87 research outputs found
Fast strategies in biased Maker--Breaker games
We study the biased Maker--Breaker positional games, played on the
edge set of the complete graph on vertices, . Given Breaker's bias
, possibly depending on , we determine the bounds for the minimal number
of moves, depending on , in which Maker can win in each of the two standard
graph games, the Perfect Matching game and the Hamilton Cycle game
Positional Games
Positional games are a branch of combinatorics, researching a variety of
two-player games, ranging from popular recreational games such as Tic-Tac-Toe
and Hex, to purely abstract games played on graphs and hypergraphs. It is
closely connected to many other combinatorial disciplines such as Ramsey
theory, extremal graph and set theory, probabilistic combinatorics, and to
computer science. We survey the basic notions of the field, its approaches and
tools, as well as numerous recent advances, standing open problems and
promising research directions.Comment: Submitted to Proceedings of the ICM 201
The Disjoint Domination Game
We introduce and study a Maker-Breaker type game in which the issue is to
create or avoid two disjoint dominating sets in graphs without isolated
vertices. We prove that the maker has a winning strategy on all connected
graphs if the game is started by the breaker. This implies the same in the
biased game also in the maker-start game. It remains open to
characterize the maker-win graphs in the maker-start non-biased game, and to
analyze the biased game for . For a more restricted
variant of the non-biased game we prove that the maker can win on every graph
without isolated vertices.Comment: 18 page
Biased Weak Polyform Achievement Games
In a biased weak polyform achievement game, the maker and the breaker
alternately mark previously unmarked cells on an infinite board,
respectively. The maker's goal is to mark a set of cells congruent to a
polyform. The breaker tries to prevent the maker from achieving this goal. A
winning maker strategy for the game can be built from winning
strategies for games involving fewer marks for the maker and the breaker. A new
type of breaker strategy called the priority strategy is introduced. The
winners are determined for all pairs for polyiamonds and polyominoes up
to size four
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