33,548 research outputs found

    Moral Courage in Organizations

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    {Excerpt} Moral courage is the strength to use ethical principles to do what one believes is right even though the result may not be to everyone’s liking or could occasion personal loss. In organizations, some of the hardest decisions have ethical stakes: it is everyday moral courage that sets an organization and its members apart. Courage is the ability to confront danger, fear, intimidation, pain, or uncertainty. Physical courage is fortitude in the face of death (and its threat), hardship, or physical pain. Moral courage, the form the attribute nowadays refers to, is put simply the ability to act rightly in the face of discouragement or opposition,possibly and knowingly running the risk of adverse personal consequences. Springing from ethics—notably integrity, responsibility, compassion, and forgiveness—it is thequality of mind or spirit that enables a person to withstand danger, difficulty, or fear; persevere; and venture. Comprehensively—as said by Christopher Rate et al., it is awillful, intentional act, executed after mindful deliberation, involving objective substantial risk to the bearer, and primarily motivated to bring about a noble good or worthy enddespite, perhaps, the presence of the emotion of fear

    Automatic Annotation of Images from the Practitioner Perspective

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    This paper describes an ongoing project which seeks to contribute to a wider understanding of the realities of bridging the semantic gap in visual image retrieval. A comprehensive survey of the means by which real image retrieval transactions are realised is being undertaken. An image taxonomy has been developed, in order to provide a framework within which account may be taken of the plurality of image types, user needs and forms of textual metadata. Significant limitations exhibited by current automatic annotation techniques are discussed, and a possible way forward using ontologically supported automatic content annotation is briefly considered as a potential means of mitigating these limitations

    Global Employer Forum 2017: FutureWorks - Connecting Leaders & Fresh Thinking

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    We recently held our FutureWorks Global Employer Forum in London to discuss the megatrends that will impact global businesses and the future of work. Together with HR and employment leaders from some of the most innovative companies in the world, as well as leading academics and thinkers, we looked at how global employers can embrace the opportunities and manage the coming shocks. Here we share highlights from our two days together

    10 simple rules to create a serious game, illustrated with examples from structural biology

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    Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research. The number of serious games is increasing rapidly, in particular citizen science games, games that allow people to produce and/or analyze scientific data. Interestingly, it is possible to build a set of rules providing a guideline to create or improve serious games. We present arguments gathered from our own experience ( Phylo , DocMolecules , HiRE-RNA contest and Pangu) as well as examples from the growing literature on scientific serious games

    Desire Lines: Open Educational Collections, Memory and the Social Machine

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    This paper delineates the initial ideas around the development of the Co-Curate North East project. The idea of computerised machines which have a social use and impact was central to the development of the project. The project was designed with and for schools and communities as a digital platform which would collect and aggregate ‘memory’ resources and collections around local area studies and social identity. It was a co-curation process supported by museums and curators which was about the ‘meshwork’ between ‘official’ and ‘unofficial’ archives and collections and the ways in which materials generated from within the schools and community groups could themselves be re-narrated and exhibited online as part of self-organised learning experiences. This paper looks at initial ideas of social machines and the ways in machines can be used in identity and memory studies. It examines ideas of navigation and visualisation of data and concludes with some initial findings from the early stages of the project about the potential for machines and educational work

    TEN STEPS TO INCREASE THE KNOWLEDGE FOR AN EFFICIENT MANAGEMENT OF THE INTELLECTUAL CAPITAL IN THE ENTERPRISE BUSINESS INTELLIGENCE

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    In order to develop intelligent business for become competitive, the enterprises must increase the quality and technologic level of products and services conform with applicable codes and standards, to have permanent new products or to make old products bettering, to respect the market rules, the applicable laws and to have a good price politic. These activities request a large amount of date, information and knowledge collecting from all sources and then transferring at each enterprise level. This work analyses the state of the art of the knowledge management and it propose a methodological model, based on the occurrence of conversion types of the knowledge to be used during the product development process.Business intelligence, knowledge transfer, knowledge applications, knowledge capitalization, knowledge management

    TEN STEPS TO INCREASE THE KNOWLEDGE FOR AN EFFICIENT MANAGEMENT OF THE INTELLECTUAL CAPITAL IN THE ENTERPRISE BUSINESS INTELLIGENCE

    Get PDF
    In order to develop intelligent business for become competitive, the enterprises must increase the quality and technologic level of products and services conform with applicable codes and standards, to have permanent new products or to make old products bettering, to respect the market rules, the applicable laws and to have a good price politic. These activities request a large amount of date, information and knowledge collecting from all sources and then transferring at each enterprise level. This work analyses the state of the art of the knowledge management and it propose a methodological model, based on the occurrence of conversion types of the knowledge to be used during the product development process.Business intelligence, knowledge transfer, knowledge applications, knowledge capitalization, knowledge management
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