICE Virtual Machine and container images portal. The developed approach is particularly useful when building, deploying and orchestrating IoT applications across multiple computing tiers, from Edge-Cloudlet to Fog-Cloud data centres

    High Throughput Protein Similarity Searches in the LIBI Grid Problem Solving Environment

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    Bioinformatics applications are naturally distributed, due to distribution of involved data sets, experimental data and biological databases. They require high computing power, owing to the large size of data sets and the complexity of basic computations, may access heterogeneous data, where heterogeneity is in data format, access policy, distribution, etc., and require a secure infrastructure, because they could access private data owned by different organizations. The Problem Solving Environment (PSE) is an approach and a technology that can fulfil such bioinformatics requirements. The PSE can be used for the definition and composition of complex applications, hiding programming and configuration details to the user that can concentrate only on the specific problem. Moreover, Grids can be used for building geographically distributed collaborative problem solving environments and Grid aware PSEs can search and use dispersed high performance computing, networking, and data resources. In this work, the PSE solution has been chosen as the integration platform of bioinformatics tools and data sources. In particular an experiment of multiple sequence alignment on large scale, supported by the LIBIPSE, is presented

    Accelerating Evolution Through Gene Masking and Distributed Search

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    In building practical applications of evolutionary computation (EC), two optimizations are essential. First, the parameters of the search method need to be tuned to the domain in order to balance exploration and exploitation effectively. Second, the search method needs to be distributed to take advantage of parallel computing resources. This paper presents BLADE (BLAnket Distributed Evolution) as an approach to achieving both goals simultaneously. BLADE uses blankets (i.e., masks on the genetic representation) to tune the evolutionary operators during the search, and implements the search through hub-and-spoke distribution. In the paper, (1) the blanket method is formalized for the (1 + 1)EA case as a Markov chain process. Its effectiveness is then demonstrated by analyzing dominant and subdominant eigenvalues of stochastic matrices, suggesting a generalizable theory; (2) the fitness-level theory is used to analyze the distribution method; and (3) these insights are verified experimentally on three benchmark problems, showing that both blankets and distribution lead to accelerated evolution. Moreover, a surprising synergy emerges between them: When combined with distribution, the blanket approach achieves more than nn-fold speedup with nn clients in some cases. The work thus highlights the importance and potential of optimizing evolutionary computation in practical applications

    Evaluating tradeoff between recall and perfomance of GPU permutation index

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    Query-by-content, by means of similarity search, is a fundamental operation for applications that deal with multimedia data. For this kind of query it is meaningless to look for elements exactly equal to a given one as query. Instead, we need to measure the dissimilarity between the query object and each database object. This search problem can be formalized with the concept of metric space. In this scenario, the search efficiency is understood as minimizing the number of distance calculations required to answer them. Building an index can be a solution, but with very large metric databases is not enough, it is also necessary to speed up the queries by using high performance computing, as GPU, and in some cases is reasonable to accept a fast answer although it was inexact. In this work we evaluate the tradeoff between the answer quality and time performance of our implementation of Permutation Index, on a pure GPU architecture, used to solve in parallel multiple approximate similarity searches on metric databases.WPDP- XIII Workshop procesamiento distribuido y paraleloRed de Universidades con Carreras en Informática (RedUNCI

    A framework for P2P application development

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    Although Peer-to-Peer (P2P) computing has become increasingly popular over recent years, there still exist only a very small number of application domains that have exploited it on a large scale. This can be attributed to a number of reasons including the rapid evolution of P2P technologies, coupled with their often-complex nature. This paper describes an implemented abstraction framework that seeks to aid developers in building P2P applications. A selection of example P2P applications that have been developed using this framework are also presented

    Supporting service discovery, querying and interaction in ubiquitous computing environments.

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    In this paper, we contend that ubiquitous computing environments will be highly heterogeneous, service rich domains. Moreover, future applications will consequently be required to interact with multiple, specialised service location and interaction protocols simultaneously. We argue that existing service discovery techniques do not provide sufficient support to address the challenges of building applications targeted to these emerging environments. This paper makes a number of contributions. Firstly, using a set of short ubiquitous computing scenarios we identify several key limitations of existing service discovery approaches that reduce their ability to support ubiquitous computing applications. Secondly, we present a detailed analysis of requirements for providing effective support in this domain. Thirdly, we provide the design of a simple extensible meta-service discovery architecture that uses database techniques to unify service discovery protocols and addresses several of our key requirements. Lastly, we examine the lessons learnt through the development of a prototype implementation of our architecture
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