11,010 research outputs found

    Multi-agent evolutionary systems for the generation of complex virtual worlds

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    Modern films, games and virtual reality applications are dependent on convincing computer graphics. Highly complex models are a requirement for the successful delivery of many scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accommodate increasing demands, modelling complex models is still a laborious task. This paper introduces the computational benefits of an Interactive Genetic Algorithm (IGA) to computer graphics modelling while compensating the effects of user fatigue, a common issue with Interactive Evolutionary Computation. An intelligent agent is used in conjunction with an IGA that offers the potential to reduce the effects of user fatigue by learning from the choices made by the human designer and directing the search accordingly. This workflow accelerates the layout and distribution of basic elements to form complex models. It captures the designer's intent through interaction, and encourages playful discovery

    The 9th Conference of PhD Students in Computer Science

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    Acta Cybernetica : Volume 17. Number 2.

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    Optimal Placement of Valves in a Water Distribution Network with CLP(FD)

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    This paper presents a new application of logic programming to a real-life problem in hydraulic engineering. The work is developed as a collaboration of computer scientists and hydraulic engineers, and applies Constraint Logic Programming to solve a hard combinatorial problem. This application deals with one aspect of the design of a water distribution network, i.e., the valve isolation system design. We take the formulation of the problem by Giustolisi and Savic (2008) and show how, thanks to constraint propagation, we can get better solutions than the best solution known in the literature for the Apulian distribution network. We believe that the area of the so-called hydroinformatics can benefit from the techniques developed in Constraint Logic Programming and possibly from other areas of logic programming, such as Answer Set Programming.Comment: Best paper award at the 27th International Conference on Logic Programming - ICLP 2011; Theory and Practice of Logic Programming, (ICLP'11) Special Issue, volume 11, issue 4-5, 201

    Quantum adiabatic machine learning

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    We develop an approach to machine learning and anomaly detection via quantum adiabatic evolution. In the training phase we identify an optimal set of weak classifiers, to form a single strong classifier. In the testing phase we adiabatically evolve one or more strong classifiers on a superposition of inputs in order to find certain anomalous elements in the classification space. Both the training and testing phases are executed via quantum adiabatic evolution. We apply and illustrate this approach in detail to the problem of software verification and validation.Comment: 21 pages, 9 figure
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