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    Hackathon in teaching: Machine Learning applied to Life Sciences

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    La programaci贸n ha sido tradicionalmente una competencia perteneciente a las ingenier铆as, que recientemente est谩 adquiriendo una importancia significativa en 谩reas como Ciencias de la Vida, donde resulta fundamental para la resoluci贸n de problemas de an谩lisis de datos. Este trabajo es un caso de estudio enmarcado en la necesidad de mejorar las habilidades, sobre an谩lisis de datos en el alumnado de Ciencias de la Vida y de la base tem谩tica en los estudiantes de ingenier铆a. Mediante la herramienta del hackathon y el trabajo en equipo, se combin贸 al alumnado de ambas disciplinas y se le enfrent贸 a una serie de problemas de an谩lisis de datos. Se establecieron equipos de trabajo que recibieron una formaci贸n previa al comienzo de la competici贸n. De cada equipo, se valor贸 la metodolog铆a empleada para la obtenci贸n de los datos, su an谩lisis, interpretaci贸n de resultados, y exposici贸n de las diversas tareas. Se hizo un an谩lisis descriptivo de los resultados del Proyecto mediante encuestas al alumnado, as铆 como su percepci贸n sobre las actividades realizadas. El Proyecto ha conseguido que el alumnado resuelva los problemas planteados, dif铆cilmente abordables con equipos unidisciplinares, generando un aprendizaje com煤n y una experiencia multidisciplinar altamente satisfactoria tanto para el alumnado como para el profesorado.Programming has traditionally been an engineering competence, but recently it is acquiring significant importance in several areas, such as Life Sciences, which is considered essential for problem-solving based on data analysis. This work is a case study framed within the need to improve not only the data analysis skills of life science students, but also the biological background concerning the given issue of engineering students. Using hackathon and teamwork-based tools, students from both disciplines have been made and challenged with a series of problems in the area of Life Sciences. To solve these problems, we established work teams trained before the competition's beginning. Their results were assessed concerning the approach to obtain the data, perform the analysis, and finally interpret and present the results to solve the challenges. The project outcomes were assessed using structured surveys for students and their overall perception. The project succeeded, meaning students solved the proposed problems and achieved the activity's goals. These goals would have been difficult to address with teams composed of students from the same field of study. The hackathon succeeded in generating a shared learning and a multidisciplinary experience for their professional training, being highly rewarding for both students and faculty members
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