5 research outputs found

    Bringing Digital Storytelling to the Mobile

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    Technology has changed the way in which people tell their stories. This paper introduces digital storytelling and looks at why the mobile is an ideal platform for creating digital stories. The iterative design approach chosen for our Mobile Digital Storytelling system is discussed. Results of a final experiment, comparing our system to an existing mobile system that supports digital storytelling, are presented, which suggest that our system has met its design goals of providing an effective and efficient user interface. Qualitative insights from user evaluations show that mobile digital storytelling has a future

    Digital Storytelling in Africa

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    In this paper we examine how digital technology can be used to inspire, record and present oral stories in an African context. In particular we explore how to create technologies that are sympathetic to the cultures of the storytellers, both in the capture of stories and their retelling. Specifically, we look at: inspiring stories in District Six in Cape Town; capturing digital stories from users with low literacy levels and using virtual reality to retell indigenous and personal experience narratives

    Designing with Mobile Digital Storytelling in Rural Africa

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    We reflect on activities to design a mobile application to enable rural people in South Africa’s Eastern Cape to record and share their stories, which have implications for ‘cross-cultural design,’ and the wider use of stories in design. We based our initial concept for generating stories with audio and photos on cell-phones on a scenario informed by abstracting from digital storytelling projects globally and our personal experience. But insights from ethnography, and technology experiments involving storytelling, in a rural village led us to query our grounding assumptions and usability criteria. So, we implemented a method using cell-phones to localise storytelling, involve rural users and probe ways to incorporate visual and audio media. Products from this method helped us to generate design ideas for our current prototype which offers great flexibility. Thus we present a new way to depict stories digitally and a process for improving such software

    Garis panduan pembangunan media pengajaran berkonsepkan penceritaan digital untuk tablet skrin sentuh

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    The usage of the Digital Storytelling (DST) concept for development process in instructional media is not fully comprehended. Besides, the features of DST tools also need to be identified. The lack of standard guidelines to develop instructional media with touch screen interaction should also be addressed. Therefore, this study proposes a guideline for the development of instructional media with DST concept (MPBPD) for touch screen tablet that could help designers to produce compelling MPBPD apps. This study applies the Design Science Methodology to achieve the objectives of the study that comprises of five phases: problem awareness, suggestion, development, evaluation and conclusion. A total of 13 experts and 70 teachers from the Institut Pendidikan Guru (IPG) and a school in the Northern Region, Malaysia participated in the quality evaluation phase using a set of questionnaire called Q-Qguide. Furthermore, 40 MPBPD apps created by the respondents were measured in terms of compellingness using a rubric instrument (R-Compelling). The findings indicate that the guideline is of quality and has positive and high relationship in the dimension of usefulness, ease of use, easy to understand, applicability and tablet interaction. MPBPD apps which were developed by implementing the guideline is found to meet the guideline elements and has a high perceived compellingness level. In conclusion, the study has contributed a guideline for the development of instructional media with DST concept for touch screen table

    Artful social engagement :long-term interaction design within an international women's community

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    PhD ThesisLong-term commitments, a rich understanding of- and sensitivity towards identities are considered of value for researchers working within technology design to support community participation. However, few studies have explicitly discussed how researcher relationships are built and how communities negotiate their technology use around identities over time. This thesis presents the findings and insights from a three-year long, in-depth participatory project at an international women’s centre in Newcastle upon Tyne, UK. The thesis contributes to interaction design research, and experience-centred design more specifically within social care communities. The research demonstrates how interdisciplinary approaches, combining critical methodological perspectives from feminist postcolonial studies with narrative inquiry and speculative design, can be used constructively in complex and sensitive community contexts. The thesis outlines how such approaches contribute opportunities for the negotiation and celebration of diverse community identities using technology. This is achieved through exploring how ‘dialogical aesthetics’, as articulated through socially engaged arts, can sustain conceptual resources and practical approaches to reflexively inquire into personal identities within communities. Through ‘space-making’ workshops, involving digital portraits and digital story making and through the design and use of a speculative photo-sharing device, the thesis provides insights into exploring and responding to identities, while engendering inspiration and resonance for sustainable future technical practices within a culturally diverse social care community
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