2 research outputs found

    Best Viewpoint Tracking for Camera Mounted on Robotic Arm with Dynamic Obstacles

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    The problem of finding a next best viewpoint for 3D modeling or scene mapping has been explored in computer vision over the last decade. This paper tackles a similar problem, but with different characteristics. It proposes a method for dynamic next best viewpoint recovery of a target point while avoiding possible occlusions. Since the environment can change, the method has to iteratively find the next best view with a global understanding of the free and occupied parts. We model the problem as a set of possible viewpoints which correspond to the centers of the facets of a virtual tessellated hemisphere covering the scene. Taking into account occlusions, distances between current and future viewpoints, quality of the viewpoint and joint constraints (robot arm joint distances or limits), we evaluate the next best viewpoint. The proposal has been evaluated on 8 different scenarios with different occlusions and a short 3D video sequence to validate its dynamic performance.Comment: 10 pages, 6 figures, poster in 3DV conferenc

    Autonomous task-based grasping for mobile manipulators

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    A fully integrated grasping system for a mobile manipulator to grasp an unknown object of interest (OI) in an unknown environment is presented. The system autonomously scans its environment, models the OI, plans and executes a grasp, while taking into account base pose uncertainty and obstacles in its way to reach the object. Due to inherent line of sight limitations in sensing, a single scan of the OI often does not reveal enough information to complete grasp analysis; as a result, our system autonomously builds a model of an object via multiple scans from different locations until a grasp can be performed. A volumetric next-best-view (NBV) algorithm is used to model an arbitrary object and terminates modelling when grasp poses are discovered on a partially observed object. Two key sets of experiments are presented: i) modelling and registration error in the OI point cloud model is reduced by selecting viewpoints with more scan overlap, and ii) model construction and grasps are successfully achieved while experiencing base pose uncertainty. A generalized algorithm is presented to discover grasp pose solutions for multiple grasp types for a multi-fingered mechanical gripper using sensed point clouds. The algorithm introduces two key ideas: 1) a histogram of finger contact normals is used to represent a grasp “shape” to guide a gripper orientation search in a histogram of object(s) surface normals, and 2) voxel grid representations of gripper and object(s) are cross-correlated to match finger contact points, i.e. grasp “size”, to discover a grasp pose. Constraints, such as collisions with neighbouring objects, are incorporated in the cross-correlation computation. Simulations and preliminary experiments show that 1) grasp poses for three grasp types are found in near real-time, 2) grasp pose solutions are consistent with respect to voxel resolution changes for both partial and complete point cloud scans, 3) a planned grasp pose is executed with a mechanical gripper, and 4) grasp overlap is presented as a feature to identify regions on a partial object model ideal for object transfer or securing an object
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