23,021 research outputs found
Broken-World Vocabularies
There is a growing interest in vocabularies as an important part of the infrastructure of library metadata on the Semantic Web. This article proposes that the framework of "maintenance, breakdown and repair", transposed from the field of Science and Technology Studies, can help illuminate and address vulnerabilities in this emerging infrastructure. In particular, Steven Jackson's concept of "broken world thinking" can shed light on the role of "maintainers" in sustainable innovation and infrastructure. By viewing vocabularies through the lens of broken world thinking, it becomes easier to see the gaps — and to see those who see the gaps — and build maintenance functions directly into tools, workflows, and services. It is hoped that this article will expand the conversation around bibliographic best practices in the context of the Web
Extending architectural vocabulary
A discussion of the role of metaphor and reinterpretation in extending architectural vocabularies
Multilingualism and Formulations of Scholarship: The Rosen Vocabulary
The Rosen Vocabulary is an Old Babylonian bilingual text. Through an edition of this text, I argue that the ad-hoc mixed vocabularies known from the Old Babylonian period feature citations or allusions to literary compositions as well as subsequent analogous expressions, both in Sumerian and in Akkadian
A comparison of three basal vocabularies and supplementary books on three reading levels
Thesis (Ed.M.)--Boston Universit
Privileging information is inevitable
Libraries, archives and museums have long collected physical materials and other artefacts. In so doing they have established formal or informal policies defining what they will (and will not) collect. We argue that these activities by their very nature privilege some information over others and that the appraisal that underlies this privileging is itself socially constructed. We do not cast this in a post-modernist or negative light, but regard a clear understanding of it as fact and its consequences as crucial to understanding what collections are and what the implications are for the digital world. We will argue that in the digital world it is much easier for users to
construct their own collections from a combination of resources, some privileged and curated by information professionals and some privileged by criteria that include
the frequency with which other people link to and access them. We conclude that developing these ideas is an important part of placing the concept of a digital or
hybrid paper/digital library on a firm foundation and that information professionals need to learn from each other, adopting elements of a variety of different approaches
to describing and exposing information. A failure to do this will serve to push information professional towards the margins of the information seekers perspective
A Load of Cobbler’s Children: Beyond the Model Designing Processor
HCI has developed rich understandings of people at work and at play with technology: most people that is, except designers, who remain locked in the information processing paradigm of first wave HCI. Design methods are validated as if they were computer programs, expected to produce the same results on a range of architectures and hardware. Unfortunately, designers are people, and thus interfere substantially (generally to good effects) with the ‘code’ of design methods. We need to rethink the evaluation and design of design and evaluation methods in HCI. A logocentric proposal based on resource function vocabularies is presented
Describing typeforms: a designer's response
The paper sets out an overview of a pragmatic research investigation initiated within a doctoral enquiry, and which continues to inform design practice and pedagogy. Located within the fields of typography and information design, and very much concerned with design history, enquiry emphasized exploration of alternative design research methodologies in the production of a design outcome loaded with pedagogical ambition.
The issue being addressed within the investigation was the limited scope of existing typeface classificatory systems to adequately describe the diversity of forms represented within current type design practice and thus, recent acquisitions to an established teaching collection in London.
Addressing this issue unexpectedly came to utilize the researcher’s own design practice as a methodology for managing emergent enquiry, and for organizing and generating new knowledge through the employment of visual information management methods.
A primary outcome of the enquiry was a new framework for the description of typeforms. This new framework will be described in terms of its operation, divergence from existing models and potential for application
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Models for Learning (Mod4L) Final Report: Representing Learning Designs
The Mod4L Models of Practice project is part of the JISC-funded Design for Learning Programme. It ran from 1 May – 31 December 2006. The philosophy underlying the project was that a general split is evident in the e-learning community between development of e-learning tools, services and standards, and research into how teachers can use these most effectively, and is impeding uptake of new tools and methods by teachers. To help overcome this barrier and bridge the gap, a need is felt for practitioner-focused resources which describe a range of learning designs and offer guidance on how these may be chosen and applied, how they can support effective practice in design for learning, and how they can support the development of effective tools, standards and systems with a learning design capability (see, for example, Griffiths and Blat 2005, JISC 2006). Practice models, it was suggested, were such a resource.
The aim of the project was to: develop a range of practice models that could be used by practitioners in real life contexts and have a high impact on improving teaching and learning practice.
We worked with two definitions of practice models. Practice models are:
1. generic approaches to the structuring and orchestration of learning activities. They express elements of pedagogic principle and allow practitioners to make informed choices (JISC 2006)
However, however effective a learning design may be, it can only be shared with others through a representation. The issue of representation of learning designs is, then, central to the concept of sharing and reuse at the heart of JISC’s Design for Learning programme. Thus practice models should be both representations of effective practice, and effective representations of practice. Hence we arrived at the project working definition of practice models as:
2. Common, but decontextualised, learning designs that are represented in a way that is usable by practitioners (teachers, managers, etc).(Mod4L working definition, Falconer & Littlejohn 2006).
A learning design is defined as the outcome of the process of designing, planning and orchestrating learning activities as part of a learning session or programme (JISC 2006).
Practice models have many potential uses: they describe a range of learning designs that are found to be effective, and offer guidance on their use; they support sharing, reuse and adaptation of learning designs by teachers, and also the development of tools, standards and systems for planning, editing and running the designs.
The project took a practitioner-centred approach, working in close collaboration with a focus group of 12 teachers recruited across a range of disciplines and from both FE and HE. Focus group members are listed in Appendix 1. Information was gathered from the focus group through two face to face workshops, and through their contributions to discussions on the project wiki. This was supplemented by an activity at a JISC pedagogy experts meeting in October 2006, and a part workshop at ALT-C in September 2006. The project interim report of August 2006 contained the outcomes of the first workshop (Falconer and Littlejohn, 2006).
The current report refines the discussion of issues of representing learning designs for sharing and reuse evidenced in the interim report and highlights problems with the concept of practice models (section 2), characterises the requirements teachers have of effective representations (section 3), evaluates a number of types of representation against these requirements (section 4), explores the more technically focused role of sequencing representations and controlled vocabularies (sections 5 & 6), documents some generic learning designs (section 8.2) and suggests ways forward for bridging the gap between teachers and developers (section 2.6).
All quotations are taken from the Mod4L wiki unless otherwise stated
Annotations for Rule-Based Models
The chapter reviews the syntax to store machine-readable annotations and
describes the mapping between rule-based modelling entities (e.g., agents and
rules) and these annotations. In particular, we review an annotation framework
and the associated guidelines for annotating rule-based models of molecular
interactions, encoded in the commonly used Kappa and BioNetGen languages, and
present prototypes that can be used to extract and query the annotations. An
ontology is used to annotate models and facilitate their description
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