1,205 research outputs found

    Overview of technologies for building robots in the classroom

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    This paper aims to give an overview of technologies that can be used to implement robotics within an educational context. We discuss complete robotics systems as well as projects that implement only certain elements of a robotics system, such as electronics, hardware, or software. We believe that Maker Movement and DIY trends offers many new opportunities for teaching and feel that they will become much more prominent in the future. Products and projects discussed in this paper are: Mindstorms, Vex, Arduino, Dwengo, Raspberry Pi, MakeBlock, OpenBeam, BitBeam, Scratch, Blockly and ArduBlock

    SPARQL Playground: A block programming tool to experiment with SPARQL

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    SPARQL is a powerful query language for SemanticWeb data sources but one which is quite complex to master. As the block programming paradigm has been succesfully used to teach programming skills, we propose a tool that allows users to build and run SPARQL queries on an endpoint without previous knowledge of the syntax of SPARQL and the model of the data in the endpoint (vocabularies and semantics). This user interface attempts to close the gap between tools for the lay user that do not allow to express complex queries and overtly complex technical tools

    Towards participatory design of social robots

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    Building ArtBots to attract students into STEM learning

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    There is an increasing worldwide demand for people educated into science and technology. Unfortunately, girls and underprivileged students are often underrepresented in Science, Technology, Engineering and Mathematics (STEM) education programs. We believe that by inclusion of art in these programs, educational activities might become more attractive to a broader audience. In this work we present an example of such an educational activity: an international robotics and art week for secondary school students. This educational activity builds up on the project-based and inquiry learning framework. This article is intended as a brief manual to help others organise such an activity. It also gives insights in how we led a highly heterogeneous group of students into learning STEM and becoming science and technology ambassadors for their peers

    Assemble geo-analytical questions through a Blockly-based natural language interface

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    Natural language Interfaces (NLIs) have the ability to make Geographic Information Systems more accessible for interdisciplinary researchers or any inexperienced users. However, the majority of research on NLIs for GIS explored NLIs for visualization or spatial data retrieval. Research on NLIs for geo-analytical questions is still lacking. Google Blockly, an open-source JavaScript library, is frequently used for developing visual programming editors for young students learning programming languages. Students set up program functions by selecting and assembling the programming blocks and the Blockly system automatically translates the block stacks into different programming languages. Similarly, we present a Blockly-based interface that generates a question depending on the blocks the user has assembled. It can be seen that a Blockly-based interface not only naturally represents syntactic structures in geo-analytical questions but also well assists users in familiarizing the blocks and generating clear and complete questions. A comprehensive usability study is still necessary to better evaluate the interface’s performance
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