342 research outputs found

    Downlink SDMA with Limited Feedback in Interference-Limited Wireless Networks

    Full text link
    The tremendous capacity gains promised by space division multiple access (SDMA) depend critically on the accuracy of the transmit channel state information. In the broadcast channel, even without any network interference, it is known that such gains collapse due to interstream interference if the feedback is delayed or low rate. In this paper, we investigate SDMA in the presence of interference from many other simultaneously active transmitters distributed randomly over the network. In particular we consider zero-forcing beamforming in a decentralized (ad hoc) network where each receiver provides feedback to its respective transmitter. We derive closed-form expressions for the outage probability, network throughput, transmission capacity, and average achievable rate and go on to quantify the degradation in network performance due to residual self-interference as a function of key system parameters. One particular finding is that as in the classical broadcast channel, the per-user feedback rate must increase linearly with the number of transmit antennas and SINR (in dB) for the full multiplexing gains to be preserved with limited feedback. We derive the throughput-maximizing number of streams, establishing that single-stream transmission is optimal in most practically relevant settings. In short, SDMA does not appear to be a prudent design choice for interference-limited wireless networks.Comment: Submitted to IEEE Transactions on Wireless Communication

    Outage analysis of superposition modulation aided network coded cooperation in the presence of network coding noise

    No full text
    We consider a network, where multiple sourcedestination pairs communicate with the aid of a half-duplex relay node (RN), which adopts decode-forward (DF) relaying and superposition-modulation (SPM) for combining the signals transmitted by the source nodes (SNs) and then forwards the composite signal to all the destination nodes (DNs). Each DN extracts the signals transmitted by its own SN from the composite signal by subtracting the signals overheard from the unwanted SNs. We derive tight lower-bounds for the outage probability for transmission over Rayleigh fading channels and invoke diversity combining at the DNs, which is validated by simulation for both the symmetric and the asymmetric network configurations. For the high signal-to-noise ratio regime, we derive both an upperbound as well as a lower-bound for the outage performance and analyse the achievable diversity gain. It is revealed that a diversity order of 2 is achieved, regardless of the number of SN-DN pairs in the network. We also highlight the fact that the outage performance is dominated by the quality of the worst overheated link, because it contributes most substantially to the network coding noise. Finally, we use the lower bound for designing a relay selection scheme for the proposed SPM based network coded cooperative communication (SPM-NC-CC) system.<br/

    Sign-Compute-Resolve for Random Access

    Get PDF
    We present an approach to random access that is based on three elements: physical-layer network coding, signature codes and tree splitting. Upon occurrence of a collision, physical-layer network coding enables the receiver to decode the sum of the information that was transmitted by the individual users. For each user this information consists of the data that the user wants to communicate as well as the user's signature. As long as no more than KK users collide, their identities can be recovered from the sum of their signatures. A splitting protocol is used to deal with the case that more than KK users collide. We measure the performance of the proposed method in terms of user resolution rate as well as overall throughput of the system. The results show that our approach significantly increases the performance of the system even compared to coded random access, where collisions are not wasted, but are reused in successive interference cancellation.Comment: Accepted for presentation at 52nd Annual Allerton Conference on Communication, Control, and Computin

    Network-Coded Multiple Access

    Full text link
    This paper proposes and experimentally demonstrates a first wireless local area network (WLAN) system that jointly exploits physical-layer network coding (PNC) and multiuser decoding (MUD) to boost system throughput. We refer to this multiple access mode as Network-Coded Multiple Access (NCMA). Prior studies on PNC mostly focused on relay networks. NCMA is the first realized multiple access scheme that establishes the usefulness of PNC in a non-relay setting. NCMA allows multiple nodes to transmit simultaneously to the access point (AP) to boost throughput. In the non-relay setting, when two nodes A and B transmit to the AP simultaneously, the AP aims to obtain both packet A and packet B rather than their network-coded packet. An interesting question is whether network coding, specifically PNC which extracts packet (A XOR B), can still be useful in such a setting. We provide an affirmative answer to this question with a novel two-layer decoding approach amenable to real-time implementation. Our USRP prototype indicates that NCMA can boost throughput by 100% in the medium-high SNR regime (>=10dB). We believe further throughput enhancement is possible by allowing more than two users to transmit together

    Collision Helps - Algebraic Collision Recovery for Wireless Erasure Networks

    Full text link
    Current medium access control mechanisms are based on collision avoidance and collided packets are discarded. The recent work on ZigZag decoding departs from this approach by recovering the original packets from multiple collisions. In this paper, we present an algebraic representation of collisions which allows us to view each collision as a linear combination of the original packets. The transmitted, colliding packets may themselves be a coded version of the original packets. We propose a new acknowledgment (ACK) mechanism for collisions based on the idea that if a set of packets collide, the receiver can afford to ACK exactly one of them and still decode all the packets eventually. We analytically compare delay and throughput performance of such collision recovery schemes with other collision avoidance approaches in the context of a single hop wireless erasure network. In the multiple receiver case, the broadcast constraint calls for combining collision recovery methods with network coding across packets at the sender. From the delay perspective, our scheme, without any coordination, outperforms not only a ALOHA-type random access mechanisms, but also centralized scheduling. For the case of streaming arrivals, we propose a priority-based ACK mechanism and show that its stability region coincides with the cut-set bound of the packet erasure network

    Millimeter Wave Cellular Networks: A MAC Layer Perspective

    Full text link
    The millimeter wave (mmWave) frequency band is seen as a key enabler of multi-gigabit wireless access in future cellular networks. In order to overcome the propagation challenges, mmWave systems use a large number of antenna elements both at the base station and at the user equipment, which lead to high directivity gains, fully-directional communications, and possible noise-limited operations. The fundamental differences between mmWave networks and traditional ones challenge the classical design constraints, objectives, and available degrees of freedom. This paper addresses the implications that highly directional communication has on the design of an efficient medium access control (MAC) layer. The paper discusses key MAC layer issues, such as synchronization, random access, handover, channelization, interference management, scheduling, and association. The paper provides an integrated view on MAC layer issues for cellular networks, identifies new challenges and tradeoffs, and provides novel insights and solution approaches.Comment: 21 pages, 9 figures, 2 tables, to appear in IEEE Transactions on Communication
    corecore