9,683 research outputs found
360 Quantified Self
Wearable devices with a wide range of sensors have contributed to the rise of
the Quantified Self movement, where individuals log everything ranging from the
number of steps they have taken, to their heart rate, to their sleeping
patterns. Sensors do not, however, typically sense the social and ambient
environment of the users, such as general life style attributes or information
about their social network. This means that the users themselves, and the
medical practitioners, privy to the wearable sensor data, only have a narrow
view of the individual, limited mainly to certain aspects of their physical
condition.
In this paper we describe a number of use cases for how social media can be
used to complement the check-up data and those from sensors to gain a more
holistic view on individuals' health, a perspective we call the 360 Quantified
Self. Health-related information can be obtained from sources as diverse as
food photo sharing, location check-ins, or profile pictures. Additionally,
information from a person's ego network can shed light on the social dimension
of wellbeing which is widely acknowledged to be of utmost importance, even
though they are currently rarely used for medical diagnosis. We articulate a
long-term vision describing the desirable list of technical advances and
variety of data to achieve an integrated system encompassing Electronic Health
Records (EHR), data from wearable devices, alongside information derived from
social media data.Comment: QCRI Technical Repor
Designing Auditory Feedback from Wearable Weightlifting Devices
While wearable devices for fitness have gained broad popularity, most are focused on tracking general activity types rather than correcting exercise forms, which is extremely important for weightlifters. We interviewed 7 frequent gym-goers about their opinions and expectations for feedback from wearable devices for weightlifting. We describe their desired feedback, and how their expectations and concerns could be balanced in future wearable fitness technologies
The Evolution of First Person Vision Methods: A Survey
The emergence of new wearable technologies such as action cameras and
smart-glasses has increased the interest of computer vision scientists in the
First Person perspective. Nowadays, this field is attracting attention and
investments of companies aiming to develop commercial devices with First Person
Vision recording capabilities. Due to this interest, an increasing demand of
methods to process these videos, possibly in real-time, is expected. Current
approaches present a particular combinations of different image features and
quantitative methods to accomplish specific objectives like object detection,
activity recognition, user machine interaction and so on. This paper summarizes
the evolution of the state of the art in First Person Vision video analysis
between 1997 and 2014, highlighting, among others, most commonly used features,
methods, challenges and opportunities within the field.Comment: First Person Vision, Egocentric Vision, Wearable Devices, Smart
Glasses, Computer Vision, Video Analytics, Human-machine Interactio
- …